The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale
Abstract
:1. Introduction
1.1. Gaming Motivation Theories
1.2. The Four Dimensions of Gaming Instinctual Motivation
1.3. Research Aims
2. Materials and Methods
2.1. Participants and Design
2.2. Measures
2.2.1. Gaming Instinctual Motivation Scale (GIMS)
2.2.2. Gaming Motivation Scale (GAMS)
2.2.3. Gaming Retention Scale
2.2.4. Demographic Scale
2.3. Procedure
2.4. Data Analysis Strategies
3. Results
3.1. Exploratory Factor Analysis
3.2. Confirmatory Factor Analysis
3.3. Generalizability to Other Genres of Games
4. Discussion
4.1. Key Findings
4.2. Theoretical Implications
4.3. Practical Implications
4.4. Limitations and Suggestions for Future Studies
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Instinctual Motivations | Items of the Original Gaming Instinctual Motivation Scale |
---|---|
Survival | Fight unspeakable horrors |
Escape deadly dangers | |
Self-identification | Live the life of a hero |
Catch a thief/killer | |
Complete a journey | |
Increasing skills/abilities | |
Collecting | Searching for and completing a set of related items |
Find hidden objects | |
Buying or selling items | |
Greed | Acquiring power/riches |
Harvest/grab/pick up as many resources as possible | |
Protection/care | Rescue person in danger |
Saving the world | |
Escorting a friend/companion through a dangerous area | |
Nurturing a puppy | |
Aggressiveness | Killing enemies |
Be a thief or a killer | |
Conquering a territory | |
Revenge | Punish someone for something, i.e., take revenge |
Competition | Conquering the world |
Defeating another player in a direct confrontation | |
Communication | Establishing a relationship (romantic or friendly) with in-game characters |
Sharing experiences | |
Retrieving information by listening/talking to other characters | |
Curiosity | Unfolding a mystery |
Experiment by combining different items together (e.g., for crafting items) | |
Exploring unknown worlds | |
Deciphering a secret code | |
Color appreciation | Admiring the sights of an in-game scene (e.g., sunset, ocean) |
Fascination/engagement with color and design of in-game items |
Items | Factor | |||
---|---|---|---|---|
Heroism | Quest | Collection | Personal Experience | |
Conquering the world | 0.69 a | 0.03 | −0.09 | −0.01 |
Punish someone for something, i.e., take revenge | 0.67 a | −0.24 | −0.07 | −0.01 |
Live the life of a hero | 0.65 a | 0.13 | 0.10 | 0.21 |
Killing enemies | 0.61 a | −0.18 | −0.25 | 0.03 |
Conquering a territory/area | 0.53 a | 0.20 | −0.20 | −0.12 |
Acquiring power/riches | 0.50 | −0.19 | −0.49 | 0.12 |
Be a thief or a killer | 0.47 a | 0.02 | −0.08 | 0.14 |
Saving the world | 0.46 | 0.31 | 0.01 | 0.21 |
Escape deadly dangers | 0.45 | 0.33 | −0.22 | 0.06 |
Escorting a friend/companion through a dangerous area | 0.40 a | 0.08 | 0.03 | 0.16 |
Fight unspeakable horrors | 0.37 | 0.24 | −0.22 | −0.05 |
Deciphering a secret code/finding hidden patterns | −0.13 | 0.74 b | −0.18 | −0.03 |
Find hidden objects | 0.03 | 0.59 b | −0.29 | 0.02 |
Nurturing a puppy | 0.06 | 0.57 b | 0.14 | 0.08 |
Catch a thief/killer | 0.41 | 0.55 | −0.02 | −0.02 |
Rescue person in danger | 0.43 | 0.46 | 0.05 | 0.17 |
Unfolding a mystery | 0.03 | 0.46 | 0.00 | 0.40 |
Searching for and completing a set of related items | 0.10 | 0.35 | −0.69 c | −0.11 |
Buying or selling items for profit | 0.01 | −0.14 | −0.59 c | 0.14 |
Experiment by combining different items together (e.g., for crafting items) | 0.04 | 0.14 | −0.58 c | 0.16 |
Increasing skills/abilities | 0.10 | 0.08 | −0.50 c | 0.03 |
Harvest/grab/pick up as many resources as possible | 0.12 | 0.07 | −0.48 c | 0.18 |
Defeating another player in a direct confrontation | 0.34 | −0.14 | −0.44 | −0.16 |
Complete a journey | −0.23 | 0.31 | −0.37 | 0.33 |
Retrieving information by listening/talking to other characters | 0.25 | 0.01 | −0.31 | 0.24 |
Exploring unknown worlds | −0.15 | 0.15 | −0.29 | 0.66 d |
Admiring the sights of an in-game scene (e.g., sunset, ocean) | −0.03 | 0.08 | −0.03 | 0.61 d |
Establishing a relationship (romantic or friendly) with in-game characters | 0.13 | −0.16 | 0.02 | 0.55 d |
Sharing experiences | 0.27 | −0.01 | 0.00 | 0.50 d |
Fascination/engagement with color and design of in-game items | 0.05 | 0.15 | −0.23 | 0.41 |
Factor | Cronbach’s Alpha | CR | AVE | MSV | Factor Correlations/Square Roots of AVEs | |||
---|---|---|---|---|---|---|---|---|
Heroism | Quest | Collection | PE | |||||
Heroism | 0.79 | 0.77 | 0.41 | 0.73 | 0.64 | |||
Quest | 0.72 | 0.73 | 0.57 | 0.76 | 0.85 | 0.76 | ||
Collection | 0.72 | 0.72 | 0.39 | 0.86 | 0.60 | 0.87 | 0.63 | |
PE | 0.70 | 0.71 | 0.38 | 0.86 | 0.73 | 0.93 | 0.78 | 0.62 |
Criterion | >0.60 | >0.70 | >0.50 |
Scales | GIMS | (GAMS) Intrinsic Motivation | (GAMS) Integrated Regulation | (GAMS) Identified Regulation | (GAMS) Introjected Regulation | (GAMS) External Regulation | (GAMS) Amotivation |
---|---|---|---|---|---|---|---|
GIMS | 1.00 | −0.17 * | 0.09 | 0.08 | 0.06 | 0.05 | −0.06 |
Means | 3.38 | 3.63 | 3.20 | 3.34 | 2.53 | 3.29 | 2.82 |
Standard deviation | 0.80 | 1.30 | 1.35 | 1.27 | 1.14 | 1.32 | 1.35 |
Intention to Continue | GIMS Scores | Mean | Standard Deviation | |
---|---|---|---|---|
How likely are you to continue with first-person shooter games? | N = 85 | 0.35 ** | 5.78 | 1.34 |
How likely are you to continue with role-playing games? | N = 76 | 0.33 ** | 6.03 | 1.34 |
How likely are you to continue with real-time strategy games? | N = 26 | 0.46 * | 5.38 | 1.60 |
How likely are you to continue with puzzle games? | N = 42 | 0.21 | 5.55 | 1.42 |
How likely are you to continue with action/adventure games? | N = 34 | 0.44 ** | 6.18 | 1.06 |
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Teoh, A.N.; Dillon, R.; Kaur, D. The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale. Eur. J. Investig. Health Psychol. Educ. 2023, 13, 1895-1908. https://doi.org/10.3390/ejihpe13090137
Teoh AN, Dillon R, Kaur D. The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale. European Journal of Investigation in Health, Psychology and Education. 2023; 13(9):1895-1908. https://doi.org/10.3390/ejihpe13090137
Chicago/Turabian StyleTeoh, Ai Ni, Roberto Dillon, and Divjyot Kaur. 2023. "The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale" European Journal of Investigation in Health, Psychology and Education 13, no. 9: 1895-1908. https://doi.org/10.3390/ejihpe13090137
APA StyleTeoh, A. N., Dillon, R., & Kaur, D. (2023). The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale. European Journal of Investigation in Health, Psychology and Education, 13(9), 1895-1908. https://doi.org/10.3390/ejihpe13090137