The Content-Specific Display: Between Medium and Metaphor
Abstract
:1. Introduction: The Current Generation of Displays
1.1. Standardization
1.2. Two Forms of Criticism
1.2.1. A Detached Interaction
1.2.2. Touching the World through a Glass Plate
1.3. Research Question
2. Foundations for a New Perspective
2.1. Embodied Interaction
2.2. Strong Specific Products
2.3. The Content-Specific Display
3. Research Design
- Problem identification and motivation
- 2.
- Definition of objectives for a solution
- 3.
- Design and development
- 4.
- Demonstration
- 5.
- Evaluation
- 6.
- Communication
4. IxD Project Results
4.1. Balans—Sien Heirbaut, Chiara Rousseau and Laurien Wouters
4.1.1. Description of the Interaction
4.1.2. Balans as a Content-Specific Display
4.1.3. Coupling
- Time: When the left dial is rotated by the user, the temperature on the left thermometer, corresponding to the ground floor, is adjusted (Figure 5). The same process applies to the right dial and the temperature on the first floor.
- Location: Each rotary dial is positioned next to the thermometer that it controls, in accordance with the principle of natural mapping [39].
- Direction: The direction of the rotation is coupled to the movement of the thermometer level. When this direction is reversed, the movement of the thermometer level is reversed as well.
4.2. Furo—Anthony Collin, Christophe Demarbaix and Jasper Verschuren
4.2.1. Description of the Interaction
4.2.2. Furo as a Content-Specific Display
4.2.3. Coupling
4.3. Opus–Victor Warndorff, Stijn Vanvolsem and Rens Musters
4.3.1. Description of the Interaction
4.3.2. Opus as a Content-Specific Display
4.3.3. Coupling
5. Discussion
5.1. Integrated Displays
- The Balans display presents two distinct endings, a small ending for recording messages, and a large ending for playing messages (Figure 2). The display is positioned in between these endings and its on-screen content is mostly conceived as a flow from the smaller ending to the larger one. The physical control element, the slider, is positioned in line with this flow, and its movement is coupled with the movement of the on-screen elements. As such, the combination of the display’s physical shape and on-screen content form a fundamental element of the product’s spatial topology, and thus of the physical environment that the product generates around itself.
- Similarly, the tap display of Furo also has two endings (Figure 6), and its on-screen content is evenly conceived as a fluid flow between both endings. First, the on-screen fluid flows upwards within the tap’s body, and later, it flows downward and transforms into real fluid. The front surface of the slider, situated at the top of the tap, is aligned with the display surface, and its movement is coupled with the movement of the on-screen fluid.
- Opus features, just like Furo, a longitudinal display, positioned between the data storage device and the user (Figure 10). The Opus display visualizes the actual flow of data from the user toward the storage device as if it were a bridge over which data can pass. This bridge has a tangible length, and the data appear to cross this length in real time, as they flow into the storage device. Consequently, the Opus display and its on-screen content constitute an active component of the spatial concept surrounding the storage device.
5.2. Physical Interaction
5.3. Between Medium and Metaphor
- Causality starts from the fictitious idea that on-screen elements have physical properties: mass, weight and inertia. Because of these physical properties, they coexist with physical elements in a natural way. In the experience of the user, both on-screen and physical elements cause and influence each other’s movements, thereby following Newtonian laws. This causality goes back and forth. A physical movement may start an on-screen movement, which, in its turn, may cause another physical movement.
- Transformation is a radical version of causality. The on-screen and the physical element do not just cause each other’s movements, they literally transform into one another, thereby adopting each other’s state. The on-screen element becomes physical and as such acquires physical properties. On the other hand, a physical element can dematerialize and transform into an on-screen one, thereby gaining digital characteristics such as form flexibility and multiplicability.
6. Designing for the Content-Specific Display
6.1. An Integrated Process
6.2. The Design Process of Balans
6.3. On Design Practice
7. Conclusions
7.1. Design for a Hypothetical Concept
7.2. Future Research
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Van Campenhout, L.; Mestdagh, E.; Vaes, K. The Content-Specific Display: Between Medium and Metaphor. Designs 2024, 8, 109. https://doi.org/10.3390/designs8060109
Van Campenhout L, Mestdagh E, Vaes K. The Content-Specific Display: Between Medium and Metaphor. Designs. 2024; 8(6):109. https://doi.org/10.3390/designs8060109
Chicago/Turabian StyleVan Campenhout, Lukas, Elke Mestdagh, and Kristof Vaes. 2024. "The Content-Specific Display: Between Medium and Metaphor" Designs 8, no. 6: 109. https://doi.org/10.3390/designs8060109
APA StyleVan Campenhout, L., Mestdagh, E., & Vaes, K. (2024). The Content-Specific Display: Between Medium and Metaphor. Designs, 8(6), 109. https://doi.org/10.3390/designs8060109