Designing Multiplayer Serious Games with Science Content
Abstract
:1. Introduction
2. Related Work
2.1. Employing Game Activities to Describe the Narrative of Serious Games with Science Content
2.2. Employing the Multiplayer Component in the Context of Science Education
3. The Multiplayer Serious Games Methodology in the Context of Science Education
4. Evaluation
4.1. Setting
4.2. Participants
4.3. Measures and Data Analysis
5. Results
6. Discussion
6.1. Employing Game Activities to Describe the Narrative of Serious Games with Science Content
6.2. Employing the Multiplayer Component in the Context of Science Education
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Gaming | Learning | Instructional | |
---|---|---|---|
Action | Players interact with items of the virtual world to perform tasks and to observe reactions | Students perform and observe experiments | NPCs guide students to perform experiments. |
Tool | Avatars which move in a 2D virtual world that contains items | Educational content (text and images) | Encouragement, guidance, rewarding, and summarizing results |
Goal | Puzzle solution | Experiments performance and observation, hypotheses testing, conclusions | Learning through the scientific method |
Action | Players solve riddles. | Students answer multiple-choice questions based on previous knowledge and observations. | NPCs challenge players with a multiple-choice riddle, commenting on their choices, and concluding. |
Tool | The character activates the multiple-choice riddle and answers, using a navigation menu. | The multiple-choice question and the auxiliary text | Challenging players, providing written choices, and constructive feedback |
Goal | Riddles solution and game plot advancement or character evolution, and special skills acquirement to be used in battles | Content repetition and understanding | Recalling previous knowledge, empowerment with repetition, and knowledge transfer |
Action | Players solve puzzles to advance the game plot or/and to acquire skills | Students solve problems, such as chemical equations balancing | Challenging player, providing auxiliary texts and feedback |
Tool | A special area that is activated by the character, written instructions, navigation menu with choices, feedback through auxiliary text | The problem, auxiliary text, and feedback | Challenging, guiding, giving feedback, encouragement, concluding results |
Goal | Puzzles solution, character evolution, and special skills acquirement to be used in battles | Understanding and practicing content | Recalling previous content, practice in the chemical equations’ balancing |
Action | Players explore the virtual world and interact with NPCs to get information and guidance | Students are presented with the educational content and get instructions | NPCs present educational content and guide players |
Tool | Characters move in the 2D virtual world and interact with NPCs, written info and instructions, items | The educational content (text and images) | Encouraging and motivating |
Goal | Game plot advancement | Content understanding | Motivating students, empowerment with repetition, and knowledge transfer through meaningful connections |
Action | Players move in the virtual world to complete their mission and defeat their enemy, using their skills/items | Students observe phenomena related to the acquired knowledge, using examples | NPCs present content and guide players to observe, test hypotheses, and conclude |
Tool | Characters move in the 2D virtual world, NPCs, items, written information and guidance, combat area navigation menu | The educational content and instructions | Motivating, Encouraging |
Goal | Mission completion and combat challenge. | Content understanding | Motivating, knowledge transfer through connections with related phenomena. |
Name | Role | Description |
---|---|---|
In-Game Master | Teacher | The NPCs guide students to achieve specific learning goals, according to the school book of Chemistry. |
In-Game Master | The NPCs respond to players’ interaction, giving them information, guiding them, challenging them with riddles and puzzles, rewarding them with skills, and assigning them with missions. | |
Game Party | Student Group | Students work as a team in the sense that they all move on the same map and interact with NPCs for guidance. All students read the educational content, and anyone can perform an experiment or some of its steps while the others must watch the process and observe the reactions. There are also questions that must be answered by all students before the game plot can proceed. |
Game Party | The team of players moves from map to map together, exploring and interacting with the various NPCs who guide them. When one player performs a task, everyone is watching the process while the NPCs’ instructions and information become visible to everyone and they must read them. A set of riddles could also be used to challenge the game party. | |
Player 1/Student 1 | Student 1 | This is the persona of an individual student who is assigned specific questions to be answered and/or problems to be solved, such as chemical equations. |
Player 1 | This is the persona of an individual player who has a particular role in the game. He/she is assigned individually with riddles or/and puzzles to be solved while their correct solution rewards him/her with skills. Those skills are stored in his/her inventory and their use is a necessary condition for the game party to complete a mission. | |
Player N/Student N | Student N | This is the persona of an individual student who is assigned specific questions to be answered and/or problems to be solved, such as chemical equations. |
Player N | This is the persona of an individual player who has a particular role in the game. He/she is assigned individually with riddles or/and puzzles to be solved while their correct solution rewards him/her with skills. Those skills are stored in his/her inventory and their use is a necessary condition for the game party to complete a mission. |
Title | Content |
---|---|
The copper oxide experiment | We put a copper wire on the fire. When we remove the wire from the fire, we find that a black substance has formed on the surface of the wire. This is the copper oxide. (2Cu + O2 → 2CuO). |
The sulfur dioxide experiment | We place some sulfur powder in a porcelain capsule. We transfer it to the fume hob, and we ignite it. Sulfur burns with a blue flame. The gas produced is sulfur dioxide. (S + O2 → SO2) |
Oxidations | Almost all elements react with oxygen and form chemical compounds, the oxides. These reactions belong to a large category of chemical reactions, the oxidations. |
Iron oxide equation | A known oxidation is that of iron, which is given by the equation: (4Fe + 3O2 → 2Fe2O3) |
Group 1 | Group 2 | |
---|---|---|
Males | 3 | 2 |
Females | 0 | 1 |
N | 3 | 3 |
Mean Age | 42.33 | 38.53 |
SD Age | 8.737 | 9.452 |
Mean Experience | 7 | 7.67 |
SD Experience | 4.359 | 8.327 |
Building Blocks | Coding Rules | Examples |
---|---|---|
Educational Goals | Yes, if the educational goals are fulfilled or explanatory comments in the opposite case | “The game party perform the copper oxidation experiment, observing the reaction of a copper item on fire”/“Harold balances the copper oxidation equation” |
Educational Content | Yes, if all the educational content of the Chemistry Book is used or explanatory comments in the opposite case | |
Content presentation | Yes or no, depending on the existence of content presentations by the NPCs | “The NPC informs players that all elements react with oxygen and form chemical compounds, the oxides”. |
Experiments performance and observation | The number of players’ reactions with items to observe the results | “A PC puts a copper item on a fire” |
Riddles solving | The number of riddles that must be answered based on previous knowledge and/or observations | “An NPC assigns the game party with a riddle related to the copper oxidation observation to be solved” |
Puzzles solving | The number of puzzles to be solved | “An NPC assigns Harold to balance the equation of the copper oxidation” |
Examples to connect the content with “real-world” observations | The number of examples that connect the content with observations in the real world and their description. | “The heroes lost a key made of copper. They found it among the ashes, but its color has changed” |
Cooperation | Yes or no, depending on the presence of the game party persona, as it is described in the MSGM | “The game party observes the copper oxidation experiment; one of the players finds a copper item and takes it to the fire.” |
Collaboration | Yes or no, depending on the existence of the PCs personas who acquire skills/items to be complimentarily used from the game party to complete the mission | “Harold is rewarded with the copper oxidation skill, Therese is rewarded with the sulfur oxidation skill, and Marsha is rewarded with the iron oxidation skill, after balancing the corresponding chemical equations. All skills are required to eliminate the chimera” |
Mission | Description of missions that are connected to the narrative or no if no missions are included. | “The heroes need to find the enemy and eliminate her power to claim an item.” |
Narrative | Yes or no depending on the presence of a certain structure based on the educational content to be covered and the educational examples. | “Experiments performance and observation—riddles solution—equations balancing—mission to be completed” |
Building Blocks | Group 1 | Group 2 | ||
---|---|---|---|---|
Educational goals | √ | √ | ||
Educational content | The chemical equation for the iron oxidation is not included | √ | ||
Content Presentation by NPCs | √ | √ | ||
Experiments performance and observation | 2 | 2 | ||
Riddles solution | 5 | 2 | ||
Equations solution (puzzles) | 2 | 3 | ||
Examples to connect the content with real world observations | (3) | A copper wire that is not all covered with plastic The smell near the smell springs The phenomenon of acidification and its influence on the ancient ruins | (2) | The chlorophyll oxidation The iron oxidation in the forest |
Collaborative design pattern | √ | √ | ||
Mission | Players must save the village and the surroundings from the dragon’s breath | Players must escape from the goblins to save their lives | ||
Narrative | √ | √ |
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Garneli, V.; Patiniotis, K.; Chorianopoulos, K. Designing Multiplayer Serious Games with Science Content. Multimodal Technol. Interact. 2021, 5, 8. https://doi.org/10.3390/mti5030008
Garneli V, Patiniotis K, Chorianopoulos K. Designing Multiplayer Serious Games with Science Content. Multimodal Technologies and Interaction. 2021; 5(3):8. https://doi.org/10.3390/mti5030008
Chicago/Turabian StyleGarneli, Varvara, Konstantinos Patiniotis, and Konstantinos Chorianopoulos. 2021. "Designing Multiplayer Serious Games with Science Content" Multimodal Technologies and Interaction 5, no. 3: 8. https://doi.org/10.3390/mti5030008
APA StyleGarneli, V., Patiniotis, K., & Chorianopoulos, K. (2021). Designing Multiplayer Serious Games with Science Content. Multimodal Technologies and Interaction, 5(3), 8. https://doi.org/10.3390/mti5030008