Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf Smartphones
Abstract
:1. Introduction
- A comprehensive taxonomy and key research objectives addressing tracking devices, input modalities, and interaction techniques used for smartphone-based distant display interactions.
- A novel, solely smartphone-based approach for user-motion tracking, capable of enabling multi-modal interaction by touch and user’s hand, body, head as well as gaze tracking.
- Two user studies that initially validate our novel tracking approach and compare the performance of various multi-modal interaction techniques, including a refinement mode, in 2D, and 3D distant display interaction.
- Some demo applications that showcase the versatile input capabilities of our approach as well as enhancing 3D output.
- Future work directions that are specific for smartphone-based tracking, however, still remain unaddressed.
2. Taxonomy
2.1. Designing the Taxonomy
- Seventy-three papers using a smartphone together with a distant display, optionally with additional tracking devices.
- One-hundred-and-fifty-seven papers using a distant display with other input devices than smartphones (e.g., wands, smartwatches, lighthouse trackers).
- One-hundred-and-seventy-five papers using the smartphone alone (e.g., on-phone user interfaces) or with other devices (e.g., eye-trackers, pens, head-mounted displays, other mobile devices).
2.2. Categorization
- Inside-out: interactions, enabled solely by using the technology, embedded in off-the-shelf smartphones.
- Hybrid: interactions, enabled by using inside-out tracking capabilities of smartphones, which get further enhanced by additional tracking devices, i.e., tracking devices attached to the smartphone, worn by the user, or placed in the room.
2.3. Motivation behind Tracking Systems
2.4. Tracked Input Modalities
2.5. Interaction Techniques
2.6. Hardware Complexity
2.7. Summary
3. TrackPhone
4. Evaluation
4.1. Apparatus
4.2. Investigated Interaction Techniques
4.2.1. 3D Interaction
4.2.2. Touchscreen Interaction
4.3. Participants
4.4. Study 1: 2D Pointing
4.4.1. Task
4.4.2. Design
4.4.3. Results
Time
Error
Qualitative Results
4.5. Study 2: 3D Selection and Manipulation
4.5.1. Task
4.5.2. Design
4.5.3. Results
Time
Subjective Feedback
5. Discussion
6. Applications
7. Conclusions and Future Work
- The interaction techniques enabled by our smartphone-based tracking approach achieving very satisfactory performance for 2D as well as 3D interactions, even without refinement and without requiring any complex tracking hardware.
- Using multi-modal refinement techniques, we can improve the pointing accuracy up to three times, beyond the accuracy of the primary techniques, without compromising time.
- Some concrete techniques are better suited for primary (e.g., Head, Pointer) and other for refinement (e.g., Touch).
- By carefully combining different multi-modal techniques, we can create concrete high-performing techniques, which are faster and at the same time also more accurate than uni-modal techniques (e.g., Head-Touch in 2D interaction).
- Certain combinations are less intuitive to use and can cause mental efforts and slow the interaction down (e.g., Pointer-Hand or Head-Pointer).
- Using the same modality for primary interaction and refinement, in case that only a uni-modal system can be provided, is as well a good option for improving the interaction performance (e.g., Pointer-Pointer or Hand-Hand).
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Babic, T.; Reiterer, H.; Haller, M. Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf Smartphones. Multimodal Technol. Interact. 2022, 6, 94. https://doi.org/10.3390/mti6100094
Babic T, Reiterer H, Haller M. Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf Smartphones. Multimodal Technologies and Interaction. 2022; 6(10):94. https://doi.org/10.3390/mti6100094
Chicago/Turabian StyleBabic, Teo, Harald Reiterer, and Michael Haller. 2022. "Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf Smartphones" Multimodal Technologies and Interaction 6, no. 10: 94. https://doi.org/10.3390/mti6100094
APA StyleBabic, T., Reiterer, H., & Haller, M. (2022). Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf Smartphones. Multimodal Technologies and Interaction, 6(10), 94. https://doi.org/10.3390/mti6100094