Digital Escape Rooms as Game-Based Learning Environments: A Study in Sex Education
Abstract
:1. Introduction
1.1. Game-Based Learning
- During the game, learners must identify with one or several problems as well as the content areas covered by those problems.
- Learners must develop different solution and action strategies.
- Learners must select a problem solving strategy.
- Feedback from the learning environment must be responded to or utilized by learners.
- Useful strategies must be pursued by learners.
- Learners must modify less helpful strategies.
1.2. Escape Rooms
1.3. Open Research Questions
2. Materials and Methods
2.1. Sample
2.2. Design
2.3. Material
Learning Environments
2.4. Instruments
2.5. Procedure
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Without Support (n = 42) | With Support (n = 42) | |||
---|---|---|---|---|
Pre-Test | Post-Test | Pre-Test | Post-Test | |
Last grade in biology | 1.62 (0.76) | N/A | 1.93 (1.05) | N/A |
Situational interest | 4.11 (0.61) | 4.31 (0.55) | 3.79 (0.88) | 4.04 (0.79) |
Knowledge test | 2.30 (2.23) | 8.74 (3.19) | 2.23 (2.63) | 7.82 (3.41) |
Knowledge-related self-confidence | 2.79 (1.09) | 3.86 (0.72) | 2.36 (1.10) | 3.31 (0.84) |
Experience of immersion | N/A | 4.10 (0.79) | N/A | 3.98 (0.90) |
F | p | ηp2 | |
---|---|---|---|
Between-group comparison | 1.43 | 0.23 | 0.07 |
Last grade in biology | 2.43 | 0.06 | 0.12 |
Situational interest | 6.82 | <0.001 | 0.27 |
Knowledge test | 4.65 | 0.002 | 0.20 |
Knowledge-related self-confidence | 10.32 | <0.001 | 0.36 |
Repeated measurement across all conditions | 118.70 | <0.001 | 0.82 |
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von Kotzebue, L.; Zumbach, J.; Brandlmayr, A. Digital Escape Rooms as Game-Based Learning Environments: A Study in Sex Education. Multimodal Technol. Interact. 2022, 6, 8. https://doi.org/10.3390/mti6020008
von Kotzebue L, Zumbach J, Brandlmayr A. Digital Escape Rooms as Game-Based Learning Environments: A Study in Sex Education. Multimodal Technologies and Interaction. 2022; 6(2):8. https://doi.org/10.3390/mti6020008
Chicago/Turabian Stylevon Kotzebue, Lena, Joerg Zumbach, and Anna Brandlmayr. 2022. "Digital Escape Rooms as Game-Based Learning Environments: A Study in Sex Education" Multimodal Technologies and Interaction 6, no. 2: 8. https://doi.org/10.3390/mti6020008
APA Stylevon Kotzebue, L., Zumbach, J., & Brandlmayr, A. (2022). Digital Escape Rooms as Game-Based Learning Environments: A Study in Sex Education. Multimodal Technologies and Interaction, 6(2), 8. https://doi.org/10.3390/mti6020008