Technological Immersion and Delegation to Virtual Agents
Abstract
:1. Introduction
2. Background
2.1. Delegation to Software Agents
2.2. Technological Immersion
“Immersion is a metaphorical term derived from the physical experience of being submerged in water. We seek the same feeling from a psychologically immersive experience that we do from a plunge in the ocean or swimming pool: the sensation of being surrounded by a completely other reality, as different as water is from air, that takes over all of our attention, out whole perceptual apparatus.”[47] (p. 90)
“Inclusive (I) indicates the extent to which physical reality is shut out. Extensive (E) indicates the range of sensory modalities accommodated. Surrounding (S) indicates the extent to which this virtual reality is panoramic rather than limited to a narrow field. Vivid (V) indicates the resolution, fidelity, and variety of energy simulated within a particular modality (for example, the visual and colour resolution) […] Matching requires that there is match between the participant’s proprioceptive feedback about body movements, and the information generated on the displays.”[49]
- Sensory and perceptual immersion are closely related to technological immersion because both regard immersion as the subjective experience of an individual’s senses enclosed by a technology-driven environment. According to these two definitions, immersion increases, for example, when “large screens close to the players’ eyes and powerful sounds easily overpower the sensory information coming from the real world” [69] or when the physical world is hidden from users “by the use of goggles, headphones, gloves, and so on” [70]. The major difference between technological and sensory/perceptual immersion is that technological immersion objectively describes the technical configuration of a hardware device. In contrast, sensory/perceptual immersion refers to the extent to which users feel like their senses are enveloped by the hardware device.
- The technology-driven definitions mentioned above cannot explain why reading a compelling comic magazine feels more immersive than watching a boring movie, despite books being a relatively primitive form of media. This question is answerable if one follows another category of immersion definitions, including psychological, narrative, fictional, and imaginative immersion. These definitions are highly similar, and all emphasize the extent to which individuals are involved or absorbed in a narrative. Technology degrades to an insignificant factor, whereas storytelling elements such as plots and characters become paramount for immersion.
- Immersion may also occur without narratives and advanced technologies, such as when playing Tetris on one of the early portable devices. This type of immersion has been named systemic, strategic, tactical, and challenge-based, but is more widely known under the term “engagement”. These definitions argue that immersion originates from individuals trying to utilize their mental or sensorimotor skills intently to achieve a certain performance in a task. During this process, individuals are highly attentive to the task at hand and thus become absorbed in the task.
3. Experiment 1—Within-Subjects
3.1. Method
3.1.1. Procedure
3.1.2. Variables, Conditions, and Measures
# | Item |
---|---|
1 | The agent in the last rounds was trustworthy. |
2 | The agent in the last rounds was competent in the game. |
3 | I felt cognitively overloaded in the last rounds. |
4 | I felt immersed or involved in the game over the last rounds. |
# | Item |
---|---|
1 | The game outcome is important to me. |
2 | The agents felt controllable. |
3 | I must account for the game outcome. |
4 | Which agent did you find most trustworthy? |
3.1.3. VA Design
3.2. Results
3.3. Limitations
4. Experiment 2—Between-Subjects
4.1. Method
Imagine you are a high-ranking manager of a large private fund. You are tasked with predicting the long-term price trends of 15 individual stocks. Your predictions are essential because subordinate traders will manage the fund and make investments based on your predictions in the coming years. For each stock, you can make the prediction yourself or let a virtual agent make the prediction for you.
4.1.1. Procedure
4.1.2. Variables, Conditions, and Measures
4.1.3. VA Design
4.2. Results
5. Discussion
5.1. Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. The Dialogue Used in Experiment 2
References
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Positive (+) | Negative (−)/Neutral (o) |
---|---|
|
|
# | Item |
---|---|
1 | The agent felt deceptive. |
2 | The agent behaved in a dishonest manner. |
3 | I was suspicious of the agent’s intent, action, or outputs. |
4 | I was wary of the agent. |
5 | I thought that delegating to the agent would lead to a negative outcome. |
6 | I was confident in the agent. |
7 | The agent has integrity. |
8 | The agent felt dependable. |
9 | The agent felt reliable. |
10 | I can trust the agent. |
11 | I felt emotionally close to the agent. |
12 | I like the agent. |
13 | I felt that I had a connection with the agent. |
14 | The agent felt warm and caring. |
15 | The agent appeared unattractive. |
16 | Predicting stock price trends felt difficult or challenging. |
17 | It was important for me to retain control of the prediction decision. |
18 | I can make better predictions than the agent. |
19 | Sometimes I chose to delegate simply because the game was boring. |
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Sun, N.; Botev, J. Technological Immersion and Delegation to Virtual Agents. Multimodal Technol. Interact. 2023, 7, 106. https://doi.org/10.3390/mti7110106
Sun N, Botev J. Technological Immersion and Delegation to Virtual Agents. Multimodal Technologies and Interaction. 2023; 7(11):106. https://doi.org/10.3390/mti7110106
Chicago/Turabian StyleSun, Ningyuan, and Jean Botev. 2023. "Technological Immersion and Delegation to Virtual Agents" Multimodal Technologies and Interaction 7, no. 11: 106. https://doi.org/10.3390/mti7110106
APA StyleSun, N., & Botev, J. (2023). Technological Immersion and Delegation to Virtual Agents. Multimodal Technologies and Interaction, 7(11), 106. https://doi.org/10.3390/mti7110106