Virtual Reality Assessment of Attention Deficits in Traumatic Brain Injury: Effectiveness and Ecological Validity
Abstract
:1. Introduction
1.1. Motivation
1.2. VR Technology
1.3. The Use of VR for Neuropsychological Assessment
1.4. Problem Statement
2. Materials and Methods
2.1. Research Context and Participants
2.2. Apparatus
2.3. Materials
2.3.1. Computerized Battery for the Assessment of Attention Disorders
- The Supermarket-selective attention subtest was performed in a 3D scene resembling a real visit to a supermarket. The examinee moved (either in a forward or backward direction) through a corridor by scrolling the mouse wheel. The task required the examinee to scan the scene visually and select (mouse click) all objects/products that match a predefined target (i.e., all the kettles with a certain pattern) as quickly as possible. The subtest consisted of six levels with different objects for each level (plates, toothbrushes, kettles, briefcases, and televisions; see Figure 1a–e) and the examinee proceeded to the next level when he/she thought that he/she had found all the level’s objects. The number of all selectable objects was 351, while the targets were 83. The total duration of the entire subtest depended on the examinee’s reaction speed and usually did not take more than 10 min to complete. Performance indices were calculated separately for each level and the total performance for all levels.
- 2.
- The Car driving-sustained attention subtest involves the examinee participating in a monotonous driving task, where they follow another car (lead car) on a highway (Figure 2). The lead car was automated using a script component, relieving the examinee of navigation responsibilities. Notably, this task extensively employed the physics engine of Unity, integrated with CBAAD script components that applied forces to both the leader and follower cars, effectively controlling their movements and wheel colliders. This incorporation of a physics engine ensures a more realistic driving experience. Throughout the task, the lead car driver intermittently applies brakes at certain positions on the highway, signaled by the activation of red brake lights. The examinee’s objective was to promptly press the brake button (Spacebar) upon observing the brake lights, thereby avoiding a collision with the lead car. The response time, indicating the speed of reaction, was recorded when the brake button was pressed within a minimum time frame of 5 s. Failure to press the brake button within this interval resulted in a recorded error, signifying a crash. Irrespective of whether a crash occurred or not, the driving task continued until the subsequent breakpoint. Any inadvertent pressing of the brake button outside the brake phase was categorized as a false alarm error. The entire duration of this task was set at 3 min.
- 3.
- The Car driving while listening to music-divided attention subtest is a dual task consisting of a visual component (which is based on the Car driving subtest) and an audio component, which resembles the everyday habit of listening to music. More specifically, the latter uses the Unity timeline component (see Figure 3) and involves listening to different song clips. The composition, orchestration, and production of the song clips playing in the subtest were delegated to a music professional. In between songs, he/she hears the tuner searching for the next song. The examinee was asked to press a “buzzer key” as quickly as possible (response time) only for songs including a female voice, which represented the correct response to the task. For songs with a male voice or instrumental pieces, the examinee had to withhold his/her response by avoiding pressing the button; in case he/she hit the button, this event was recorded as a false alarm error. Moreover, if he/she forgot to press the button to indicate hearing a female-voiced song, an omission error was recorded. The second (audio) task was independent of the driving task since the need for a response to a female-voiced song could occur either during driving or a brake phase. The whole test duration was approximately 10 min.
- 4.
- The TV sports watching–switching attention subtest is a task designed to measure one’s ability to alternate his/her attention between two same modality tasks (visual). The 3D environment here was very similar to a real café and the examinee sat in front of a monitor panel watching track and field sports (Figure 4a,b). In particular, he/she watched athletes perform high and long jumps. The player showed clips from two video sources (high and long jumps) without splitting the video sources via the VideoClipInfo-type, which were references and denoted the start and end of the clips, and also the start and end of the jump. Many VideoClipInfo objects were used to form a sequence of clips, which represented the clip sequence for the examinee responding to the jumps. For each type of jump, the examinee had to press as quickly as possible (response time) the correct jump-type button (there were two buttons), as the athlete was airborne (correct response). If either of the buttons was pressed when the athlete was grounded, the response was recorded as an error. If the wrong jump-type button is pressed for the jump (key error), the response was recorded as a false alarm error. In case someone forgot to press any key as the athlete was airborne, this constituted an omission error. The whole test duration lasted no more than 5 min.
2.3.2. Attention Related Cognitive Errors Scale
2.4. Procedure
2.5. Data Analysis
3. Results
4. Discussion
4.1. The CBAAD’s Ability to Differentiate TBI Patients from Healthy Controls
4.2. The CBAAD’s Predictive Ability concerning Errors in Daily Life Activities
5. Conclusions
6. Theoretical and Practical Implications
- Advancement in assessment tools: the study highlights the potential for innovative neuropsychological assessment tools, using VR to enhance ecological validity and sensitivity for measuring cognitive impairments.
- Understanding attentional deficits in TBI patients: the research deepens our theoretical understanding of attentional impairments in TBI patients, examining specific components of attention through the CBAAD.
- Linking cognitive performance to everyday functioning: establishing a connection between performance on the CBAAD and real-life attentional errors in TBI patients bridges the gap between cognitive assessments in controlled settings and practical implications for patients’ daily lives.
- Potential for individualized rehabilitation: the study suggests that the CBAAD’s effectiveness in predicting attentional errors opens avenues for personalized rehabilitation planning, addressing specific challenges faced by each patient.
- Early detection and intervention: the CBAAD offers a practical tool for the early detection of attentional impairments in TBI patients, enabling timely intervention strategies and facilitating interactions through well-presented visual elements in VR applications.
- Enhanced rehabilitation planning: implementing the CBAAD in clinical settings aids in formulating effective rehabilitation plans by identifying specific attentional domains of difficulties, with VR applications enhancing the participants’ comprehension of real-life scenarios.
- Objective measurement of progress: the CBAAD provides a standardized way to objectively measure the progress of TBI patients during rehabilitation, allowing clinicians to track their improvements over time and adjust treatment plans accordingly.
- Facilitating therapeutic feedback: the CBAAD’s ability to identify attentional strengths and weaknesses facilitates the therapeutic feedback, helping patients gain insights into their difficulties and motivating their engagement in rehabilitation efforts, with VR-supported assessments offering multisensory exploratory contexts.
- Supporting long-term functional outcomes: addressing attentional deficits early on with the CBAAD has the potential to improve long-term functional outcomes for TBI patients, positively impacting various aspects of their lives.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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TBI | Control | ||||||
---|---|---|---|---|---|---|---|
(n = 20) | (n = 20) | ||||||
Variable | M | SD | M | SD | t | df | p |
Age (years) | 42.20 | 1.90 | 42.40 | 14.90 | −0.053 | 38 | 0.958 |
Education (years) | 13.50 | 4.47 | 14.90 | 4.13 | −1.03 | 38 | 0.310 |
Time since injury (years) | 11.50 | 7.25 | - | - | |||
Days of hospitalization (days) | 99.60 | 95.77 |
TBI | Control | ||||||
---|---|---|---|---|---|---|---|
(n = 20) | (n = 20) | ||||||
CBAAD Subtests | M | SD | M | SD | t | df | p |
Supermarket-selective attention subtest | |||||||
Corrects | 67.90 | 19.11 | 79.30 | 9.10 | −2.41 | 27.19 | 0.023 |
Errors | 8.00 | 8.35 | 3.45 | 7.58 | 1.81 | 38.00 | 0.079 |
Omissions | 9.05 | 12.15 | 2.25 | 3.04 | 2.41 | 21.37 | 0.024 |
Total duration (sec) | 503.51 | 334.66 | 267.31 | 99.58 | 3.03 | 22.34 | 0.006 |
Mean level duration (sec) | 83.92 | 55.78 | 44.55 | 16.60 | 3.03 | 22.34 | 0.006 |
Median level duration (sec) | 78.14 | 52.58 | 43.02 | 16.02 | 2.86 | 22.50 | 0.009 |
SD level duration (sec) | 28.10 | 32.87 | 11.08 | 7.09 | 2.26 | 20.76 | 0.034 |
Car driving-sustained attention subtest | |||||||
Corrects | 4.85 | 1.23 | 5.70 | 1.34 | −2.09 | 38.00 | 0.430 |
Errors | 0.65 | 0.67 | 0.00 | 0.000 | 4.33 | 19.00 | 0.000 |
Omissions | 0.50 | 0.61 | 0.00 | 0.000 | 3.68 | 19.00 | 0.002 |
Mean RT (msec) | 855.24 | 300.37 | 602.27 | 182.70 | 3.216 | 31.37 | 0.003 |
Median RT (msec) | 776.35 | 319.04 | 534.70 | 153.81 | 3.051 | 27.38 | 0.005 |
SD RT (msec) | 0.27 | 0.20 | 0.21 | 0.15 | 1.128 | 38.00 | 0.266 |
Car driving while listening to music-divided attention subtest | |||||||
Audio corrects | 6.50 | 1.638 | 8.55 | 5.10 | −5.34 | 38.00 | 0.000 |
Audio errors | 1.00 | 1.214 | 0.30 | 0.47 | 2.41 | 24.58 | 0.024 |
Audio omissions | 1.40 | 1.00 | 0.15 | 0.37 | 5.47 | 24.02 | 0.000 |
Audio mean RT (msec) | 3685.90 | 2323.45 | 1747.65 | 1028.99 | 3.41 | 26.18 | 0.002 |
Audio median RT (msec) | 2615.58 | 2237.11 | 1324.70 | 723.45 | 2.46 | 22.18 | 0.002 |
Audio SD RT (msec) | 3.23 | 3.38 | 1.27 | 1.37 | 2.40 | 25.07 | 0.024 |
Visual corrects | 11.65 | 2.72 | 14.25 | 1.02 | −4.00 | 24.24 | 0.001 |
Visual errors | 0.95 | 1.00 | 0.35 | 0.59 | 2.32 | 30.73 | 0.027 |
Visual omissions | 2.35 | 2.52 | 0.35 | 0.93 | 3.33 | 24.12 | 0.003 |
Visual mean RT (msec) | 790.40 | 211.53 | 588.88 | 123.46 | 3.68 | 30.60 | 0.001 |
Visual median RT (msec) | 746.53 | 228.79 | 568.05 | 126.31 | 3.05 | 29.60 | 0.005 |
Visual SD RT (msec) | 0.21 | 0.10 | 0.13 | 0.06 | 3.07 | 38.00 | 0.004 |
Sports watching-switching attention subtest | |||||||
Corrects | 25.15 | 3.63 | 29.20 | 0.89 | −4.84 | 21.30 | 0.000 |
Errors | 2.80 | 2.35 | 0.55 | 0.76 | 4.07 | 22.91 | 0.000 |
False alarms | 1.35 | 1.76 | 0.25 | 0.55 | 2.67 | 22.70 | 0.014 |
Omissions | 0.75 | 1.59 | 0.00 | 0.00 | 2.12 | 19.00 | 0.048 |
Mean RT (msec) | 1686.46 | 2339.39 | 1668.35 | 2297.61 | 0.03 | 38.00 | 0.980 |
Median RT (msec) | 1592.75 | 2337.90 | 1071.43 | 18.79 | 1.00 | 19.00 | 0.331 |
SD RT (msec) | 0.28 | 0.02 | 0.27 | 0.01 | 2.06 | 21.52 | 0.052 |
CBAAD | ||||||||||||
Supermarket-selective attention subtest | Car driving-sustained attention subtest | |||||||||||
ARCES | COR | ERR | OM | MTD | MdLD | SDLD | COR | ERR | OM | MRT | MdRT | SDRT |
Errors of attention distraction | −0.570 * | - | 0.584 * | - | 0.448 * | - | - | - | - | 0.477 * | 0.464 * | - |
Errors of automated action | −0.466 * | 0.487 * | - | 0.521 * | 0.457 * | 0.477 * | - | - | - | 0.446 * | - | - |
Total errors | −0.625 * | 0.557 * | 0.587 ** | 0.584 * | 0.557 * | - | - | - | - | 0.564 * | 0.548 * | - |
CBAAD | ||||||||||||
Car driving while listening to music-divided attention subtest | ||||||||||||
Audio | Visual | |||||||||||
ARCES | COR | ERR | OM | MRT | MdRT | SDRT | COR | ERR | OM | MRT | MdRT | SDRT |
Errors of attention distraction | −0.520 * | - | 0.447 * | 0.565 * | 0.556 * | 0.456 * | −0.565 * | - | 0.657 * | 0.621 * | 0.606 * | - |
Errors of automated action | - | - | - | - | - | - | - | - | - | - | - | - |
Total errors | - | - | - | 0.580 * | 0.458 * | - | −0.502 * | - | 0.552 * | 0.593 * | 0.551 * | - |
ARCES Scores (Dependent Variables) | CBAAD Subtests (Independent Variables) | Beta | t | p | R2 | F | df | p |
---|---|---|---|---|---|---|---|---|
ARCES errors of attention distraction | Supermarket-selective attention subtest | |||||||
Omissions | 0.584 | 3.053 | 0.007 | 0.341 | 9.322 | 1.18 | 0.007 | |
Car driving-sustained attention subtest | ||||||||
Mean RT (msec) | 0.477 | 2.301 | 0.034 | 0.227 | 5.293 | 1.18 | 0.034 | |
Car driving while listening to music-divided attention subtest | ||||||||
Visual correct responses | −0.639 | −4.873 | 0.000 | 0.736 | 23.724 | 2.17 | 0.000 | |
Visual mean RT (msec) | 0.408 | 3.113 | 0.006 | |||||
Sports watching-switching attention subtest | ||||||||
False alarms | 0.501 | 2.459 | 0.024 | 0.251 | 6.048 | 1.18 | 0.024 | |
ARCES errors of automated action | Supermarket:-selective attention subtest | |||||||
Mean total duration (sec) | 0.521 | 2.586 | 0.019 | 0.271 | 6.690 | 1.18 | 0.019 | |
Car driving-sustained attention subtest | ||||||||
Mean RT (msec) | 0.446 | 2.113 | 0.049 | 0.199 | 4.466 | 1.18 | 0.049 |
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Malegiannaki, A.-C.; Garefalaki, E.; Pellas, N.; Kosmidis, M.H. Virtual Reality Assessment of Attention Deficits in Traumatic Brain Injury: Effectiveness and Ecological Validity. Multimodal Technol. Interact. 2024, 8, 3. https://doi.org/10.3390/mti8010003
Malegiannaki A-C, Garefalaki E, Pellas N, Kosmidis MH. Virtual Reality Assessment of Attention Deficits in Traumatic Brain Injury: Effectiveness and Ecological Validity. Multimodal Technologies and Interaction. 2024; 8(1):3. https://doi.org/10.3390/mti8010003
Chicago/Turabian StyleMalegiannaki, Amaryllis-Chryssi, Evangelia Garefalaki, Nikolaos Pellas, and Mary H. Kosmidis. 2024. "Virtual Reality Assessment of Attention Deficits in Traumatic Brain Injury: Effectiveness and Ecological Validity" Multimodal Technologies and Interaction 8, no. 1: 3. https://doi.org/10.3390/mti8010003
APA StyleMalegiannaki, A. -C., Garefalaki, E., Pellas, N., & Kosmidis, M. H. (2024). Virtual Reality Assessment of Attention Deficits in Traumatic Brain Injury: Effectiveness and Ecological Validity. Multimodal Technologies and Interaction, 8(1), 3. https://doi.org/10.3390/mti8010003