Analysis of Unmanned Aerial Vehicle-Assisted Cellular Vehicle-to-Everything Communication Using Markovian Game in a Federated Learning Environment
Abstract
:1. Introduction
1.1. Example Scenario of a Multiagent UAV-Assisted C-V2X Communication
- Let both and follow the designated velocity assigned by the UAV. In this case, both and accumulate a low positive payoff. The UAV’s payoff also gradually increases for each correct decision communicated to the vehicles.
- Vehicle decides to take an alternate velocity to overtake and later needs to decelerate to avoid collision with . The action leads to a low negative payoff.
- Vehicle takes an alternate velocity, and follows the designated velocity. If there is a need to decelerate to avoid a collision, then receives a low negative payoff, while receives a zero payoff.
- If both and follow the designated velocity, there is no collision; both players receive a high positive payoff.
- If both and take an alternate velocity, and still there is no collision, each player receives a low positive payoff.
- Here, the UAV allocates communication and computing resources to both and , which results in safe driving and no collision. Thus, the UAV incurs a high positive payoff. A challenge in the scenario is simultaneously monitoring the status of multiple vehicles and deciding resource allocation strategies in a short time.
1.2. Contributions
- We calculate the FRL model parameter transmission probability of a vehicle in each TTI in scenarios where each vehicle is aware of the transmission probability of other vehicles in the cluster. Then, each vehicle makes a time-bound decision whether to transmit the update or not and allow other vehicles to transmit their local model parameters to the UAV, without incurring negative incentives.
- We evaluate the proposed Markovian game theoretic approach by studying the variation in UAV average energy consumption (Joules/s) with the number of vehicles (V) in a single subframe in C-V2X mode 4 [22].
- We study the variation in the average packet delay in federated learning scenario. Here, we vary the number of vehicles (V) and the vehicle velocity under different road lengths (). This is an extension of our previous work in [11], where we demonstrated the behavior of model convergence time for federated averaging. Note that in our previous work in [11], the vehicles in a C-V2X cluster communicated their local model parameters to a static parameter server (PS). In this work, the PS is embedded in a mobile UAV, which introduces challenges pertaining to the mobility of the UAV.
- We plot the variation in the optimal model parameter transmission probability values of the vehicles. Here, we vary the number of vehicles in an iteration of the game ().
1.3. Organization
2. Related Work
2.1. Game Theoretic Approaches in UAV–Vehicle Communications
- UAVs can be equipped with a variety of sensors and cameras that will enable image processing to manage parking spaces and roads. It can help reduce traffic congestion, parking shortages, and transportation costs while also reducing air pollution. UAV-mounted vision systems can monitor lane occupation and analyze parking spaces to automate parking space management. Consequently, UAVs can make urban space more manageable with the use of 6G communication technologies [25].
- By deploying UAVs to monitor highways and vehicle platoons, fuel consumption can be reduced, traffic flow can be improved, and safety can be improved. Multiple drones can communicate with vehicles in real time to ensure collision avoidance and to adhere to vehicle velocity and mobility restrictions. Machine learning and game theoretic approaches can enhance communication and real-time decision making [26].The authors in [27] have presented a novel technique to optimize the interactions between vehicles using game theory. In this study, behavioral decision-making was based on noncooperative game theory with incomplete information and complete information for cooperative vehicle platoons. The payoff functions for a noncooperative game take into account the economy, comfort, safety, and autonomous driving of the platoon. To calculate the action probability for different types of vehicles with incomplete information, a belief pool is constructed, which is updated with a Bayesian probability formula based on the driving intention identification. For the potentially conflicting entities, stable strategies are developed, thus ensuring that neither has a motivation to change their driving behavior. The authors demonstrated that platoons can formulate cooperative decision-making approaches to resolve the conflicts among vehicles [27].
- Using UAVs to communicate with vehicles, especially in non-line of sight (NLoS) scenarios, requires commercial communication networks, which may experience a service outage in some scenarios. In addition to sharing their locations with ground entities, UAVs must also communicate with each other [28].The authors in [29] have presented an efficient task forwarding mechanism in search and rescue operations. As part of the task forwarding process of a multiagent system, the authors introduced a reputation mechanism derived from an evolutionary game to improve cooperation rates between agents. This model combines reputation mechanisms with strategy updates in a multiagent system. The model is based on evolutionary game theory, and key factors such as reputation thresholds and the percentage of agents who choose to forward a task are assessed.
- In search and rescue operations, UAVs can be utilized to deliver food and medication to passengers in autonomous vehicles stuck in remote or disaster-affected areas. For this, the communication channels must be free of interference, and outages and the weather must be good [30]. Antennas and transceivers can be integrated into UAVs to enhance wireless network coverage. By using C-V2X communication technologies, a communication link can be established between UAVs and vehicles. In a typical communication scenario, a stuck vehicle transmits its location information to a drone, which arrives at the location, captures images, and transmits them to first responders [31]. Based on game theory, the latency and packet drop percentage could be improved to achieve satisfactory system performance [32].
- As electric vehicles continue to replace traditional fuel vehicles, UAVs are expected to play a major role in further reducing greenhouse gas emissions and air pollution. As a result of improved charging stations and battery swapping facilities, UAVs can become a major means of goods delivery by 2040. Electric vehicles and wireless charging technologies have been proposed to provide electricity to UAVs in urgent need. Each UAV has its own flight path and needs a charging plan that aligns with load balancing requirements at the charging station [33].In a multi-UAV network, because the charging stations have limited capacity, strategic charging is dependent on the actions of other UAVs. As a result, the UAV battery charging problem becomes a generalized Nash equilibrium problem. A UAV’s objective in the bidding strategy is to minimize the cost of purchased energy and maximize the priority of the task using a stochastic optimization model. The authors in [34] have presented a strategy for bidding on the load distribution of several plug-in electric vehicles sharing the same charging station. The authors in [35] have proposed a game theoretic solution to a scenario where the deployment of charging stations to meet vehicle’s electricity demands caused load imbalance on the power grid. A game theoretic approach was used to minimize load imbalance at the grid, inefficient resource utilization, and nonoptimal power transaction costs. The solution was designed for optimum charging prices, efficient utilization, and energy conservation at charging stations. Furthermore, a discrete time event simulator was developed to test the proposed scheme on parameters such as arrival rates, queue length, and reactive power.The authors in [36] have presented an electric vehicle energy management strategy to coordinate efficient utilization of multiple power sources. It uses game theoretic approaches to improve fuel economy and transmission efficiency, as well as a Markov chain-based driver model for predicting vehicle speed. Using a noncooperative game model and Nash equilibrium as the solution, the simulation results show that the proposed strategy improves fuel economy [36].
- In advanced futuristic applications, UAVs are increasingly being integrated into smart city initiatives, where security and privacy concerns are important in determining communication strategies. UAV capabilities and their deployment in smart city environments can be enhanced through the use of machine learning and game theory [37].
2.2. Application of Game Theory to Assist Vehicles to Make a Coordinated Driving Decision
2.3. Application of Federated Learning in UAV–Vehicle Communications
3. System Model
- The vehicles can complete their local models in a TTI and then adopt a cooperate and leave strategy. Here, a vehicle cooperates with other vehicles and the UAV and then leaves the coalition for a random period to avoid a negative incentive. This is referred to as cooperate and leave strategy.
- When the vehicles that complete their model update and are selected by the UAV in a TTI, the vehicle having previously followed the cooperate and leave strategy immediately returns to the coalition in the next TTI. This is referred to as the leave and return strategy. Here, we consider a repeated game model, and the past interactions between agents are taken into account using a discrete time Markov chain (DTMC).
4. Problem Formulation
5. Game Theory-Based Solution Approach
5.1. Nash Equilibrium
5.2. Action Set and the Players’ Strategies
5.3. Vehicles’ Local Model Parameter Transmission Strategies
5.4. UAV’s Global Model Update and Parameter Transmission Strategies
5.5. Vehicle Selection Payoff
6. Simulation Results and Discussion
6.1. Variation in Delay Profile and UAV Transmit Power
6.2. Optimal Payoff and Incentive Probabilities
6.3. Optimal Weight Values and Model Transmission Probabilities
7. Conclusions
Author Contributions
Funding
Conflicts of Interest
Abbreviations
3GPP | Third generation partnership project |
5GAA | Fifth generation automotive association |
6G | Sixth generation (Communication networks) |
AWGN | Additive white Gaussian noise |
BS | Base station |
BSM | Basic safety messages |
C-ITS | Cooperative intelligent transport systems |
CPM | Cooperative perception messages |
C-V2X | Cellular vehicle-to-everything |
D-VCN | Drone-assisted vehicular communication network |
DNN | Deep neural network |
E2E | End-to-end |
ES | Edge server |
FANET | Flying ad hoc network |
FL | Federated learning |
FRL | Federated reinforcement learning |
HAP | High altitude platform |
KKT | Karush–Khun–Tucker (Optimality conditions) |
LAP | Low-altitude platform |
LoS | Line of sight |
MAC | Medium-access control |
MEC | Mobile edge computing |
ML | Machine learning |
MSE | Mean square error |
NE | Nash equilibrium |
NOMA | Nonorthogonal multiple access |
NLoS | Non-line of sight |
NR-V2X | New radio vehicle-to-everything |
OTFS | Orthogonal time frequency space |
PDR | Packet delivery ratio |
QoS | Quality of service |
RSU | Road side unit |
RTT | Round trip time |
SAE | Society of automotive engineers |
SINR | Signal-to-interference-plus-noise ratio |
SPS | Sensing-based semipersistent scheduling |
TTI | Transmission time interval |
UAV | Unmanned aerial vehicle |
VEC | Vehicular edge computing |
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Symbol | Definition |
---|---|
= | UAV trajectory at different time steps |
Vehicle cluster | |
Number of vehicles in a cluster | |
Channel gain between the vehicle and the UAV in transmission window | |
Channel power gain | |
(,) | UAV coordinates during the transmission window |
(,) | Coordinates of the vehicle during the transmission window |
UAV flying height in meters (m) | |
Data transmission rate from vehicle to the UAV in transmission window | |
Power spectral density of Gaussian noise | |
Transmit power of the UAV in the transmission window | |
Length of the transmission window | |
Probability of the number of packets in queue | |
Mean of the uniform distribution of packets in the queue | |
Action set of the vehicle | |
Probability that the vehicle plays action () | |
Expected utility | |
Set of opposing strategies | |
Set of all mixed strategies () | |
n-tuple | An equilibrium point as quantified in Equation (15b,c) |
Convex combination of the utilities of the vehicles’ pure strategies | |
The vehicles’ pure strategies | |
Associated weights with vehicles’ pure strategies | |
The vehicle’s pure strategy | |
A game with probabilities, utilities, and actions | |
A game for which we evaluate utility for probability instance | |
Set of d-dimensional probability instance | |
Max–min value of utility weights | |
Min–max value of utility weights | |
Model parameter transmission probabilities for each game | |
Game function for different strategy combinations | |
Game function for different utility combinations | |
Set of game for utility (u), strategy (s), probability of action () | |
Vehicle (v)’s model transmission parameter weights | |
Model loss between and g | |
Parameter space that specifies parameter transmission from vehicles to UAV | |
Discount factor for future incentives | |
Nash equilibrium of the game | |
Control parameter to tune | |
Bandwidth at UAV’s receiver | |
Power at UAV’s receiver | |
SINR during UAV flight time | |
UAV’s cost function | |
Downlink spectral efficiency of vehicle i |
Parameter | Value |
---|---|
Vehicle Mobility | Manhattan Mobility |
Number of vehicles (V) | 1–100 |
Number of in drone | 1 |
Drone deployment altitude | 100 m–2 km |
Elliptical path’s major axis | 200 m–500 m |
Elliptical path’s minor axis | 100 m–350 m |
Edge server location | In-vehicle |
Communication frequency | 5.9 GHz |
Modulation technique | 16-QAM |
Distance between vehicles | 10–100 m |
Road length | 1–5 km |
Vehicle speed | 0–100 km/h |
Payload size for BSM, CPM | 1 byte–3 Megabytes |
Payload size of FL models | 1 byte–10 Megabytes |
Dataset used | V2X-Sim |
100 ms–1000 ms | |
100, 200, 300, 500 ms | |
1000, 2000 packets/s | |
Mean speed of vehicles | 50 km/h |
OTFS base station transmit power | 40 dBm (10 W) |
Drone transmission power | 20 dBm (100 mW) |
Drone receiving threshold | −80 dBm |
Vehicle transmission power | 25 dBm (316.2 mW) |
Noise power | −50 dBm ( W) |
Standard deviation in speed | 10 km/h |
/ | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
1 | (0.625, 0.625) | (0.250, 0.700) | (0.375, 0.875) | (0.500, 0.750) | (0.625, 0.625) |
2 | (1.000, 0.250) | (0.625, 0.625) | (0.500, 0.750) | (0.625, 0.625) | (0.750, 0.500) |
3 | (0.875, 0.375) | (0.750, 0.500) | (0.625, 0.500) | (0.750, 0.500) | (0.875, 0.375) |
4 | (0.750, 0.500) | (0.625, 0.625) | (0.500, 0.750) | (0.500, 0.625) | (1.000, 0.500) |
5 | (0.625, 0.625) | (0.500, 0.750) | (0.375, 0.875) | (0.250, 1.000) | (0.625, 0.625) |
/ | Select | Not_Select |
---|---|---|
(Not_complete, Transmit) | (2,1) | |
(Not_complete, Not_transmit) | ||
(Complete,Not_transmit) | ||
(Complete,Transmit) |
Select | Not_Select | |
---|---|---|
Updated | ||
Not_Updated |
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© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Fernando, X.; Gupta, A. Analysis of Unmanned Aerial Vehicle-Assisted Cellular Vehicle-to-Everything Communication Using Markovian Game in a Federated Learning Environment. Drones 2024, 8, 238. https://doi.org/10.3390/drones8060238
Fernando X, Gupta A. Analysis of Unmanned Aerial Vehicle-Assisted Cellular Vehicle-to-Everything Communication Using Markovian Game in a Federated Learning Environment. Drones. 2024; 8(6):238. https://doi.org/10.3390/drones8060238
Chicago/Turabian StyleFernando, Xavier, and Abhishek Gupta. 2024. "Analysis of Unmanned Aerial Vehicle-Assisted Cellular Vehicle-to-Everything Communication Using Markovian Game in a Federated Learning Environment" Drones 8, no. 6: 238. https://doi.org/10.3390/drones8060238
APA StyleFernando, X., & Gupta, A. (2024). Analysis of Unmanned Aerial Vehicle-Assisted Cellular Vehicle-to-Everything Communication Using Markovian Game in a Federated Learning Environment. Drones, 8(6), 238. https://doi.org/10.3390/drones8060238