The Effect of Web Augmented Reality on Primary Pupils’ Achievement in English
Abstract
:1. Introduction
- In the first post test, there is no discernible difference between the CG achievement’s and the EG achievement’s mean scores.
- The second post test’s mean scores for the CG achievement and the EG achievement do not significantly differ from one another.
- In the third post test, there is no discernible difference between the CG achievement’s and the EG achievement’s mean scores.
- Developing Web AR application with 73 English vocabularies included in the last four units of the English pupil’s book (4th level).
- The conducted experiments teaching EFL to both control and EG last for one semester (12 weeks).
- Adopting three exams to obtain accurate results from the conducted study.
- Conducting three evaluation criteria on two Web AR development environments (sample one and sample two) to select the convincing Web AR development for this study.
2. Background and Related Works
2.1. English in Augmented Reality Applications
2.2. Limitations and Challenges of Mar Application in Primary School
2.3. Review of Web Ar Technologies
3. Setting up the Web AR Infrastructure
3.1. Web Response Performance Test
3.2. The Affecting of Light and Dark
3.3. Recognition Accuracy
4. Methodology
4.1. The Web AR Application Development and User Flow
4.2. Experimental Design
- Randomly choosing two student groups and assigning them to EG and CG.
- Equalize the students in the two groups that are involved.
- Administering just the EG and the independent variable.
- The same lesson plans that were taught to the EG were used to teach the CG, albeit in a more conventional manner.
- After, testing the two student groups involved.
- Using the proper statistical tools to assess the data gathered and produce the desired results.
4.3. Sample Size and Population
4.3.1. Age of the Pupils
4.3.2. Parents’ Academic Attainment
- a.
- Fathers Academic Attainment
- b.
- Mothers’ Academic Attainment
- c.
- Pupils’ Achievement in the Pretest
- d.
- Teachers Training on Web AR Application
- e.
- Instructional Material and Pupils’ Instruction
- Lesson Plan for Teaching the EG
- 2.
- Lesson Plan for Teaching The CG
- Discuss the given pictures and establish the context read the rubric and discuss it.
- Explain the task and use illustrations to support meaning
- Play the track song, pupils listen to the given words while following in their books.
- Play the track a second time; pupils listen and point to the appropriate pictures.
- The pupils listen and read aloud the individual words, phrases and short text. Reading aloud reinforces sound/spelling relationship.
- Organize the pupils into teams, small groups or pairs by asking them to work with pupils who sit near them.
- Ask the pupils to match the presented words to the given pictures and definitions.
- Ask questions and elicit answers from the pupils. Play track again to confirm answers if necessary.
- f.
- Construction of the Posttest and the Scoring Scheme
- g.
- Pilot Administration of the Posttest
- h.
- Validity, Reliability, and Items Analysis
- i.
- Posttests’ Final Administration
5. Analysis of Data and Discussion of Results
5.1. Comparison between the Achievement of The EG and CG in The First Posttest
5.2. Comparison between the Achievement of the EG and CG in the Second Posttest
5.3. Comparison between the Achievement of the EG and CG Achievement in the Third Posttest
- The Web AR technology enables the pupils to be involved using the lesson material communicatively.
- It motivates the pupils and encourages them to participate in the classroom activities.
- Having a long period of learning on using the Web AR is significant, as the pupils tendencies and acceptance of the experiment tools require time and effort.
- Teaching EFL by using Web AR technology is enjoyable and desirable. The involved pupils show their interest and enthusiasm to learn the presented material.
- The Web AR technology could be used easily by EFL teachers inside their classrooms to facilitate the process of teaching English material to their pupils. There is no complain about technical problem since, no installation and updating is required.
- The QR code scanning can be a useful, interesting, and entertaining learning tool.
- The pupils could also use the Web AR technology at home to enable them learning English material.
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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API Tech. Lib. | Short Description |
---|---|
Awe.js [43] | JavaScript-based API released in 2012, relies on Jthree.js, JSARToolkit, ARToolkit [44]. Hello world time required less than 10 min [45]. Support marked-based AR, all standard browsers and can operate with desktop PC. |
A-Frame AR | JavaScript-based API released in 2016, relies on A-Frame, three.ar.js, WebARonARKit/Core, and WebXR. Hello world time require less than 30 min [46]. Does not support marked-base AR and desktop PC. Does not operate on all web browsers. |
Ar.js [42] | JavaScript-based API released in 2017, relies on A-Frame, three.js, and ARToolKit. Hello world time require less than 10 min [47]. Support marked-based AR, all standard browsers and can operate with desktop PC. |
mind-AR-JS [48] | JavaScript-based API released in 2022, relies on A-Frame, three.js, and ARToolKit. It supports image tracking and face tracking. Support marked-based AR, all standard browsers and can operate with desktop PC. |
Wikitude [49] | A browser kernel-based solution for Web AR was released in 2008. Can provide the experience of Location-based AR, image recognition and tracking, and geolocation technology. Can operate on Android, IOS, and Windows. |
BlippAR [50] | A browser kernel-based solution for Web AR was released in 2011. Can provide the experience of image recognition and tracking, and support Google glasses. Can operate on Android and IOS. |
Argon4 [51] | A browser kernel-based solution for Web AR was released in 2016. Can provide the experience of any 3D view of reality to be augmented and viewing many WebAR at the same time. Can operate on Android and IOS. |
Three.js [52] | A cross-browser JavaScript framework and application programming interface (API) called Three.js was launched in 2010 and is used to produce and display animated 3D computer graphics in a web browser using WebGL. Three is referred to as 3D animation. |
WebGL | WebGL (Web Graphic Library) it is a Java-based API cross-platform, royalty-free API released in 2011, used to create 2D and 3D graphics in a Web browser [52] this provides a hardware-based (Graphic Processing Unit) rendering acceleration approach on the Web [53]. |
WebRTC | WebRTC (Web Real-Time Communications) Free open source project comprises a set of technologies and standards that provide real-time communication with web browsers released in 2011 [54]. It allows audio and video communication to work inside web pages by allowing direct peer-to-peer communication, eliminating the need to install plugins or download native apps [55]. |
a-frame | Open-source web entity component system framework for Three.js where developers can create 3D and Web VR scenes using HTML released in 2015 [56]. In the middle of 2015, the Mozilla VR team created A-Frame. A-Frame is a Web VR framework that speeds up and simplifies the creation of virtual reality experiences by allowing HTML coding instead of the robust but difficult WebGL. |
WebXR | API that supports devices for accessing and presenting AR and VR on the web browser. released in 2018 [57]. |
Lighting | 2445 | 1328 | 843 | 431 | 380 | 147 | 35 | <12 | |
---|---|---|---|---|---|---|---|---|---|
Samples | |||||||||
Sample One | Yes | Yes | Yes | Yes | Yes | NO | NO | NO | |
Sample Two | Yes | Yes | Yes | Yes | Yes | Yes | Yes | NO |
No. of Population | Group | No. of Sample | Total | ||
---|---|---|---|---|---|
Male | Female | Male | Female | ||
142 | 92 | EG | 14 | 16 | 30 |
Total | CG | 18 | 10 | 28 | |
234 | Total | 32 | 26 | 58 |
Group | No. of Subjects | Mean ×2 | S.D. | T-Values | D.F. | Level of Significance | |
---|---|---|---|---|---|---|---|
Computed | Computed | ||||||
EG | 30 | 112.0333 | 2.88257 | 0.38 | 2.00 | 58 | 0.05 |
CG | 28 | 111.7500 | 2.77055 |
Stages of Education | Group | Total | Degree of Freedom | Level of Significant | Chi-Square Value | ||
---|---|---|---|---|---|---|---|
Calculated Value | Chi-Square Distribution | ||||||
E | C | ||||||
illiterate & Primary | 7 | 9 | 16 | 2 | 0.05 | 0.60 | 5.99 |
Secondary &Diploma | 9 | 8 | 17 | ||||
bachelor | 14 | 11 | 25 | ||||
total | 30 | 29 | 59 |
Stages of Education | Group | Total | Degree of Freedom | Level of Significant | Chi-Square Value | ||
---|---|---|---|---|---|---|---|
Calculated Value | Chi-Square Distribution | ||||||
E | C | ||||||
illiterate & Primary | 12 | 12 | 24 | 0.05 | 2 | 0.26 | 5.99 |
Secondary &Diploma | 10 | 9 | 19 | ||||
bachelor | 8 | 7 | 15 | ||||
total | 30 | 28 | 59 |
Group | NO. of Pupils | ×2 | SD | T-Value | D.F | Level of Significant | |
---|---|---|---|---|---|---|---|
Computed | Tabulated | ||||||
EG | 30 | 71.60 | 15.12 | 0.21 | 2.01 | 58 | 0.05 |
CG | 28 | 70.44 | 13.72 |
NO. | Device | Model |
---|---|---|
1. | Promethean interactive whiteboard | PRM-AB378-02 |
2. | Vivitek Projector and Mount | DH758UST |
3. | Promethean Active Soundbar | |
4. | Huawei Tablet |
No. of Question | Content | Behavioral Objectives | No. of Item | Score |
---|---|---|---|---|
1 | Unseen Passage | To write (Yes) for the correct item and (No) for wrong item | 2 | 20 |
2 | Tense | To fill in the blanks with the option of the appropriate tens | 4 | 20 |
3 | Making Question | To match between the list of questions and the list of answer | 2 | 20 |
4 | Vocabulary | To match between the given words and their pictures | 4 | 20 |
5 | Punctuation | To punctuate the given item | 1 | 20 |
Total | 13 | 100 |
Question | Item/S | High | Low | DL | DP |
---|---|---|---|---|---|
1 | 1 | 8 | 5 | 0.3 | 0.65 |
2 | 7 | 4 | 0.3 | 0.55 | |
2 | 1a | 8 | 3 | 0.5 | 0.55 |
2a | 9 | 6 | 0.3 | 0.75 | |
1b | 8 | 5 | 0.3 | 0.65 | |
2b | 8 | 4 | 0.4 | 0.6 | |
3b | 8 | 5 | 0.3 | 0.65 | |
3 | 1 | 10 | 4 | 0.4 | 0.35 |
2 | 9 | 5 | 0.4 | 0.7 | |
3 | 8 | 4 | 0.4 | 0.6 | |
4 | 1 | 9 | 3 | 0.6 | 0.6 |
2 | 10 | 4 | 0.6 | 0.7 |
Group | No. of Pupils | Mean Scores | SD | T-Value | DF | Level of Significance | |
---|---|---|---|---|---|---|---|
Computed | Tabulated | ||||||
EG | 30 | 9.133 | 1.479 | 0.14 | 2 | 56 | 0.05 |
CG | 28 | 9.18 | 0.98 |
Group | No. of Pupils | Mean Scores | SD | T-Value | DF | Level of Significance | |
---|---|---|---|---|---|---|---|
Computed | Tabulated | ||||||
EG | 30 | 9.67 | 0.71 | 1.025 | 2 | 56 | 0.05 |
CG | 28 | 9.47 | 0.79 |
Group | No. of Pupils | Mean Scores | SD | T-Value | DF | Level of Significance | |
---|---|---|---|---|---|---|---|
Computed | Tabulated | ||||||
EG | 30 | 9.97 | 0.18 | 3 | 2 | 56 | 0.05 |
CG | 28 | 9.6 | 0.62 |
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Hussein, H.A.; Ali, M.H.; Al-Hashimi, M.; Majeed, N.T.; Hameed, Q.A.; Ismael, R.D. The Effect of Web Augmented Reality on Primary Pupils’ Achievement in English. Appl. Syst. Innov. 2023, 6, 18. https://doi.org/10.3390/asi6010018
Hussein HA, Ali MH, Al-Hashimi M, Majeed NT, Hameed QA, Ismael RD. The Effect of Web Augmented Reality on Primary Pupils’ Achievement in English. Applied System Innovation. 2023; 6(1):18. https://doi.org/10.3390/asi6010018
Chicago/Turabian StyleHussein, Harith A., Majid Hamid Ali, Muhaned Al-Hashimi, Nahida Taha Majeed, Qabas A. Hameed, and Reem D. Ismael. 2023. "The Effect of Web Augmented Reality on Primary Pupils’ Achievement in English" Applied System Innovation 6, no. 1: 18. https://doi.org/10.3390/asi6010018
APA StyleHussein, H. A., Ali, M. H., Al-Hashimi, M., Majeed, N. T., Hameed, Q. A., & Ismael, R. D. (2023). The Effect of Web Augmented Reality on Primary Pupils’ Achievement in English. Applied System Innovation, 6(1), 18. https://doi.org/10.3390/asi6010018