Usability Evaluation with Eye Tracking: The Case of a Mobile Augmented Reality Application with Historical Images for Urban Cultural Heritage
Abstract
:1. Introduction
2. Theoretical Background
2.1. Usability Testing
2.2. Eye Tracking
2.3. Augmented Reality
2.4. Usability Testing with Eye Tracking for Augmented Reality
3. Materials
3.1. The Spotlight Timisoara AR App
3.2. Pupil Core Eye Tracker
4. Methodology
4.1. Participants
4.2. Procedure
5. Results
5.1. User Testing Results
5.2. SUS Questionnaire Results
5.3. Product Reaction Cards Method Results
5.4. Eye-Tracking Results
6. Discussions
6.1. Interpretation of the Results
6.2. Threats to the Validity of the Study
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Participant | Age Group | Gender | Occupation | Domain | Smartphone Proficiency |
---|---|---|---|---|---|
P1 | 19–25 | F | Student | Psychology | Advanced |
P2 | 19–25 | F | Student | Psychology | Advanced |
P3 | 26–35 | M | Employed | Sales | Advanced |
P4 | 26–35 | F | Freelancer | Advertising | Advanced |
P5 | 26–35 | M | Student | IT | Intermediate |
P6 | 19–25 | M | Employed | IT | Advanced |
Participants | Task 1 | Task 2 | Task 3 | Task 4 | Task 5 | Total Time |
---|---|---|---|---|---|---|
P1 | 56 | 14 | 67 | 30 | 63 | 230 |
P2 | 72 | 16 | 75 | 62 | 58 | 283 |
P3 | 67 | 14 | 79 | 39 | 47 | 246 |
P4 | 84 | 15 | 24 | 33 | 57 | 213 |
P5 | 58 | 17 | 38 | 66 | n/a | 179 |
P6 | 49 | 14 | 51 | 39 | n/a | 153 |
AVG | 64.33 | 15 | 55.66 | 44.83 | 56.25 | - |
STDEV | 12.62 | 1.26 | 21.83 | 15.30 | 6.70 | - |
p | Q1 | Q2 | Q3 | Q4 | Q5 | Q6 | Q7 | Q8 | Q9 | Q10 | Score |
---|---|---|---|---|---|---|---|---|---|---|---|
P1 | 2 | 2 | 5 | 1 | 3 | 2 | 5 | 1 | 4 | 2 | 77.5 |
P2 | 4 | 1 | 4 | 1 | 4 | 2 | 4 | 2 | 3 | 4 | 72.5 |
P3 | 2 | 1 | 4 | 1 | 4 | 3 | 5 | 2 | 3 | 2 | 72.5 |
P4 | 4 | 1 | 4 | 1 | 5 | 2 | 5 | 1 | 4 | 2 | 87.5 |
P5 | 4 | 4 | 5 | 2 | 4 | 4 | 5 | 2 | 4 | 2 | 70 |
P6 | 2 | 1 | 4 | 2 | 4 | 2 | 4 | 2 | 2 | 2 | 67.5 |
Participants | 1st Card | 2nd Card | 3rd Card | 4th Card | 5th Card |
---|---|---|---|---|---|
P1 | Creative | Understandable | Annoying | Interesting | Uncontrollable |
P2 | Accessible | Creative | Frustrating | Interesting | Useful |
P3 | Clear | Creative | Inconsistent | - | - |
P4 | Attractive | Good quality | Exciting | Complex | Flexible |
P5 | Creative | Effective | Effortless | Interesting | Friendly |
P6 | Direct | Fragile | Optimistic | - | - |
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Share and Cite
Szekely, D.; Vert, S.; Rotaru, O.; Andone, D. Usability Evaluation with Eye Tracking: The Case of a Mobile Augmented Reality Application with Historical Images for Urban Cultural Heritage. Heritage 2023, 6, 3256-3270. https://doi.org/10.3390/heritage6030172
Szekely D, Vert S, Rotaru O, Andone D. Usability Evaluation with Eye Tracking: The Case of a Mobile Augmented Reality Application with Historical Images for Urban Cultural Heritage. Heritage. 2023; 6(3):3256-3270. https://doi.org/10.3390/heritage6030172
Chicago/Turabian StyleSzekely, Diana, Silviu Vert, Oana Rotaru, and Diana Andone. 2023. "Usability Evaluation with Eye Tracking: The Case of a Mobile Augmented Reality Application with Historical Images for Urban Cultural Heritage" Heritage 6, no. 3: 3256-3270. https://doi.org/10.3390/heritage6030172
APA StyleSzekely, D., Vert, S., Rotaru, O., & Andone, D. (2023). Usability Evaluation with Eye Tracking: The Case of a Mobile Augmented Reality Application with Historical Images for Urban Cultural Heritage. Heritage, 6(3), 3256-3270. https://doi.org/10.3390/heritage6030172