User Experience of Virtual Heritage Tours with 360° Photos: A Study of the Chapel of Dolores in Icod de los Vinos
Abstract
:1. Introduction
2. Background
3. Materials and Methods
3.1. Participants
3.2. Measurement Tool
- Presence: the sense of being there, of the user in the virtual environment.
- Engagement: the energy in action, the connection between a person and their activity in a behavioral, emotional and cognitive form.
- Immersion: the illusion that the virtual environment technology replaces the user’s sensory stimuli by the virtual sensory stimuli.
- Flow: defined as “a pleasant psychological state of sense of control, fun and joy”.
- Skill: the knowledge the user gains in mastering his activity in the virtual environment.
- Emotion: defined as the feelings (of joy, pleasure, satisfaction, frustration, disappointment, anxiety…) of the user in the VE.
- Usability: the ease of learning (learnability and memorizing) and the ease of
- Using (efficiency, effectiveness and satisfaction) the VE.
- Judgement: defined as the overall judgement of the experience in the virtual environment.
- Experience consequence: defined as the symptoms (e.g., the “simulator sickness”, stress, dizziness, headache…) the user can experience.
- Technology adoption: defined as the actions and decisions taken by the user for a future use of, or intention to use, the VE.
3.3. Pilot Test
4. Results
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
- BOC. Denominación del Bien de Interés Cultural a Favor del Exconvento de San Francisco; Cabildo de Tenerife: Santa Cruz de Tenerife, Spain, 2013. [Google Scholar]
- de la Peña, D.M. El Convento del Espíritu Santo de Icod; Ayuntamiento de Icod de los Vinos: Santa Cruz de Tenerife, Spain, 1998. [Google Scholar]
- Rodríguez, A.T. El Retablo Barroco en Canrias; Excmo. Cabildo Insular de Gran Canaria: Las Palmas de Gran Canaria, Spain, 1977. [Google Scholar]
- Díaz, S.; Tudela, M. Sistemas constructivo y estructural de los retablos en la isla de Tenerife a través de documentación digital del Patrimonio (HBIM). In Proceedings of the XV Congreso Internacional de Rehabilitación del Patrimonio Arquitectónico y Edificación, Granada, Spain, 8–10 September 2021. [Google Scholar]
- Díaz, S.; Sánchez, A.; de la Torre, J. An approach to HBIM methodology applied to the conservation of altarpieces: Two case studies in the Canary Islands. Conserv. Património 2023, 42, 81–97. [Google Scholar] [CrossRef]
- Peña, G.D.C.C.; González, R.B.A.; González, A.D. Conservación y Restauración de la Hornacina Central del Retablo Mayor de la Capilla de los Dolores, Icod de los Vinos; Universidad de La Laguna: San Cristóbal de La Laguna, Spain, 2021. [Google Scholar]
- Dede, C. Immersive interfaces for engagement and learning. Science 2009, 323, 66–69. [Google Scholar] [CrossRef] [PubMed]
- Mikropoulos, T.A.; Natsis, A. Educational virtual environments: A ten-year review of empirical research (1999–2009). Comput. Educ. 2011, 56, 769–780. [Google Scholar] [CrossRef]
- Ramírez-Acosta, K. User experience and user interface: Important parameters for an effective design. Tecnol. Marcha 2017, 30, 49–54. [Google Scholar] [CrossRef]
- Shikhri, R.; Lanir, J.; Poretski, L. Evaluation Framework for Improving 360 Virtual Tours User Experience. In Proceedings of the ACM WSDM WebTour, Jerusalem, Israel, 12 March 2021; Available online: https://ceur-ws.org/Vol-2855/main_short_4.pdf (accessed on 30 March 2024).
- Schrepp, M. All you need to know to apply the UEQ successfully in your project. In de User Experience Questionnaire Handbook; Usability.de: Berlin, Germany, 2015; pp. 50–52. [Google Scholar]
- Laugwitz, B.; Held, T.; Schrepp, M. Construction and Evaluation of a User Experience Questionnaire. In Proceedings of the HCI and Usability for Education and Work: 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, Graz, Austria, 20–21 November 2008. [Google Scholar] [CrossRef]
- Schrepp, M.; Hinderks, A.; Thomaschewski, J. Applying the User Experience Questionnaire (UEQ) in Different Evaluation Scenarios. In Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience: Third International Conference, DUXU, Crete, Greece, 22–27 June 2014; Available online: https://link.springer.com/chapter/10.1007/978-3-319-07668-3_37 (accessed on 25 February 2024).
- Schrepp, M.; Hinderks, A.; Thomaschewski, J. Design and Evaluation of a Short Version of the User Experience Questionnaire (UEQ-S). Int. J. Interact. Multimed. Artif. Intell. 2017, 4, 103–108. [Google Scholar] [CrossRef]
- Alenazi, M.; Demir, F. Understanding virtual reality tours: A user experience study with the princess Norah University. Int. J. Curr. Res. Life Sci. 2019, 8, 3248–3253. [Google Scholar]
- Shikhri, R.; Poretski, L.; Lanir, J. Analyzing Behavior and User Experience in Online Museum Virtual Tours. arXiv 2023, arXiv:2310.11176. [Google Scholar] [CrossRef]
- Li, W.; Huang, X. The Interactive Design and User Experience of Virtual Museums: Case Study of the Virtual Palace Museum. In Cross-Cultural Design, Proceedings of the Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality, Virtual, 26 June–1 July 2022; Springer: Berlin/Heidelberg, Germany, 2022; Available online: https://link.springer.com/chapter/10.1007/978-3-031-06047-2_29 (accessed on 17 January 2024).
- Manghisi, V.M.; Uva, A.E.; Fiorentino, M.; Gattullo, M.; Bocaccio, A.; Monno, G. Enhancing user engagement through the user centric design of a mid-air gesture-based interface for the navigation of virtual-tours in cultural heritage expositions. J. Cult. Herit. 2018, 32, 186–197. [Google Scholar] [CrossRef]
- Carbonell-Carrera, C.; Saorín, J.L. Virtual tours using 360° Photos and 3D models. In Proceedings of the 15th International Conference on Education and New Learning Technologies, Palma, Mallorca, Spain, 3–5 July 2023. [Google Scholar] [CrossRef]
- UNE Normalización Española, UNE-EN ISO 9241-210, Madrid: Asociación Española de Normalización. 2019. Available online: https://www.en.une.org/encuentra-tu-norma/busca-tu-norma/norma?c=N0062677 (accessed on 9 May 2024).
- Riera, A.S.; Pàmies, C.; Navarro, I. Recorrido virtual mixto para la difusión del patrimonio descontextualizado: La sillería del coro de la Catedral de Oviedo. In Proceedings of the REHABEND 2022 Euro-American Congress on Construction Pathology, Rehabilitation Technology and Heritage Management, Santander, Gijon, Spain, 13–16 September 2022; Available online: http://hdl.handle.net/2117/385127 (accessed on 10 January 2024).
- García, O.N.; González, P.L.; Pimentel, J.A. Comparativa de características de software para la creación de recorridos virtuales 360 en Web. Rev. Investig. Tecnol. Inf. 2022, 9, 109–117. [Google Scholar] [CrossRef]
- Janovský, M.; Tobiáš, P.; Cehák, V.; Janovský, M.; Tobiáš, P.; Cehák, V. 3D Visualisation of the Historic Pre-Dam Vltava River Valley—Procedural and CAD Modelling, Online Publishing and Virtual Reality. ISPRS Int. J. Geo-Inf. 2022, 11, 376. [Google Scholar] [CrossRef]
- Meier, C.; Berriel, I.S.; Nava, F.P. Creation of a Virtual Museum for the Dissemination of 3D Models of Historical Clothing. Sustainability 2021, 13, 12581. [Google Scholar] [CrossRef]
- Rüther, H. 3D scanning the ‘New Jerusalem’ and other ancient monuments. Quest 2020, 14, 18–20. [Google Scholar]
- Romero-Guerrero, J.A.; Arenas-Islas, D.; Reta, C.; Bautista-Orduña, G.E.; Juárez-Sosa, I.; Suarez-Luna, J.M. Evaluación de formatos de exportación e importación de nubes de puntos para su uso en motores gráficos de realidad virtual. Pädi Boletín Científico Cienc. Básicas Ing. ICBI 2022, 11, 11–19. [Google Scholar] [CrossRef]
- Lucchi, E. Digital twins for the automation of the heritage construction sector. Autom. Constr. 2023, 156, 105073. [Google Scholar] [CrossRef]
- Martirosov, S.; Bureš, M.; Zítka, T. Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality. Virtual Real. 2021, 26, 15–32. [Google Scholar] [CrossRef] [PubMed]
- Di Natale, F.; Repetto, C.; Riva, G.; Villani, D. Immersive virtual reality in K-12 and higher education: A 10-year systematic review of empirical research. Br. J. Educ. Technol. 2020, 51, 2006–2033. [Google Scholar] [CrossRef]
- Kaplan-Rakowski, R.; Gruber, A. Low-immersion versus high-immersion virtual reality: Definitions; classification, and examples with a foreign language focus. In Proceedings of the Innovation in Language Learning 2019, Florence, Italy, 14–15 November 2019. [Google Scholar]
- Briones, T.L.B. Elaboración de un Recorrido Virtual Interactivo 360° Grados del Atractivo Turístico Puerto Bajaña del Cantón Buena Fe Provincia de Los Ríos; Universidad Técnica Estatal de Quevedo: Quevedo, Ecuador, 2020; Available online: https://repositorio.uteq.edu.ec/items/16c27550-2adc-4799-8f19-7b2708f864e5/full (accessed on 8 May 2024).
- Almaraz, B.; Chico, L.S.; Martínez, E.C.D.; Rodríguez, A.Y.M.; Escobar, A.P.G. Estudio de factibilidad para el desarrollo de paseos virtuales. caso de aplicación: Valle de Teotihuacán. Pist. Educ. 2023, 44, 144. [Google Scholar]
- Suryanto, T.L.M.; Wibowo, N.C. Developing and Evaluating a Jejakatua Virtual Campus Tour Prototype Using Auto-stitching Technique. J. Phys. Conf. Ser. 2019, 1569, 022055. [Google Scholar] [CrossRef]
- Sulaiman, M.Z. Matterport: Virtual Tour as A New Marketing Approach in Real Estate Business During Pandemic COVID-19. In Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020), Tangerang, Indonesia, 10–11 November 2020. [Google Scholar] [CrossRef]
- Pánchez, F.V.; Fernández, P.V. Tour virtual 360° en el Hotel emperador de la ciudad de Ambato, como estrategia de diferenciación digital a nivel local. 593 Digit. Publ. CEIT 2023, 8, 499–511. [Google Scholar] [CrossRef]
- Peruzzini, M.; Cavallaro, S.; Grandi, F.; Martinelli, E.; De Canio, F. Exploring how to use virtual tours to create an interactive customer remote experience. J. Ind. Inf. Integr. 2023, 35, 100509. [Google Scholar] [CrossRef]
- Nemtinov, V.; Borisenko, A.; Nemtinova, Y.; Tryufilkin, S.; Morozov, V. Development of virtual tours of memorable places associated with the residency and activities of famous personalities. In Proceedings of the International Multidisciplinary Scientific GeoConference: SGEM, Albena, Bulgaria, 18–24 August 2020. [Google Scholar] [CrossRef]
- Vega, R.G.A. Recorrido inmersivo. In Experiencias de Innovación Educativa—Tomo 4; Institución Universitaria Politécnico Grancolombiano: Medellin, Colombia, 2020; Volume 1, pp. 169–187. [Google Scholar] [CrossRef]
- Wu, X.; Lai, I.K.W. The use of 360-degree virtual tours to promote mountain walking tourism: Stimulus–organism–response model. Inf. Technol. Tour. 2022, 24, 85–107. [Google Scholar] [CrossRef]
- Saorin, J.; Carbonell-Carrera, C.; Jaeger, A.; Díaz, D. Landscape Design Outdoor–Indoor VR Environments User Experience. Land 2023, 12, 376. [Google Scholar] [CrossRef]
- Carbonell-Carrera, C.; Saorin, J.; Díaz, D.M. User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching. Land 2021, 10, 492. [Google Scholar] [CrossRef]
- Chang, Y.L.; Hou, H.T.; Pan, C.Y.; Sung, Y.T.; Chang, K.E. Apply an Augmented Reality in a Mobile Guidance to Increase Sense of Place for Heritage Places. J. Educ. Technol. Soc. 2015, 18, 166–178. [Google Scholar]
- Konstantakis, M.; Caridakis, G. Adding Culture to UX: UX Research Methodologies and Applications. J. Comput. Cult. Herit. 2020, 13, 1–17. [Google Scholar] [CrossRef]
- Škola, F.; Rizvić, S.; Cozza, M.; Barbieri, L.; Bruno, F.; Skarlatos, D.; Liarokapis, F. Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion. Sensors 2020, 20, 5851. [Google Scholar] [CrossRef]
- Verhulst, I.; Woods, A.; Whittaker, L.; Bennett, J.; Dalton, P. Do VR and AR versions of an immersive cultural experience engender different user experiences? Comput. Hum. Behav. 2021, 125, 106951. [Google Scholar] [CrossRef]
- Cecotti, H. Cultural Heritage in Fully Immersive Virtual Reality. Virtual Worlds 2022, 1, 82–102. [Google Scholar] [CrossRef]
- Selmanović, E.; Rizvic, S.; Harvey, C.; Boskovic, D.; Hulusic, V.; Chahin, M.; Sljivo, S. Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. J. Comput. Cult. Herit. 2020, 13, 13. [Google Scholar] [CrossRef]
- Alicanteturismo Alicante: Castillo de Santa Bárbara. Available online: https://alicanteturismo.com/castillo-de-santa-barbara/ (accessed on 20 March 2024).
- Fotopanorama. Fotopanorama. Available online: https://www.fotopanorama.com/tour-virtual-catedral-de-santiago/ (accessed on 20 March 2024).
- TEA. TEA Tenerife Espacio de las Artes. Available online: https://teatenerife.es/panorama-oscar-dominguez/ (accessed on 20 March 2024).
- Tcha-Tokey, K.; Christmann, O.; Loup-Escande, E.; Richir, S. Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments. Int. J. Virtual Real. Année 2016, 16, 33–48. Available online: https://hal.science/hal-01404497 (accessed on 8 May 2024).
- Rahaman, H.; Champion, E.; McMeekin, D. Outside Inn: Exploring the Heritage of a Historic Hotel through 360-Panoramas. Heritage 2023, 6, 4380–4410. [Google Scholar] [CrossRef]
- Luks, R.; Liarokapis, F. Investigating motion sickness techniques for immersive virtual environments. In Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, Rhodes, Greece, 5–7 June 2019. [Google Scholar] [CrossRef]
Subscale | N° | Question |
---|---|---|
Presence | 1 | I was able to actively survey the virtual environment using vision. |
2 | My interactions with the virtual environment seemed natural. | |
3 | I could examine objects from multiple viewpoints. | |
4 | The devices (gamepad or keyboard) which controlled my movement in the virtual environment seemed natural. | |
Engagement | 5 | The visual aspects of the virtual environment involved me. |
6 | The sense of moving around inside the virtual environment was compelling. | |
Immersion | 7 | I felt stimulated by the virtual environment. |
8 | I become so involved in the virtual environment that I was not aware of things happening around me. | |
9 | I become so involved in the virtual environment that it was as if I was inside the game rather than manipulating a gamepad and watching a screen. | |
10 | I become so involved in the virtual environment that I lost all track of time. | |
Flow | 11 | At each step, I knew what to do. |
12 | Time seemed to flow differently than usual. | |
13 | I felt I was experiencing an exciting moment. | |
Usability | 14 | I thought the interaction devices were easy to use. |
15 | I found the interaction devices very cumbersome to use. | |
Emotion | 16 | I enjoyed being in this virtual environment |
17 | I found my mind wandering while I was in the virtual environment. | |
18 | I enjoyed dealing with the interaction devices. | |
Judgement | 19 | Personally, I would say the virtual environment is practical. |
20 | Personally, I would say the virtual environment is clear (not confusing). | |
21 | I found this virtual environment amateurish (1) professional (10). | |
22 | I found that this virtual environment is ugly (1) beautiful (10). | |
Experience Consequence | 23 | I suffered from fatigue during my interaction with the virtual environment. |
24 | I suffered from dizziness with eyes open during my interaction with the virtual environment. | |
25 | I suffered from nausea during my interaction with the virtual environment. | |
Technology adoption | 26 | The interaction devices would make work more interesting. |
27 | I would like to work with the interaction devices. |
Subscale | N° | Statement | 360 Smartphone (Des. Vest.) | 360 VR Cardboard (Des. Vest.) |
---|---|---|---|---|
Presence | 1 | I was able to actively survey the virtual environment using vision. | 9.98 (0.32) | 9.56 (0.78) |
2 | My interactions with the virtual environment seemed natural. | 8.94 (0.87) | 8.89 (1.32) | |
3 | I could examine objects from multiple viewpoints. | 9.56 (0.7) | 9.50 (0.71) | |
4 | The devices (gamepad or keyboard) which controlled my movement in the virtual environment seemed natural. | 9.28 (0.83) | 9.06 (1.21) | |
Engagement | 5 | The visual aspects of the virtual environment involved me. | 9.67 (0.49) | 9.17 (1.10) |
6 | The sense of moving around inside the virtual environment was compelling. | 9.56 (0.70) | 8.56 (1.50) | |
Immersion | 7 | I felt stimulated by the virtual environment. | 9.28 (0.75) | 8.72 (1.45) |
8 | I become so involved in the virtual environment that I was not aware of things happening around me. | 7.89 (1.45) | 8.67 (1.46) | |
9 | I become so involved in the virtual environment that it was as if I was inside the game rather than manipulating a gamepad and watching a screen. | 8.39 (1.91) | 8.56 (1.72) | |
10 | I become so involved in the virtual environment that I lost all track of time. | 7.44 (1.79) | 8.17 (1.82) | |
Flow | 11 | At each step, I knew what to do. | 9.00 (1.41) | 8.78 (1.83) |
12 | Time seemed to flow differently than usual. | 8.00 (1.68) | 7.78 (1.99) | |
13 | I felt I was experiencing an exciting moment. | 8.61 (1.50) | 8.72 (1.36) | |
Usability | 14 | I thought the interaction devices were easy to use. | 9.61 (0.70) | 8.83 (1.63) |
15 | I found the interaction devices very cumbersome to use. | 9.17 (2.07) | 6.83 (3.31) | |
Emotion | 16 | I enjoyed being in this virtual environment | 9.00 (1.03) | 8.22 (3.37) |
17 | I found my mind wandering while I was in the virtual environment. | 5.06 (2.69) | 6.56 (2.85) | |
18 | I enjoyed dealing with the interaction devices. | 9.22 (1.73) | 8.78 (2.18) | |
Judgement | 19 | Personally, I would say the virtual environment is practical. | 9.44 (0.86) | 8.94 (2.15) |
20 | Personally, I would say the virtual environment is clear (not confusing). | 9.50 (0.79) | 8.83 (2.15) | |
21 | I found this virtual environment amateurish (1) professional (10). | 7.50 (3.19) | 7.67 (3.05) | |
22 | I found that this virtual environment is ugly (1) beautiful (10). | 7.33 (3.27) | 7.24 (3.44) | |
Experience Consequence | 23 | I suffered from fatigue during my interaction with the virtual environment. | 1.56 (1.69) | 4.56 (3.18) |
24 | I suffered from dizziness with eyes open during my interaction with the virtual environment. | 1.17 (0.51) | 4.28 (3.37) | |
25 | I suffered from nausea during my interaction with the virtual environment. | 1.17 (0.51) | 3.22 (3.08) | |
Technology adoption | 26 | The interaction devices would make work more interesting. | 9.17 (1.20) | 9.33 (0.84) |
27 | I would like to work with the interaction devices. | 9.17 (1.15) | 9.00 (1.71) |
Subscale | Fotos 360 (Smartphone) | Fotos 360 (VR Headset) |
---|---|---|
Presence | 9.42 (0.68) | 9.25 (1.01) |
Engagement | 9.61 (0.59) | 8.86 (1.30) |
Immersion | 8.25 (1.48) | 8.53 (1.61) |
Flow | 8.61 (1.50) | 8.72 (1.36) |
Usability | 9.39 (1.38) | 7.83 (2.47) |
Emotion | 7.76 (1.82) | 7.85 (2.47) |
Judgement | 8.09 (2.44) | 7.95 (2.88) |
Experience Consequence | 1.30 (9.91) | 4.02 (3.21) |
Technology adoption | 9.17 (1.18) | 9.17 (1.28) |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Meier, C.; Saorín, J.L.; Díaz Parrilla, S.; Bonnet de León, A.; Melián Díaz, D. User Experience of Virtual Heritage Tours with 360° Photos: A Study of the Chapel of Dolores in Icod de los Vinos. Heritage 2024, 7, 2477-2490. https://doi.org/10.3390/heritage7050118
Meier C, Saorín JL, Díaz Parrilla S, Bonnet de León A, Melián Díaz D. User Experience of Virtual Heritage Tours with 360° Photos: A Study of the Chapel of Dolores in Icod de los Vinos. Heritage. 2024; 7(5):2477-2490. https://doi.org/10.3390/heritage7050118
Chicago/Turabian StyleMeier, Cecile, Jose Luis Saorín, Silvia Díaz Parrilla, Alejandro Bonnet de León, and Dámari Melián Díaz. 2024. "User Experience of Virtual Heritage Tours with 360° Photos: A Study of the Chapel of Dolores in Icod de los Vinos" Heritage 7, no. 5: 2477-2490. https://doi.org/10.3390/heritage7050118
APA StyleMeier, C., Saorín, J. L., Díaz Parrilla, S., Bonnet de León, A., & Melián Díaz, D. (2024). User Experience of Virtual Heritage Tours with 360° Photos: A Study of the Chapel of Dolores in Icod de los Vinos. Heritage, 7(5), 2477-2490. https://doi.org/10.3390/heritage7050118