1. Introduction
This paper asks how one best studies the acoustic ecologies of archaeological spaces? Are standard acoustics methods appropriate in such sound archaeology or archaeoacoustic research? It explores how acoustics in sites that feature ritual use change through different stages of human culture, from Palaeolithic painted caves in Northern Spain, with a context dated from 43,000 years in the past, through the monumental 5000-year-old architecture of Neolithic Stonehenge in Britain, to the public theatres of Roman culture, in Paphos on the Mediterranean island of Cyprus. All three are UNESCO World Heritage sites, and the paper explores what the changes in the acoustic effects present suggest about how human culture changes over time. It asks what problems are encountered when examining the acoustics of ancient sites. The three sites are contextualised—prehistoric caves in Spain, Stonehenge, and Paphos Theatre—followed by a metrical analysis of their acoustics, before finishing with conclusions.
To comprehensively explore changes in acoustics over time in antiquity would take a large-scale project with many more examples, which is beyond the scope of the present study. Instead, metrical results are generated through the author’s study of the acoustics of these three archaeological spaces, and are compared in order to illustrate both to what extent they differ, and the range of acoustics present in different archaeological contexts and periods. This paper provides a number of novel perspectives. While previous studies of the acoustics of these and other archaeological sites have provided a range of results, this paper provides for the first time a comparison of different archaeological eras and contexts, and of acoustic metrics, such as early decay time (EDT), clarity, speech transmission, consonant intelligibility, and bass ratio. The key measure of perceived reverberation, early decay time, is discussed in some detail, and compared to results for modern concert halls, exploring results across a wide frequency range, rather than the restricted averages often referred to within industrial acoustics. The limitations imposed by approaches, such as this averaging, are discussed, and the effects are discussed of adopting an uncritical application to archaeological contexts of the standard acoustic state of the art as used in contemporary industrial research. The comparative study of three different sites illustrates the challenges for standard acoustics methods of working within this field, and provides examples of how and why one might construct a bespoke acoustics study method for these sites. Comparison is made between the caves explored, something a previous study did not consider. Acoustics of a digital model of Stonehenge at a number of receiver positions within three different phases of development of the monument are discussed. No previous study of Stonehenge has explored the acoustics of a range of receiver positions, or of the various arrangements of stones of this iconic site. Paphos Theatre has never been studied acoustically, and in general, there have been no studies comparing Greek or Roman ancient performance venues to modern concert halls. As well as adopting empirical quantitative approaches, this project includes a qualitative comparative assessment of the sites being studied, as is appropriate when studying the experience of sound within ritual sites, and working within an interdisciplinary field that addresses archaeology, sound, and music, as well as scientific acoustics.
2. Materials and Methods
2.1. Problems with Standard Acoustic Methodology
Acoustics is usually conceived of as a purely empirical scientific field. Its purpose is to come to reliable, repeatable results, focused on certainties that can be used within applied engineering, industrial, or professional contexts. The results of acoustical studies are used to adjust the architectural design of buildings and other environments, and thus a focus is on results that can provide useful solutions. This aims to produce definitive conclusions, to find answers and solutions, although even this engineering approach has to struggle against compromises between results in different positions and frequency ranges, and the impossibility of achieving perfect acoustics for all purposes. In contrast, post-processual archaeological thought accepts that archaeological data requires interpretation, and when studying human history, the further back in time one moves, the less certain results become. In an archaeological context, it is accepted that there are many possible perspectives and interpretations, and that answers depend on the context of the archaeological situation, as well as the focus of the researcher and their own interests [
1,
2,
3]. Studies of archaeoacoustics, involving as they do the use of acoustics methods to inform archaeological research, have to resolve such different approaches. This situation is further problematised in music and sound archaeologies, which are often centred on even more creative and artistic perspectives [
4] and the phenomenological experience of sound [
5,
6]. Sound is a time-based medium, and thus needs an approach that includes action and experience, which addresses embodiment and emotion as much as mechanistic rationalism [
7]. Sound archaeology requires a non-representational approach (NRT), as described by Thrift [
8] and Dewsbury [
9], as it attempts to interpret human meanings from antiquity, where the involvement of physical activities and direct experience necessitates a fusing together of separate methodologies. In order to address these concepts, and integrate elements of experiential acoustic phenomenology, the experience of the author is deliberately discussed within this paper. Although this is perhaps unusual in acoustics publications, it is more commonplace in archaeological, musical, and sound-focused research. Indeed, field studies are common elements both of archaeology and ethnomusicology, the two subjects from which archaeoacoustics and sound archaeology have emerged. It is proposed that discussion of the author’s experiences during fieldwork is appropriate content for this study.
Architectural acoustics has traditionally focused on issues related to industrial practice, such as concert hall design, traffic noise, and health and safety issues. It has as a result a range of standards, leading to a number of assumptions and set practices in standard acoustics methods. These can be problematic when using acoustics to study archaeological sites. For example, Long [
10] suggests that “in a room whose dimensions are large enough that there is a sufficient density of modes, it is customary to describe the space in terms of a statistical model known as a diffuse field.” (p. 327). In a diffuse field it is expected that a similar acoustic result will occur, independent of the positioning of the source of sound, or receiver, as no matter where you make the sound or hear it, reverberation is considered as consistent across the space. Such simplification is appropriate for standard acoustics purposes, in modern buildings with regular shapes.
Archaeological sites often have a complex or irregular shape, and as in any space, an experience of acoustics can vary considerably depending on listening (receiver) position, and where sound is being made (source position). Although it is customary in acoustics to assume a diffuse field, this assumption overlooks the range of sonic experiences possible for an individual within such a field. Modal effects can mean that sound near a wall is different from that in the centre, and unusually shaped rooms can have odd and varied frequency and amplitude responses. In archaeological sites, a large number of measurements may have to be taken if one wishes to comprehensively understand the acoustics of the space, for example focusing on positions of particular interest, perhaps with important archaeological features, or that seem to be a particular focus of activity.
Standard acoustics approaches often act to remove measurement of variation, aiming in many cases for an averaged result. BS EN ISO 3382-1:2009 is the British Standard for Acoustics–Measurement of Room Acoustic Parameters Part 1: Performing Spaces [
11]. This describes the state of the art of engineering standards for acoustic measurement practice, which is well-known and thus not described in detail in this study, other than where sound archaeology necessitates an alternative approach. It is a useful document for commercial purposes, to enable comparable standardised results, or to describe a contemporary performance space, but can be problematic for a forensic analysis of the acoustics of an archaeological site. A cave or temple is not a performance space per se, but this standard is referred to as such sites are closer in use than to the other available options for such standards, such as a room, office, or laboratory.
The standard raises the issue of “whether single spatial averages will adequately describe the room” (p. 5), and suggests that if “the room is likely to show areas with differing reverberation times, these shall be investigated and measured separately” (p. 6). The standard suggests this option for spaces that do not feature a diffuse field, but the averaging of results is the more common practice, and no definition is provided of how different reverberation results have to be, to require individual consideration of a range of source and receiver positions. The standard requires that “a minimum of two source positions shall be used” (p. 5). It suggests (p. 20) that 6 different microphone/receiver positions are needed for a venue with 500 seats, and 10 positions are required for a venue with 2000 seats. These suggestions are for a performance space, and an archaeological site with no seats requires different consideration. The multiple source and receiver results are usually averaged; “it is necessary to average over a number of measurements at each position in order to achieve an acceptable measurement uncertainty” (p. 7). In a sound archaeology project, this study suggests that both individual and averaged results should be considered, as uncertainty is often present in any case, and certainty is not the only focus. The intention of the standard is to establish a result that describes an overall impression of a space, whereas sound archaeology may be interested in a detailed identification of the variation and distribution of different acoustic effects present, and in results in individual positions of archaeological significance.
The standard recommends a minimum distance of 1.5 m between an acoustic test signal source (such as a sine signal played through a loudspeaker) and a receiver (microphone) when carrying out an acoustic measurement (p. 3). In a sound archaeology study, one might be additionally interested in results where the source and receiver are in the same place (to mimic a performer making sound and hearing it themselves), are far away from one another, or where one or the other are moving. Proximity to a wall or floor can significantly affect the frequency response recorded, as there might be more early reflections present as a result; near a curved wall, the sound may be different than next to a straight wall. In the standard, the “distance from any microphone position to the nearest reflecting surface, including the floor, shall be at least a quarter of a wavelength, i.e., normally around 1 m” (p. 5). If one is interested in the sound next to a cave painting, sound made by scraping a prehistoric engraving into the wall, the sound made by a drum placed on the floor, or by the strange effects created by singing next to a particular surface, one might need to change this standard practice. An assessment method based on sources and receivers at set distances assumes a standard separation between a performer and an audience, a contemporary Western paradigm that is not shared in all archaeological contexts, where participation may be the norm. Although it is acceptable in acoustics to deal with a venue as though it were empty, if one wants to understand people’s experience of acoustics, it may be more relevant to explore a venue’s acoustics with an audience present, something that is problematic due to audience noise.
Reverberation is described with a standard metric, such as T30 or early decay time (EDT), as a set value, an invariant amount that never changes. Consideration of early reflections allows EDT to provide a better indication of perceived reverberance than T30 [
12] and may be more useful as a result in some sound archaeology contexts. Reverberation varies at different frequencies and may be longer or shorter at lower bass frequencies. Acoustic studies usually state the reverberation time at 1 kHz, or as an average of results at 500 Hz and 1 kHz [
11] (p. 10). In a workplace, these frequencies are significant because mid-range frequencies are most likely to damage hearing, whereas low frequencies are less problematic. The standard recommends that the range from “at least 250 to 2000 Hz” is examined, and for “engineering and precision methods, the frequency range should cover at least 125 to 4000 Hz in octave bands or 100 to 5000 Hz in one-third octave bands”. At an archaeological site, one might be interested in, for example, whether reverberation at low frequencies is unusually long, or whether or not mid-range reverberation is significant; as we will see in a later section, at Stonehenge, there are frequencies of interest well below 100 Hz.
Digital acoustic modelling software is sometimes used within acoustical studies to predict acoustic effects. It can be used to analyse the original effects present where an archaeological site is no longer present or is damaged or altered. Murphy et al. [
13] discusses auralisation, using digital tools to represent the acoustics of spaces using digital acoustic models. Weitze et al. [
14] discusses acoustic modelling of Hagia Sofia in Istanbul. Details of a site are often simplified in such modelling to provide an approximation, but when exploring the acoustics of an archaeological site, one may be interested in the effect of the detail of the architecture. Such modelling programmes have certain deficiencies. For example, the Odeon acoustic modelling programme used in this project is excellent for high frequencies, but it is ineffective at some low frequencies and as a ray-tracing method becomes problematic when the length of the rays is close in magnitude to the wavelength of the source sound. Odeon’s digital acoustic modelling software competitor CATT Acoustic, uses the same modelling method, and exhibits similar issues.
The standard acoustic measurement equipment used to carry out field tests can also be problematic. Precision measurement microphone capsules often require separate power supplies, connected by banana plugs to specialist cables designed for use in the laboratory or an office. The author used these during a study of the acoustics of caves featuring Palaeolithic paintings, with a methodology described in detail in previous project publications [
4,
15]. Despite taking care to look after them, due to the humidity these highly expensive but fragile pieces of equipment stopped working. During the same project, we used a dodecahedron loudspeaker. These are large sound sources designed to be omnidirectional, and to meet set IEEE standards, such as ISO 10140-5 (laboratory measurements), ISO 16283-1 (field measurements), and ISO 3382 Annex A (reverberation time measurements). Optimisation for such standards inevitably means compromises. Dodecahedron loudspeakers are designed to be omnidirectional, to radiate sound equally in all directions. This directionality is adequate for testing for compliance to standards, but because the speakers need to be small so that a number can be fitted into one housing, as the enclosure’s design is optimised for directionality and in terms of meeting the ISO standard, the frequency response is not flat across a wide frequency range, often dropping off at low and high frequencies. For example, the NTi Audio DS3 dodecahedron loudspeaker, though an excellent sound source in many ways, has a frequency response that drops off above 10,000 Hz and below 100 Hz [
16].
For measurement of archaeological acoustic spaces, Murphy [
17] proposes the use as a source of a recording studio reference monitor loudspeaker that has a flat frequency response, accompanied by a sub-woofer speaker, in addition to a dodecahedron. This is intended to balance the accuracy of directional and frequency responses; however, this approach creates other difficulties. Murphy’s setup was designed to systematically capture the acoustic character of an individual site. This method uses a microphone placed on a revolving turntable to capture impulse responses from various directions. This generates a large amount of data about a single source and receiver position. Like any method, it has advantages and disadvantages. It only records a single pair of source and receiver positions, and results could be different in other positions. Murphy goes on to describe (p. 224–225) how his approach captured an accurate representation of the centre of Scottish prehistoric monument Maes Howe, identifying that in the 125 Hz octave band, reverberation is significantly higher. Though a very useful approach, the study did not address the acoustic behaviour in the side chambers of the monument or in the entrance passage. It identifies modal resonant frequencies but does not discuss a range of comparative levels, nor does it present a comprehensive frequency response of all of the space. Murphy’s method takes a considerable length of time to carry out one set of measurements, and such a large a complex set up is time consuming to move. At some archaeological sites, there may be very limited time available. In some cases, archaeologists restrict access in order to protect the site. In other cases, limited time is available where no other people (and resultant noise) are present, often due to the site being open to the public. Time may also be restricted due to the battery life of equipment where other power sources are not available, or because there is limited staff time available. An acoustic study in Malta by the author [
18], for example, presented many of these issues, in part because the study explored the acoustics present in different parts of the monument.
Murphy discusses the work of Jahn et al. [
19], which examined a number of UK passage grave or chamber tomb monuments similar in type to Maes Howe, such as Wayland Smithy. This earlier study swept the frequency of a sound source to identify modal frequencies with a hand-held soundmeter. It also attempted to calculate resonant frequencies of the spaces theoretically, with some limited success; although results were sometimes within 10% of the frequencies measured, they were never the same. This older method illustrates the advantages of the use of modern portable digital equipment, and techniques from the ISO standard. Jahn et al. do not provide the frequency response of the loudspeaker, and one cannot thus assess whether it accurately stimulated all frequencies; in addition, subjective opinion is used to identify the most powerful resonances present. Although various receiver positions are used, only one source position is used, and in trying to calculate theoretically the various parameters, approximations are made of the size of the spaces, with curved three-dimensional surfaces theorised as cubes. On the other hand, the study does effectively report a sense of human perception of the acoustics of a number of spaces.
The dodecahedron used in the author’s initial field tests in caves in Spain was used with a subwoofer [
4,
15]. These speakers were large and heavy; the first cave being explored was at the top of a long climb up a muddy hill, and transporting the equipment was difficult. The dodecahedron needed a separate amplifier, and both it and the subwoofer required us to access a power supply in the depths of a cave. When we arrived at the entrance to the first site, the large size of the speakers meant that it was not possible to get the dodecahedron into the cave. Had we managed to manipulate the speakers through the entrance, transporting them down ladders deep underground would have proven similarly challenging. In other studies by the author, the size of equipment and access have also been problematic: a generator used to power equipment was noisy in one situation and affected recordings and testing; in another study, the generator broke down, meaning no further measurements could be taken; power was not available in a number of archaeological sites; moving a bulky loudspeaker set-up between measurements has proven time-consuming in archaeological sites, where available time is often restricted; and setting up and moving large equipment has proven difficult where there are fragile archaeological remains present.
Any single archaeoacoustic approach does not always work for all situations, no matter how rigorously it is created. When trying to understand the individual behaviour of the acoustics of an archaeological site, an approach is needed that is designed around specific research questions, and the individual conditions of the site, with qualitative as well as quantitative analysis where necessary. This is especially the case where one is exploring sites from the ancient past, for example, in prehistoric sites, where much is unknown or uncertain. In such cases, we must move beyond the fixity of standard methods, and design a methodology that suits the particular context and captures a range of experiences of acoustics in the space, while maintaining scientific rigour and using as much of the state of the art as possible. Sound archaeology is a young field, and approaches to methods used in research studies continue to need further exploration in order to balance these issues successfully.
2.2. The Sites
This project focuses on three archaeological sites: Caves in northern Spain, Stonehenge, and Paphos Theatre in Cyprus. The caves are part of the Cave of Altamira and Paleolithic Cave Art of Northern Spain UNESCO World Heritage Site, a large group of caves that feature Palaeolithic paintings and engravings. The caves explored are El Castillo, Las Chimeneas, La Pasiega, and La Garma in Cantabria, and Tito Bustillo in Asturias. They were selected by Dr. Roberto Ontanon (Director of the History and Archaeology Museum, Santander) to represent a range of different contexts. Stonehenge is a well-known Neolithic stone circle in Southern England, and also a World Heritage Site. Various phases of this site’s development are examined. Paphos Theatre in Cyprus, or the Hellenistic-Roman theatre of Nea Paphos, was built around 300 BC, and was used until around 365 AD. It had seating for 8000 spectators and is again a World Heritage Site.
2.2.1. Caves
The caves studied feature paintings from as long as 43,000 years ago, a tradition of decoration with visual motifs that continues until the end of the Magdalenian period, 12,000 years ago. The five caves included have various features. La Garma was discovered comparatively recently in 1995, and is in pristine condition, as it was left when the entrance collapsed in prehistory. A point at the far end of the caves system from the original entrance featuring hand-shaped markings was selected for the present paper, next to a deep recess leading down to an underground river. Las Chimeneas features a small side chamber, with distinctive black paintings. La Pasiega was sampled in two positions, in a small turret-like feature filled with paintings, and at the end of a corridor that features many more paintings; overall, the cave features long narrow tunnels. These three caves are little changed and are closed to the public. El Castillo and Tito Bustillo are large publicly accessible show caves. El Castillo has a series of connected chambers and side sections, one of which was chosen for this study; this has the oldest dated cave painting, a red dot that is more than 40,000 years old [
20]. Tito Bustillo has large chambers connected by corridors, and features small secluded side chambers; a position is featured here next to polychrome paintings of horses, again near a drop to an underground river. The Songs of the Caves multi-disciplinary project (SOTC) set out to explore relationships between the acoustics of the caves and positioning of paintings. Two existing publications [
4,
15] provide further contextual information about the caves as well as relevant archaeological references.
SOTC was inspired by the work of Reznikoff and Dauvois [
21], who hypothesised that the positioning of cave art was related to the acoustics present at a particular position. Reznikoff [
22] explored a number of caves in France and elsewhere, suggesting that paintings were placed in response to acoustic effects, including reverberation, echo, and low frequency resonance, which he stimulated with his low bass singing voice. His methodology was not published in detail; he did not include any kind of statistical study, providing indicative rather than conclusive or empirically evidenced results. While this is a somewhat speculative assertion, the evidence found by SOTC in Spain supports this hypothesis to some extent, establishing a statistical relationship between cave art and acoustics, and suggesting that in some of these examples, it is feasible that modal effects present at least contributed to the selection of these particular sites. In order to understand the relationship between acoustic effects and the placement of visual motifs, a wider scale comprehensive assessment of caves in Northern Spain and Southern France would be necessary, which would need to account for other notable features or causes that could have inspired decoration.
Diaz Andreu and Garcia Benito also explored the relationships between rock art and acoustics, and used a whistle and observation of what was heard in a range of source and receiver positions, to map acoustic effects present in an outdoor site featuring rock art. This approach lacked the ability to generate acoustic metrics, but identified evidence of a link between echoes and the presence of rock art in a Spanish valley [
23]. More recently, Diaz Andreu led the Artsoundscapes project [
24], and explored technical approaches to studying the relationships between rock art and sound [
25]. In Scandinavia, Rainio et al. [
26] have explored the relationships between rock art and acoustics.
SOTC captured more than 200 impulse responses in the caves, either next to Palaeolithic paintings or carvings, or in control positions with no visual motifs. Details of archaeological context were recorded in each position, and logistic regression analysis was used to examine whether there were statistical relationships between acoustical and archaeological features. The study found a statistical association: “between acoustic response and the positions of Palaeolithic visual motifs (…) in these caves. Our primary conclusion is that there is statistical, although weak, evidence, for an association between acoustic responses measured within these caves and the placement of motifs. We found a statistical association between the position of motifs, particularly dots and lines, and places with low frequency resonances and moderate reverberation” [
15]. SOTC indicated that acoustics were in some way linked to the caves better-known tradition of visual motif-making. The earliest known human musical instruments were also found in Palaeolithic caves [
27], such as the Hohle Fels and Isturitz vulture bone flute-like pipes that date from c.40 to 30,000 BC, and a range of evidence suggests that sound played an important role in the ritual life evidenced by the cave art in this period.
A detailed account of the acoustic methodology used for collecting impulse responses has been published [
4,
15], and these collected responses were used for generating the acoustic metrics for caves discussed in this study. Sine sweep test signals were generated through a portable powered loudspeaker that had been characterised in an anechoic chamber, using WinMLS software on a laptop, results captured with a soundcard and small diaphragm condenser microphones. A dodecahedron was not used as it would have been too large, a smaller Bang and Olufsen Beolit speaker provided a source with an appropriate balance of portability, fidelity, and directionality. Two high quality DPA microphones captured two impulse responses at a time. These models are designed for recording studio rather than acoustics use and were used as they are more robust than traditional acoustics capsules, while being appropriately flat in frequency response. As the system was characterised in an acoustics lab before use, the measurement system could account for any irregularities. Further information is available on the project website [
28]. In the present paper, one illustrative position that features interesting acoustics as well as significant cave paintings was selected from each cave. This is intended to provide a qualitative comparison between the acoustics in these caves and in other sites, in order to indicate some general trends, and illustrate the range of acoustical effects present at archaeological sites.
2.2.2. Stonehenge
Stonehenge is a Neolithic monument, much of which was built between approximately 3000 and 2200 BC. Parker Pearson [
29,
30] describes the site as a place of, or for, the dead, and the site contains a number of significant burials. It was used in the past for ritual activities that are related to the winter solstice, and is to this day the site of solstice celebrations in summer and winter. Darvill [
31] suggests that Stonehenge was related to healing; in many cultures, rituals relating to healing, astronomy, ancestor worship, or the dead are related, and many such rituals use sound and music as a key element [
32]. Research on the acoustics of Stonehenge was inspired by a pilot study by Aaron Watson [
33,
34], which showed that there were acoustic effects present at the present-day monument. Further study by the author [
35,
36] analysed the acoustics present in the final arrangement of the original complete monument, pointing out low frequency resonances, echoes, and reverberation. Field studies by the author with the acoustics researcher Bruno Fazenda [
37,
38], analysed the Maryhill Monument, a full-size concrete Stonehenge model in the United States, which has an approximately similar design. That research identified higher reverberation than in the remaining monument, and a powerful low frequency resonance at 47-48 Hz; similar low frequency modal effects are discussed further below. The small amount of reverberation and echo present is something that was described long ago by Thomas Hardy in his novel Tess of the D’Urbervilles [
39]. Fazenda confirmed the presence of weak echoes and a small amount of reverberation in a further study [
37]. It focused on ISO standard approaches, and did not discuss in detail low frequency reverberation time (although this is reported in a table), nor did it discuss the differences between results from different source positions or phases of the monument. The present study focuses on Stonehenge itself, rather than the concrete part-replica in Washington, DC, USA.
Stonehenge was examined in three different arrangements, using constructed digital models that draw upon a range of archaeological sources, in particular those of Parker Pearson [
29,
30] and Darvill [
31]. A joint article involving both these researchers [
40] laid out the complex sequence of Stonehenge’s construction. The phases selected in the present study demonstrate the difference between an early version of the space with a large circle of bluestones, an arrangement of Sarsen stones, and a representation of the final state of the monument. Rather than following one of the various existing archaeological numberings of phases, in the present paper, the models presented are referred to simply as Stonehenge digital models A–C. The first phase modelled by the team, dated c.3000 BC, is not discussed. Only a single large stone, the Heel Stone, may have been present at this time, along with a ditch and bank. This phase has few acoustic effects, other than that the ditch and bank isolate the space acoustically to some extent from what is outside. Three subsequent phases of building were digitally modelled graphically and acoustically. The first is dated c.2900 BC (Stonehenge A), and sees the introduction of Bluestones, mostly spotted dolerite from Wales, which were erected in a large circle in what are now called the Aubrey holes, inside the Stonehenge circular ditch and bank (a reverse arrangement of a bank enclosing a ditch, which is what characterises a henge). This was a single wide circle of stones. Each stone reflects sound, and the combined result creates unusual effects in the centre, and varied acoustics across the space. A second digital model based on the arrangement of stones at around 2500 BC (Stonehenge B) sees the Bluestones removed, and replaced with large local Sarsen stones, including huge pairs of upright stones called Trilithons with lintels across the top, and an outer ring capped by a ring of lintels. A third and final phase is modelled, dated at 2200 BC (Stonehenge C), which sees the Bluestones returned in circular patterns amongst the Sarsen stones.
As many of Stonehenge’s stones are fallen or missing today, digital modelling was used to create impulse responses representing what the space sounded like in the past. A model of Stonehenge was created by this author and colleagues [
41] using point clouds of individual stones provided by English Heritage [
42]. DXF (a standard digital graphical modelling format) graphical files of this new model were imported into Odeon acoustics software, which then generated impulse responses for pairs of source and receiver positions. These impulse responses were originally generated for use in convolution-based auralisation, within an interactive graphical model called the EMAP Soundgate [
43], offering a phenomenological experiential approach to exploring the space. This was carried out as part of the European Music Archaeology Project (EMAP), a five year co-operation project carried out with the support of the Culture Program of the European Union. All of the sites in this paper were interactively modelled audio-visually within this app, allowing the user to see and hear what it might have been like to be in these sites in the past. The impulse responses were imported into Odeon software, which was used to generate a range of acoustic metrics describing the site quantitatively. These metrical results are discussed within this article.
Impulse responses of a number of different receiver positions were generated to gain a basic understanding of the differing acoustics present. A source position in the centre of the circle was used for each Stonehenge model. In the Stonehenge A model, a number of receiver positions were chosen running in a line from just inside the stone circle to the centre, to understand how sound changed as one moved through the space. In the Stonehenge B and C models, a receiver position was chosen next to the Heel Stone outside the stone circle, because the author had observed echoes at this position onsite at the moment. Two further receiver positions were chosen, Centre Source at the centre of the circle, and Inside Source inside the monument, towards the Heelstone but still inside the stone circle (see
Figure 1).
2.2.3. Paphos Theatre
A monochrome archaeological digital model reconstruction of the Paphos Theatre, based on archaeological field work, was provided by the Cyprus Institute [
44], and features research carried out by them with the University of Sydney [
45]. Paphos was the capital of Cyprus under the Ptolemaic and then Roman administrations, the theatre was used for performance and entertainment for over six and a half centuries (c. 300 BC to the late fourth century AD). At its maximum extent during the reign of the Antonine Emperors of the second century AD, the theatre could seat over 8500 spectators. The acoustics of Greek and Roman theatres have been explored as part of the Identification, Evaluation, and Revival of the Acoustical Heritage of Ancient Theatres and Odea (ERATO) project, and in a range of publications [
46,
47,
48,
49]. The author of the present paper worked with ERATO researcher Jian Kang as part of the Acoustics and Music of British Prehistory Research Network [
50], and the work of ERATO, in particular the use of raytracing-based acoustic modelling software ODEON, informed the present study. Similar to the ERATO Project, the Conservation of the Acoustical Heritage y the Revival and Identification of the Sinan’s Mosques’ Acoustics (CAHRISMA) project focuses on the acoustics of mosques [
51].
As was the case for Stonehenge, ODEON software was used to generate a number of impulse responses and acoustic results using the digital model of Paphos Theatre. A source position on the stage was used, along with four receiver positions. Four receiver positions were chosen, in the centre of the space in front of the stage, on the third row, on the fourteenth row, and on the back row (see
Figure 2). Acoustic metrics were generated for each source and receiver pair in Stonehenge and Paphos models, and for each impulse response collected in each cave space.
By the Roman period, the writings of Vitruvius [
52] and the development of theatres, Odea, and other venues show that there is in Roman culture by this period an understanding that architectural design can influence the acoustics of a space. Not only do Romans appreciate acoustics, but they attempt to intentionally control them. At Stonehenge, there is no evidence that architectural design of the site is selected with the intent of controlling acoustics, but acoustics in the space change as the monument develops. Acoustic effects are noticeably present and would impact upon ritual activities in the space. In Palaeolithic caves, there is some relationship between acoustics and the paintings that are present, which suggests an appreciation of acoustics and sound in the past [
15]. The acoustic ecologies of human ritual culture developed over time, from an appreciation of the acoustics of natural spaces, such as caves, to human-generated acoustics in buildings, such as Stonehenge, that were created for ritual purposes, perhaps taking advantage or notice of the acoustics present. Eventually, ritual sites feature deliberate attempts to manipulate acoustics in order to support speech and music. These sites illustrate the change of human ritual acoustic ecologies over time, as well as their variety. How the acoustics of these sites change is discussed below.
2.3. Acoustic Metrics and Normal Values
Ahnert and Schmidt [
53] provide a useful overview of acoustic metrics and normal values. They discuss overall parameters, including reverberation time (T30), early decay time (EDT), and bass ratio (BR); metrics related to speech, such as definition (D50), clarity (C50), articulation loss (ALcons), speech transmission index (STI or RASTI), and echo criterion for the perception of annoying reflections (EKspeech); and metrics related to music, such as the direct sound measure of the sensation of directness and nearness of the sound source (C (7)), and clarity of transparency of musical time and register (C (80)).
Table 1 describes typical values of these metrics. For example, C (50) should be greater than or equal to −2 dB to avoid syllable intelligibility decreasing below 80%; this is the bottom admissible limit value for good speech intelligibility. Overall, long reverberation reduces articulation of consonants, and thus intelligibility.
In order to assess how the acoustics of ritual sites in human culture have changed over time, results for a number of these metrics in a number of sites are compared. Initially, early decay time (EDT) is discussed. Barron [
54] (p. 330) compares EDT at a number of concert auditoria, and these results are used to provide contrast and a point of reference relevant to contemporary readers. As discussed above, EDT is representative of perceived reverberation [
12] (p. 2), related to specific source and receiver positions. Reverb time (T30) in comparison represents the overall reverberation of the space. Comparing Barron’s EDT results to those from the archaeological sites being studied is illuminating, in order to illustrate in what ways ancient and modern sites are similar and different. These results are used as a benchmark against the caves, Stonehenge, and Paphos. EDT is compared at five octaves, from 125 to 2000 Hz, as well as in two averaged results that are used in standard acoustics approaches (125–1000 Hz and 500–1000 Hz). The two cave spaces that are the closest to the concert halls are selected for comparison. The percentage difference between EDT in a selection of concert halls and in each ancient site are compared with the just noticeable difference of EDT, to provide an objective standard acoustic comparison. The variety of EDT in concert halls and caves is also illustrated. This method provides an interesting reference point and satisfactory results.
Subsequently, EDT results at Paphos are compared. Results at four receiver positions are examined, as well as averaged results from these positions. EDT is then analysed in some detail at Stonehenge, the results illustrating the difficulties of standard methodology in non-standard spaces. Barron examines frequency octaves at 125, 250, 500, 1000, and 2000 Hz, whereas results for the ancient spaces are presented here an octave lower at 63 Hz and two octaves higher at 4000 and 8000 Hz. Individual octave results are explored, as are individual receiver positions, rather than a more standard approach of averaging a number of results. Frequency responses, reflection geometries, and impulse response waveforms are also examined. Finally, results at all sites are presented together, in order to address differences between EDT in different sites and eras.
A number of other metrics are then addressed. Reverberation time (T30) is discussed, showing how non-standardised distances between source and receiver positions can provide varied results. Clarity (C50) is presented at octave bands between 63 and 8000 Hz, in order to appreciate the variety at different sites and positions. Individual results for loss of consonants (ALcons), bass response (BR), and speech intelligibility (RASTI) are also presented for all sites, in order to compare a number of acoustic features. These results are then used to reveal changes in acoustics over time.
4. Conclusions
The study of the acoustics of these sites involved working with digital models, and as mentioned above, these were later integrated into an audio-visual museum exhibit and app for PC, Mac, tablets, and smartphones, the EMAP Soundgate [
43], which provided an easily appreciable understanding for a diverse audience. The impulse responses discussed in this paper are all auralised, integrated into that app, and one can explore and compare the acoustics intersubjectively in a kind of experimental phenomenology. Further research will integrate a greater range of impulse responses into the app to more accurately represent the acoustic ecologies of the sites. As these sites do not have diffuse reverberant fields, and because the variations in acoustics in the sites are interesting, a large number of impulse responses are needed to adequately represent the acoustic effects present. Although the mixed methodology in this paper should be relevant to a range of readers, the technical terminology means that such use of apps assists with dissemination to a wide audience. This paper explored a very small number of impulse responses, and further research is needed to understand and appreciate the acoustic effects present in each of these sites, and what we might learn from them, including an in-depth individual assessment of each of the three types of site.
Further work might include: An exploration of lateral fraction and envelopment metrics; exploration of low frequency resonances; mapping of patterns of modal resonance; exploring echoes; further identification and exploration of positions of particular sonic interest; and gaining a better understanding of why some of these effects are present. Many other archaeological sites have had no study of their acoustic properties, and a more complete survey of a range of sites will help to provide a better understanding of how acoustic ecologies have changed over time. Further experimental work will explore the use of virtual reality headsets in order to immersively experience the auralised acoustics of ancient sites. While this study provides examples of how acoustic effects present can differ in archaeological sites, such as Palaeolithic caves, Neolithic stone circles, and classical Hellenistic antiquity, much further work is required to comprehensively survey how human experiences of acoustics changed across the millennia. Comparison of the acoustics in a wider range of painted French and Spanish Palaeolithic painted caves would help to better characterise their acoustic ecology. Study of a larger number of source and receiver positions in the various phases of Stonehenge would help us to understand the effect of acoustics on ritual activities related to this famous stone circle. Exploration of the different phases of development of Paphos Theatre, as well as the effect of different surface materials, would assist in knowing more about audiences’ experiences in the space.
This research illustrated the importance of constructing a specific set of methods suited to sound archaeology rather than uncritically adopting standard methods from contemporary building or industrial acoustics, which often has quite different research problems and questions. In this case, the methods adopted differ from standard approaches in that they: include comparison of different spaces; use a range of different source and receiver positions; explore a wider frequency range, including 63 and 8000 Hz octaves; evaluate individual octave results for metrics such as EDT, T30, and C (50); explore metrics related to musical use, such as C (80), C (7), and BR, as well as speech-related metrics, such as RASTI, C (50), and ALcons; explore low frequency effects in detail; compare results to those for contemporary performance venues, such as concert halls; use a consumer B&O Beolit loudspeaker as a source instead of, for example, a dodecahedron, because of its portability; and use recording studio/live professional audio DPA microphones as receivers, rather than acoustic testing capsules and power conditioners, due to their robustness.
The acoustic metrics examined produced a number of findings. The caves and Stonehenge have varied EDT and T30 reverberation, with modal responses at low frequencies in particular, meaning that there are acoustic effects present in particular positions, and specific frequency ranges. Speech clarity metrics are different depending on whether you use C (50), ALcons, or RASTI values. In some cases, speech is very clear, in others, effects are added to voices or speech is incomprehensible. In the caves, speech is clear when judged using ALcons or RASTI, but at different octaves identified by C (50), clarity of speech can be either extremely high or low, indicating speech is understandable, but may be changed by support or transformation of one or other frequency range. At Stonehenge, speech transmission is good, but the voices of people standing at the centre of the monument are particularly transformed. Stonehenge A has a particular boost of frequencies between 3 and 6 kHz, which would aid the hearing of human voices, and has a further boost of very high frequencies, affecting the perception of sibilants or other high frequency consonants. At Paphos, speech is transmitted clearly in general, but clarity is better when sitting near the front of the seating, with sound becoming less good as one moves towards the back of the venue; as one might expect, the best seats in the house are at the front. Overall, the musical clarity results similarly imply acoustics effects are present, rather than the acoustic supporting or detracting from musical performance.
The bass response metric shows that the caves have strong low frequency support, Stonehenge has strong and unusual low frequency effects, and that at Paphos, the bass response is variable and uncontrolled. Low frequencies would not be common in antiquity, and it is notable that all three sites feature low frequency effects, something that may have been a particular marker of special experiences. Low frequencies are often enhanced in these spaces, sometimes in an extreme manner. Sounds are transformed as one enters or moves through a space, with effects added that contribute to a perception of its special or sacred nature. Each cave is inhabited by an individual sonic character that plays a part in how one perceives the space, providing a contextualisation, a sense of place, and of identity. In a prehistoric culture dominated by animism, in which all of nature was alive with spirits, the acoustics of each cave helped to bring the space to life, providing intersubjective agency that transformed the experience of anyone present.
Acoustics at Stonehenge change during its developing phases of construction, and change as one moves towards its centre, suggesting the site is more dynamic than might be expected of a contemporary home for the dead. The centre of the final phase of development of the site provides a particular focus of sonic affect. Focusing effects in the space are complex and unpredictable in the outdoor, natural, and windswept environment, and the changes in sound present, depending as they do on the specific position where sound is made and heard, would have contributed a sense that this was a place that was alive, as well as making individual positions in the space of particular importance, or adding a sacred sonic effect to the person standing there making sound or listening. The human architectural choices of Stonehenge’s construction create an interaction between space, place, and acoustic ecology, allowing human agency to creatively participate in the generation of the voice of a home for the ancestors. Echoes, low frequency effects, sound focusing, amplification of particular frequencies, and reverberation provide acoustic effects that change and shift in different circumstances, changing voices and the sound of other ritual activities in a variety of ways. Specific positions, occupied by ritual specialists, afford human culture the opportunity to structure communication with sacred otherworldly powers. Paphos Theatre has a more refined sound, comparable to that of a concert hall, human designers overtly working to create an acoustic ecology controlled by them, and that supports the secular-if-ritualised performances occurring in the building. Such human rituals develop social relationships, with the most wealthy or powerful occupying prime positions, visible to those seated behind, and lower down the social stratigraphy.
The deeper parts of caves provided a very particular and powerful acoustic for humans in Palaeolithic times. In an animist cosmology, the lack of background and environmental noise differentiated caves from outdoor spaces. With no experience of stone buildings, these were alien natural spaces that featured variable reverberation, low frequency effects, and transformation of sounds made by human speech and movement. These were natural formations, humans entered into them, becoming enveloped by these other worlds’ acoustics, going into an environment over which they had no control, leaving as a record of their presence visual motifs charged with spiritual meanings, and engaging with altered states and what they probably regarded as powerful supernatural forces. Stonehenge is human-built, representing or a home for ancestral spirits or a place of healing, with acoustics that its builders could observe changing as they redesigned the site in a number of phases of development.
Over time, the acoustics of the site become more sophisticated, much as ritual culture similarly developed, the landscape being imbued with sonic character by human agency. Humanity began to exert control over its environment, clearing forests and moving from a hunter-gatherer lifestyle towards agriculture, beginning to construct an architectural tradition to monumentalise these cultural changes, with acoustics an artefact and evidence of that process. At Stonehenge, acoustic ecology is human-made, but a by-product of wider cultural factors. At Paphos, design choices are made to overtly manipulate the acoustics present, in order to facilitate the support of speech and music. Humans began by this point to attempt to control their acoustic ecologies, to consciously design their surrounding soundscapes. Over time, acoustics become more predictable, as ritual acoustics move from a Palaeolithic variety of selected natural spaces in which the acoustics present are appreciated by early humans; to the construction of Neolithic monuments, which resulted in human-made sites with a range of unusual acoustic effects present; and finally, a literate Hellenistic culture, which consciously manipulated acoustics designed to flatter speech and music. It is perhaps these changes in acoustic cultures that are a more significant development than the individual variations in the acoustic metrics present.
The earliest (cave) sites have natural sonic effects, which seem to have played some part in attracting Palaeolithic humans to carry out ritual acts within them. These effects are replicated in the human built stone circle at Stonehenge, and over time, the development of the architecture of the site made these effects more focused on specific positions, affecting low frequencies while allowing higher frequencies associated with speech to retain clarity. Although we cannot know to what extent acoustic concerns were in the minds of those designing the arrangement of stones, the change in acoustic ecology would have been noticeable and may well have become associated with the rearrangement of the site in different phases; specific acoustic effects may well have become associated with particular architectural shapes. The reverberation and echoes present would have diminished or disappeared when stones were removed, and reappeared when new stones were erected. Such acoustic changes and effects may have been attributed to supernatural forces. One possible interpretation could be, for example, that they were thought of as the voices of spiritual forces associated with individual or groups of stones.
It should be stressed that there is no evidence that the design of Stonehenge was based on acoustics, but the acoustic effects present in each stage are prominent and different enough to suggest that acoustics may well have begun to be associated with specific architecture, much as concert hall architects draw upon the designs of existing spaces with good acoustics, when planning new buildings. It is at least possible that Stonehenge’s designers believed that animist or ancestral spirits were pleased by the circular arrangements of the stones when they were erected, when they heard the voices of these spirits seem to appear through acoustic effects. This may even have provided confirmation that these spirits had successfully inhabited the monument, validating the design choices made. This might have perhaps transferred a tradition of spiritual power from sites with similar acoustics, such as at the Welsh source of the bluestones, or through a vestigial memory of acoustics in sacred caves. With no written sources for confirmation, such suggested interpretations remain inevitably speculative. We do know that by the Roman period these processes of human architecture had developed enough to allow for the conscious design of performance venues with supportive acoustics, as is evidenced in the theatre at Paphos. Caves present a naturally existing acoustic, a place occupied by spirits, which humans could visit to attempt to interact with these acoustically manifesting spiritual powers; Stonehenge has a human-made acoustic in which a complex ritual culture collaborates with audible ancestral spirits in order to exert human control over natural forces; Paphos illustrates a sophisticated rational culture, in which a human logic has established how acoustic effects can be manipulated, and interact with social stratification, free from the influence of gods.
Changes in cosmology are reflected and represented in the acoustic ecologies present in these sites, from a strong relationship as part of nature in hunter-gatherer prehistoric cultures in caves, through the monumental efforts of early farming communities to entreat spiritual powers to control the land, to the larger societies and complex performative social interaction of Rome. The acoustic ecology of these archaeological sites contributed to their ritual significance and afforded particular effects that made the activities within seem alive, or even larger than life, something different to the natural spaces outside, places where meanings were manipulated and transformed. These spaces have different acoustic characters, but each has noticeable acoustic effects present, which would have been integrated into any activities in the space, contributing to the generation of meaning, and playing an important part in creating a sense of set and setting. Over time, those sets and settings became increasingly controlled and manipulated by their users, enhancing the experiences of those within, turning space into place, position into context. This process of change at these three types of sites illustrates the emergence of architectural acoustics, and outlines its significance to human culture.