Virtual Reality in Product Design

A special issue of Applied System Innovation (ISSN 2571-5577).

Deadline for manuscript submissions: closed (30 November 2020) | Viewed by 14279

Special Issue Editors


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Guest Editor
Department of Management and Production Engineering (DIGEP), Politecnico di Torino, Torino, Italy
Interests: virtual reality; user engagment; eser satisfaction; e-learning
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
Department of Management and Production Engineering, Politecnico di Torino, Torino, Italy
Interests: 3D face analysis; facial expression; automated pattern recognition; face recognition
Special Issues, Collections and Topics in MDPI journals

E-Mail Website
Guest Editor
Department of Management and Production Engineering, Politecnico di Torino, Corso Duca degli Abruzzi 24, 10129 Turin, Italy
Interests: product lifecycle management; product design and development; human–machine interaction; human–machine interface; human–computer interaction; computer-aided design; extended reality; augmented reality; virtual reality; artificial intelligence; behavioral analysis; digital therapies; minimally invasive surgery
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

The interconnection between product design and user satisfaction has become an emerging topic for researchers working in the field of product lifecycle management (PLM) in the last decade. The involvement of the potential customer in an early phase of the product design allows gaining a user’s feedback in advance. Thus, user-centered design methods have been recently adopted together with interaction design techniques thanks to the adoption of virtual reality (virtual prototype). The interaction between the user and a virtual product during the design phase is a key factor to gain a final product which responds to the inner needs of the clientele; emotional design is indeed the tail end of the topic.

This Special Issue is aimed at contributions in virtual reality and 3D environments/solutions for PLM, and specifically product design. Works on innovative systems for involving the user in the product design will be welcome, together with contributions about user interface satisfaction and system usability. Studies on user-centered and emotional design related to the field will also be acknowledged.

The topics of interest for this Special Issue include but are not limited to:

  • New findings in system usabiliy metrics;
  • Emotionally intelligent product design;
  • Innovative involvement of virtual reality in PLM;
  • 3D environments for interaction design;
  • Multi-sensory experience via virtual reality;
  • Techniques to detect user’s inner needs;
  • Virtual reality in customer’s engagement.

Prof. Maria Grazia Violante
Dr. Federica Marcolin
Prof. Enrico Vezzetti
Guest Editors

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Keywords

  • virtual reality
  • human–computer interaction
  • interaction design
  • product lifecycle management
  • product design
  • system usability
  • user interface satisfaction
  • 3D environments
  • emotional design

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Published Papers (2 papers)

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Research

16 pages, 5994 KiB  
Article
Natural Virtual Reality User Interface to Define Assembly Sequences for Digital Human Models
by Andreas Geiger, Elisabeth Brandenburg and Rainer Stark
Appl. Syst. Innov. 2020, 3(1), 15; https://doi.org/10.3390/asi3010015 - 12 Mar 2020
Cited by 10 | Viewed by 4377
Abstract
Digital human models (DHMs) are virtual representations of human beings. They are used to conduct, among other things, ergonomic assessments in factory layout planning. DHM software tools are challenging in their use and thus require a high amount of training for engineers. In [...] Read more.
Digital human models (DHMs) are virtual representations of human beings. They are used to conduct, among other things, ergonomic assessments in factory layout planning. DHM software tools are challenging in their use and thus require a high amount of training for engineers. In this paper, we present a virtual reality (VR) application that enables engineers to work with DHMs easily. Since VR systems with head-mounted displays (HMDs) are less expensive than CAVE systems, HMDs can be integrated more extensively into the product development process. Our application provides a reality-based interface and allows users to conduct an assembly task in VR and thus to manipulate the virtual scene with their real hands. These manipulations are used as input for the DHM to simulate, on that basis, human ergonomics. Therefore, we introduce a software and hardware architecture, the VATS (virtual action tracking system). This paper furthermore presents the results of a user study in which the VATS was compared to the existing WIMP (Windows, Icons, Menus and Pointer) interface. The results show that the VATS system enables users to conduct tasks in a significantly faster way. Full article
(This article belongs to the Special Issue Virtual Reality in Product Design)
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34 pages, 6000 KiB  
Article
Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums
by Eva Pietroni
Appl. Syst. Innov. 2019, 2(4), 35; https://doi.org/10.3390/asi2040035 - 30 Oct 2019
Cited by 30 | Viewed by 9030
Abstract
Experience design, both in real and in virtual museums, is very complex to be planned, even more when digital contents are juxtaposed to real collections. Researchers in this field, curators, creatives and software developers must work together in order to evolve towards a [...] Read more.
Experience design, both in real and in virtual museums, is very complex to be planned, even more when digital contents are juxtaposed to real collections. Researchers in this field, curators, creatives and software developers must work together in order to evolve towards a more efficient interconnection among visitors, collections and digital applications. This paper deals with such an interconnection, providing a theoretical background and practical guidelines, on the basis of museum studies and of the author’s research experience in this domain, supported by the results of surveys carried out on European museums visitors dealing with digital technologies. Media hybridization has a long and evolving tradition and it can contribute to transmit culture in engaging way to the public, respecting the scientific plausibility of contents. The choice of narrative structures and styles, as well as of interaction paradigms and technologies, is deeply conditioned by a series of factors that will be examined in detail. A general “direction” is needed to arouse in the visitor a feeling of confidence and trust, expectation and discovery that makes him/her feel at the center of an emotional and creative experience, of a progressive appropriation of meaning. Various typologies of experiences will be discussed and compared. Full article
(This article belongs to the Special Issue Virtual Reality in Product Design)
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