Game-Based Learning and Gamification for Education
A special issue of Education Sciences (ISSN 2227-7102). This special issue belongs to the section "Technology Enhanced Education".
Deadline for manuscript submissions: closed (30 November 2022) | Viewed by 87136
Special Issue Editor
Interests: gamification for learning; learning behavioral pattern analysis; game-based learning
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
In the recent revolution of global education, there is a trend towards using digital educational games in teaching and learning, or adapting information technology into gamified teaching and learning activities. Digital game-based learning emphasizes the design and deployment of digital educational games to support teaching. In contrast, gamification focuses on employing game mechanisms and elements (such as points, badges, interaction design, etc.) to transform the learning activity into a game. Gamified learning is not only helpful in strengthening learning motivation and performance—it can also promote essential skills in learners such as problem solving, collaboration, communication, and strategic thinking, etc. Despite there being numerous studies on game-based learning, appropriate application of these findings in teaching practices requires further investigation, in order to bridge the gap between academic research and teaching practices. In this regard, this Special Issue mainly looks for research that employs games or gamification in teaching practices.
The scope of this Special Issue includes designing and employing digital education games, as well as theoretical development, educational game demonstrations, empirical studies, case studies, action research studies, and practices of adapting technology with gamification mechanisms for education. Other topics related to game-based learning and gamification for education are also welcome.
Topics of interest to this Special Issue include but are not limited to:
- Literature reviews, theories, and trends of game-based learning or gamified teaching
- Applications and development of educational games in education
- Action research/case studies of employing game-based learning in education
- Gamed-based learning activity design and teaching plan
- Adapting technology in gamified teaching activities
- Empirical studies of game-based learning and gamified teaching activities
- Process/behavior analysis of game-based learning and gamified teaching activity
- Learners’ feedback on game-based learning and gamified teaching activities
- Interface design of digital educational games
- Adapting technology in board games or physical games
- Management of teacher communities for game-based learning and gamified teaching
- Social culture issues on game-based learning and gamified teaching
Prof. Dr. Huei Tse Hou
Guest Editor
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Keywords
- game-based learning
- gamification
- educational games
- board games
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