Emerging Metaverse Technologies: Augmented and Virtual Reality
A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Computer Science & Engineering".
Deadline for manuscript submissions: closed (31 March 2023) | Viewed by 10559
Special Issue Editors
Interests: non-photorealistic rendering and animation; color science; image & movie analysis; visual perception-based rendering virtual reality and augmented reality; sensor based physical computing
Special Issues, Collections and Topics in MDPI journals
Interests: computer graphics; VR/AR; vision
Special Issues, Collections and Topics in MDPI journals
Interests: AR and VR; game design; game therapy; application design
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Metaverse is a compound word of “meta”, which means virtual and abstract, and “universe”, which means the real world. It refers to a three-dimensional virtual world where social, economic, and cultural activities occur like in the real world. In particular, as it has begun to be commercialized through funsumers familiar with the digitalized lifestyle of expressing themselves with avatars, it is expanding from the existing game-oriented to life and communication and work platforms.
It is necessary to provide immersion to users because the ultimate goal of the Metaverse is to break down the boundaries between reality and virtual reality. The Special Issue aims to deal with studies that can provide immersion in the Metaverse. Representative technologies can be overall Visual Effect technology such as XR(developed in AR and VR), Digital Twin, and modeling technology that generate images, as well as a simulation in a virtual environment, User eXperience/Interface(UX/UI), and related Artificial Intelligence(AI) technology.
The list of possible topics for this Special Issue includes but is not limited to:
- AI-based technologies for Metaverse;
- Deep learning-based 3D Contents Generation and Recognition;
- Untact technologies in Metaverse Space;
- Graphical simulation for Metaverse;
- Immersive analytics and visualization;
- Multiuser and distributed systems;
- Graphical advancements in Metaverse;
- Immersive Technologies, Systems, and Devices;
- Construction Technologies for Immersive Environments and Multidimensional Spaces;
- Learning Analytics &Immersive Data Visualizations.
Prof. Dr. SangHyun Seo
Dr. Soo Kyun Kim
Prof. Dr. JungYoon Kim
Guest Editors
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