Serious Games and Extended Reality (XR)
A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Electronic Multimedia".
Deadline for manuscript submissions: closed (30 April 2024) | Viewed by 12077
Special Issue Editors
Interests: serious games; AR; VR; cultural heritage; (ancient) languages
Special Issue Information
Dear Colleagues,
Serious Games combine the world of playing games for entertainment with the goal of learning in an almost subconscious manner. Combining these two approaches requires meeting the demands of both. Learning content must be presented correctly and coherently, but on the other hand, it must be perfectly integrated into a game concept.
Serious games have been used more and more in various fields in recent years. However, there are still some challenges to overcome. On the one hand, this concerns the integration of serious content but also the balancing of seriousness and gaming.
In this Special Issue, we would like to invite researchers to submit new serious games on exciting topics. Papers should include a description of the topic and the game as well as related work. Furthermore, they should explain how the serious content was integrated into the game. Ideally, the effect of the game has been tested by appropriate studies and can be proven by scientific results.
We would particularly like to invite submissions of games on topics that have received little or no attention to date. We would also like to encourage the submission of games that use immersive technology such as augmented or virtual reality.
Topics in this Special Issue of Serious Games include, but are not limited to:
- mixed reality
- education
- languages
- natural sciences
- cultural heritage
- health
- economy
- politics
Dr. David A. Plecher
Prof. Dr. Gudrun Klinker
Guest Editors
Manuscript Submission Information
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Keywords
- serious games
- educational games
- game-based learning
- serious XR games
- cultural heritage games
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