Geo-Crowdsourcing Systems for Environment and Cultural Heritage Monitoring

Special Issue Editors


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Guest Editor
Department of Civil, Environmental, Land, Construction and Chemistry (DICATECh), Politecnico di Bari, Via Orabona 4, 70125 Bari, Italy
Interests: geomatics; optical remote sensing; pixel-based and geographic object-based image analysis (GEOBIA); UAV applications; digital photogrammetry and spatial analysis for water resource management
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Guest Editor
Department of Civil Engineering and Geomatics, School of Engineering & Technology, Cyprus University of Technology, Saripolou 2-8, 3036 Achilleos 1 Building, 2nd Floor, P.O Box. 50329, Lemesos 3603, Cyprus
Interests: remote sensing for cultural heritage; optical image processing analysis
Special Issues, Collections and Topics in MDPI journals

E-Mail Website1 Website2
Guest Editor
Department of Civil, Environmental, Land, Construction and Chemistry (DICATECh), Politecnico di Bari, Via Orabona 4, 70125 Bari, Italy
Interests: remote sensing; photogrammetry; vegetation mapping; geoinformation; satellite image processing; spatial analysis for heavy metal detection
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

The preservation of the environment and heritage and its acknowledged values require their protection and safeguarding. Cultural landscape and heritage are fragile environments and currently under various environmental concerns, such as climate change and anthropic pressure. In this direction, UNESCO and the European Community are pushing their Members States to adopt management initiatives to safeguard them. This is also aligned with the priorities of the 17 Sustainable Development Goals (SDGs) adopted by all United Nations Member States aiming to strengthen efforts to protect and safeguard the world’s cultural and natural heritage. 

The protection of the environment and heritage requires a multifaceted approach, tapping into different strategies and tools that contribute to that goal. On one hand, the traditional measuring methods typically use expensive and static equipment which is not suitable for dynamic environments. On the other hand, the growing popularity of mobile phones and their technological capabilities, as well as proliferation of different wearable sensors, opens up new perspectives for a wide range of applications. Recent developments in WebGIS have created new opportunities to promote participation in natural and cultural heritage monitoring, taking advantage of citizens as a source of geographic information, generating the geo-crowdsourcing approach. Today, mobile crowdsensing services (MCS)—a subclass of crowdsourcing—are possible where several users complete the tasks of collectively sharing data and extracting information to measure and map phenomena of common interest. These systems can facilitate surveys by leveraging sensor-equipped mobile devices that carry out measurements covering a wide area in a short time without bearing the costs of traditional field work. 

This Special Issue “Geo-Crowdsourcing Systems for Environment and Cultural Heritage Monitoring” aims to cover recent developments in the emerging Internet-empowered phenomenon where the time, effort, and resources from many individuals are mobilized towards specific goals. 

Submitted papers should clearly show novel contributions and innovative applications in environmental and cultural heritage monitoring using the concept of geo-crowdsourcing in order to support any of the following topics (but are not limited to these):

  • Smart systems;
  • Internet of Things (IoT);
  • Spatiotemporal Big Data analysis for open and crowd-sensed platforms;
  • Fusion techniques for user-generated data;
  • Mobile crowdsensing;
  • Cultural heritage management through crowd-sensed system;
  • Crowdsensing data for environmental monitoring;
  • Smart systems for cultural heritage and landscape monitoring
  • Early warning systems based on geo-crowdsourcing systems
  • Crowdsource information as “ground truth” data for satellite and aerial observations.

Prof. Eufemia Tarantino
Dr. Athos Agapiou
Dr. Alessandra Capolupo
Guest Editors

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Keywords

  • cultural heritage and landscape
  • smart systems
  • open innovation
  • Internet of Things (IoT)
  • open data
  • data fusion
  • Industry 4.0
  • sustainability
  • Agenda 2030

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Published Papers (1 paper)

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Research

18 pages, 3699 KiB  
Article
Crowdsourcing of Popular Toponyms: How to Collect and Preserve Toponyms in Spoken Use
by Daniel Vrbík and Václav Lábus
ISPRS Int. J. Geo-Inf. 2021, 10(5), 303; https://doi.org/10.3390/ijgi10050303 - 5 May 2021
Cited by 3 | Viewed by 3100
Abstract
The article presents a process of collecting unstandardized toponyms, in particular urbanonyms (place names denoting objects located in the cadastre of the city), within the territory of two municipalities in the Czech Republic. The collecting process was performed in two phases by crowdsourcing, [...] Read more.
The article presents a process of collecting unstandardized toponyms, in particular urbanonyms (place names denoting objects located in the cadastre of the city), within the territory of two municipalities in the Czech Republic. The collecting process was performed in two phases by crowdsourcing, using a web map application created especially for this purpose. In the first phase (October 2019–September 2020) it was collecting as many unstandardized toponyms as possible. In the second phase (October 2020–January 2021) we focused on the degree of the knowledge of these toponyms among the population living within the studied territory. The interest on the side of the general public was surprising in both phases. In the first phase, over five hundred respondents submitted more than two and a half thousand place names, most of them during the first two weeks. More than nine hundred respondents actively participated in the second phase, thanks to which we received an average of 200 responses for each place name. As regards the motivation of the public, it was most often altruism, patriotism, and curiosity that stimulated them; in the second phase, the element of gamification, embedded into the map application, also had a positive effect. The collected data can be used, for instance, in the activities of local authorities in the process of standardization of place names or as reference data for maps used within the integrated rescue system. Full article
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