Cloud Gamification 2021 & 2022
A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Internet of Things (IoT)".
Deadline for manuscript submissions: closed (28 February 2023) | Viewed by 34735
Special Issue Editors
Interests: e-learning interoperability; computer programming education; gamification
Special Issues, Collections and Topics in MDPI journals
Interests: gamification; information systems for education; e-learning
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Gamification has gained considerable interest in business and education due to its capability of increasing engagement and enhancing the experience of participants. According to a recent forecast by Fortune Business Insights, the global gamification market size is projected to reach USD 37.00 billion by 2027, exhibiting a compound annual growth rate of 24.8% during the forecast period from 2021 to 2027. Despite its success, this growth poses several challenges with regard to accessibility, scalability, standardization, and sustainability. These challenges can be addressed by moving the gamification layer to the cloud. Gamification as a Service is often more affordable, more customizable, and more sustainable compared to on-premises solutions. Despite its advantages, the development of cloud gamification is still in its infant stage, especially with regard to standardization.
This Special Issue seeks to fill the gap between the unregulated growth of gamification services and the needs of standardization, motivated by both methodological and practical reasons. We invite designers, developers, and users of gamification systems and services to present the results of their work, identify new trends, and share methodologies and best practices for the design and implementation of gamification services in the cloud context.
The topics include, but are not restricted to:
- Applied gamification in specific industries and business areas;
- Artificial Intelligence (AI) in gamification systems;
- Best practices for the design of gamified UI;
- Big data and gamification;
- Conceptual and technical frameworks for implementing gamification in the cloud;
- Development and evaluation of systems using cloud-based gamification services;
- Gamification as a Service;
- Methodologies for the implementation of gamification software for the cloud;
- Mixed-reality gamification approaches;
- Models and architectures for gamified cloud-based systems;
- New concepts and techniques in gamification design;
- Open-source gamification tools and libraries;
- Player behavior modeling;
- Procedures for testing gamification;
- Standardization of gamification-related data.
Prof. Dr. Ricardo Queirós
Dr. Jakub Swacha
Guest Editors
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Keywords
- cloud gamification
- gamification as a service
- gamified software systems
- gamification models
- game data standards
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