Human-Computer Interaction: New Horizons
A special issue of Mathematics (ISSN 2227-7390).
Deadline for manuscript submissions: closed (30 June 2018) | Viewed by 12896
Special Issue Editor
Interests: cognitive science; cognitive neuroscience; psychopathology; affective computing; neuroeconomics; cognitive computational neuroscience; computational psychiatry
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
I have been asked to be the Guest Editor of a collection of innovative contributions on this increasingly critical, yet amorphous, subject—Human Computer Interaction.
The term Human Computer Interaction was coined soon after personal computers entered the marketplace in the 1970s. Since then, the definitions of both "computer" and "human" have changed drastically. Computers were once meant to be sitting on your desk, laps, or palms. Increasingly, however, the size and physical locations of computers has become irrelevant in defining the term. Likewise, the characterization of "human" in HCI research has also experienced crucial modifications. Humans, in olden days, were information processors that manipulate symbols just in the same way that LISP, a programming language, modifies variables. At the same time, research in cognitive science and behavioral economics revealed systematic fallibilities and limits in human "rational" and "statistical" thinking. Lately a new definition of humans—richly layered nodes and weights combined with new learning algorithms (i.e., deep learning)—emerged as the theme unifying humans and computers.
So, what is Human Computer Interaction now? We would say that it is about interactions between "computing" machines, each of which has its own limits and propensities. "Biological" machines (humans) can interact with "non-biological" machines (computers) via various means—a box sitting on a desk, a dot attached to a home appliance (e.g., Amazon Alexa), simple microprocessors (e.g., Arduino), or conductive yarn that responds to tactile stimulation. Non-biological machines can peek into the working of "biological machines" via electrodes attached to a scalp or fingers (EEG, EMG), or a magnet coil scanning blood flow in the brain (fMRI, fNIR). Though the means are different, both "machines" are embedded in computation.
Contributions are invited on all aspects of interactions between these two types of computing. Exactly what possibilities, problems, and limitations are ahead? What methodological, ethical, and technological innovations should be considered? How should human behavior be understood and modeled to make the two computing machines to communicate seamlessly? Possible themes include, but are not limited to:
- Affective Computing
- Human Behavior Understanding (HBU)
- Artificial Intelligence
- Deep Learning
- Wearable Computing
- Ubiquitous Computing
- Ambient Computing
- Brain Computer/Machine Interface
- Data Mining and Statistical Analysis.
- Cognitive Modeling
- Cognitive Science
- Social Information Processing
Prof. Dr. Takashi Yamauchi
Guest Editor
Manuscript Submission Information
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Keywords
- Affective Computing
- Human Behavior Understanding (HBU)
- Artificial Intelligence and Data Mining
- Deep Learning
- Wearable/Ubiquitous/Ambient Computing
- Emotion and Cognition
- Brain Computer/Machine Interface
- Cognitive Science/Cognitive Modeling
- Bayesian Modeling
- Social Information Processing
- Educational Technology
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