Innovations in Game-Based Learning
A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088).
Deadline for manuscript submissions: closed (20 April 2022) | Viewed by 75007
Special Issue Editors
Interests: game-based learning; games research; human–computer interaction; embodied interaction; VR/AR; tangible learning environments
Special Issue Information
Dear Colleagues,
Game-based learning (GBL) has emerged as a promising direction for supplementing and improving the delivery of educational content. In particular, games facilitate a variety of beneficial learning techniques, such as explorative learning, trial and error, inquiry-based learning, learning by doing, and many others. Furthermore, by combining innovative designs and immersive technologies with game-based learning, such approaches can further help to build and understand novel spaces for learning that are realistic and believable yet invite experimentation and exploration without concern for success or failure. Therefore, GBL offers unique potential to address the constantly evolving needs, challenges, and requirements of individuals from a variety of age groups and backgrounds.
For this Special Issue on “Multimodal Technologies and Interaction”, the aim is to collect cutting-edge research that deepens our understanding of how to design, build, deploy, and/or study technologies that enhance learning processes and educational settings.
Topics of interest for submissions include (but are not limited to):
- Game-based learning;
- Emerging technologies in GBL:
- Augmented and virtual reality;
- Novel or customized game interfaces, devices, or toys;
- Tangibles;
- Mobile games;
- Pervasive and location-based games;
- Artificial intelligence;
- Novel techniques or designs for GBL;
- Assessment and evaluation of educational games;
- Educational game design;
- Educational game development;
- Case studies of educational games;
- Social and collaborative play in GBL;
- Analytics and visualization tools/techniques for GBL;
- Serious games;
- Persuasive games;
- Simulations;
- Gamification of learning;
- Embodied interaction for GBL;
- Position papers on GBL, the limitations and strengths of GBL, or the future of GBL;
- Gender, age, and socioeconomic issues in GBL.
Dr. Edward Melcer
Dr. Dominic Kao
Guest Editors
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access monthly journal published by MDPI.
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