Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population
Abstract
:1. Introduction
2. Adolescents’ Motivations for Video Games
3. Type of Players: How to Understand Human Behavior in Video Games?
4. Objective and Hypothesis
5. Method
5.1. Participants
5.2. Measurements
5.3. Procedure
5.4. Data Analysis
6. Results
6.1. Confirmatory Factor Analysis
6.2. Gender Invariance Analysis
6.3. Descriptive and Reliability Statistics
7. Discussion
8. Conclusions
Author Contributions
Funding
Conflicts of Interest
Appendix A
1 | Me hace feliz poder ayudar a los demás It makes me happy if I am able to help others |
2 | Me gusta ayudar a otros a orientarse en nuevas situaciones I like helping other to orient themselves in new situations |
3 | Me gusta compartir mis conocimientos I like sharing my knowledge |
4 | El bienestar de los demás es importante para mí The wellbeing of others is important to me |
5 | Interactuar con otras personas es importante para mí Interacting with others is important to me |
6 | Me gusta ser parte de un equipo I like being part of a team |
7 | Es importante para mí sentir que soy parte de una comunidad It is important to me to feel like I am part of a community |
8 | Me gustan las actividades grupales I enjoy group activities |
9 | Es importante para mí seguir mi propio camino It is important to me to follow my own path |
10 | A menudo dejo que me guíe mi curiosidad I often let my curiosity guide me |
11 | Ser independiente es importante para mí Being independent is important to me |
12 | Me gusta poder expresarme en los juegos I like being able to express myself in games |
13 | Me gusta superar obstáculos I like overcoming obstacles |
14 | Es importante para mí completar siempre todas mis tareas It is important for me to always complete all my tasks |
15 | Es difícil para mí dejar un problema antes de encontrar su solución It is difficult for me to leave a problem before finding its solution |
16 | Me gusta dominar las tareas difíciles I like mastering difficult tasks |
17 | Me gusta provocar I like to provoke |
18 | Me gusta cuestionar el status quo (lo establecido en la sociedad) I like to question the status quo |
19 | Me veo como un rebelled I see myself as a rebel |
20 | No me gusta seguir las reglas I dislike following rules |
21 | Me gustan las competiciones donde se puede ganar un premio I like competitions where a prize can be won |
22 | Las recompensas son una buena manera de motivarme Rewards are a great way to motivate me |
23 | Recuperar lo invertido es importante para mí Return of investment is important to me |
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Models | χ2 | df | χ2/df | ∆χ2 | ∆df | CFI | IFI | SRMR | RMSEA (IC 90%) |
---|---|---|---|---|---|---|---|---|---|
Model 1 | 958.48 | 474 | 2.02 | - | - | 0.95 | 0.95 | 0.041 | 0.055 (0.049–0.060) |
Model 2 | 985.06 | 492 | 2.00 | 26.58 | 18 | 0.95 | 0.95 | 0.042 | 0.054 (0.049–0.060) |
Model 3 | 1031.65 | 513 | 2.01 | 73.46 ** | 39 | 0.95 | 0.95 | 0.042 | 0.054 (0.050–0.060) |
Model 4 | 1095.23 | 537 | 2.04 | 136.74 *** | 63 | 0.94 | 0.94 | 0.042 | 0.055 (0.050–0.060) |
Factors | M | SD | Range | α | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|---|---|---|
1. Philanthropic | 5.99 | 1.04 | 1–7 | 0.82 | - | 0.49 *** | 0.32 *** | 0.33 *** | 0.04 | 0.14 *** |
2. Socializer | 5.49 | 1.08 | 1–7 | 0.81 | 0.17 *** | 0.32 *** | 0.07 | 0.11 *** | ||
3. Free Spirit | 5.70 | 0.82 | 1–7 | 0.85 | 0.44 *** | 0.34 *** | 0.14 *** | |||
4. Winner | 5.53 | 0.95 | 1–7 | 0.83 | 0.21 *** | 0.23 *** | ||||
5. Disruptor | 3.76 | 1.25 | 1–7 | 0.84 | 0.14 *** | |||||
6. Player | 4.45 | 1.21 | 1–7 | 0.77 |
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Manzano-León, A.; Camacho-Lazarraga, P.; Guerrero-Puerta, M.A.; Guerrero-Puerta, L.; Alias, A.; Trigueros, R.; Aguilar-Parra, J.M. Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population. Int. J. Environ. Res. Public Health 2020, 17, 4157. https://doi.org/10.3390/ijerph17114157
Manzano-León A, Camacho-Lazarraga P, Guerrero-Puerta MA, Guerrero-Puerta L, Alias A, Trigueros R, Aguilar-Parra JM. Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population. International Journal of Environmental Research and Public Health. 2020; 17(11):4157. https://doi.org/10.3390/ijerph17114157
Chicago/Turabian StyleManzano-León, Ana, Pablo Camacho-Lazarraga, Miguel A. Guerrero-Puerta, Laura Guerrero-Puerta, Antonio Alias, Rubén Trigueros, and José M. Aguilar-Parra. 2020. "Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population" International Journal of Environmental Research and Public Health 17, no. 11: 4157. https://doi.org/10.3390/ijerph17114157
APA StyleManzano-León, A., Camacho-Lazarraga, P., Guerrero-Puerta, M. A., Guerrero-Puerta, L., Alias, A., Trigueros, R., & Aguilar-Parra, J. M. (2020). Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population. International Journal of Environmental Research and Public Health, 17(11), 4157. https://doi.org/10.3390/ijerph17114157