An Indoor Gardening Planting Table Game Design to Improve the Cognitive Performance of the Elderly with Mild and Moderate Dementia
Abstract
:1. Introduction
2. Method
2.1. Demand Exploration
2.1.1. Semi Structured Interview
2.1.2. Contextual Inquiry
2.2. Demand Definition
2.3. Design Implementation
2.4. Product Verification
2.4.1. Participants
2.4.2. Apparatus, Materials, and Procedure
- Before the experiment, the experimenter first conducted 5 min of instruction on the experiment, and then the participants were examined by the MMSE test to confirm their cognitive performance and attention score before the table game; the test time was about 15 min.
- The experiment using gardening table games was conducted at a daycare center in Douliu City for 5 weeks. There were 9 flower combination tasks. According to the difficulty, these tasks were divided into low, medium, and high-level stages, referred to Supplementary Materials. Each stage involved 3 combinations of tasks and 2 tasks per week, Figure 2.
2.5. Data Analysis
- Demand exploration:
- Persona: In this study, we use the method of persona analysis to select the representative participants [25] based on the data collected from the semi-structured interview and the common behaviors and characteristics of the interviewees. In this study, two participants (1 elderly patient with mild dementia and 1 elderly patient with moderate dementia) were selected; both patients could easily use their upper limbs (i.e., their Barthel Index was mild), which were represented as Case-1 and Case-2, respectively.
- Behavior Modeling analysis: Based on the observation and interview of the above two selected cases, this study collected the interactive behaviors and information of the cases using horticultural therapy activities based on the five dimensions of activities, environment, interactions, objects, and the user (A,E,I,O,U). In constructing the behavioral models [26], four working models were produced: an interactive model, a sequential model, a utensil model, and an entity environment model. (1) Interaction model: The interaction model can simplify the way that users interact with the environment and others into a more easy-to-understand model. In this study, an interaction model of two cases with other people and fields in horticultural treatment activities was produced, and the obstacles to the interaction process are shown. (2) Sequential model: the behavioral tasks in the interactive model are listed in chronological order, and the contact points are clearly presented. In this study, all the steps in the horticultural activities were performed in a chronological order to determine the problems and repetitive behaviors that emerged in the process of the behavior and to elaborate on those obstacles. (3) Object model: Through the object model, we can see how the user employs objects to complete the specific tasks during the horticultural treatment. In this study, the objects used by the elderly in the two periods were photographed for an object model analysis, and the obstacles were listed. (4) Entity model: This is the field where users engaged in the horticultural activities. This model describes the layout and structure of horticultural activities, the purpose, the method being used, and the activity route of users in the environment, as well as various related artifacts.
- Demand definition: In this stage, the affinity graph method was applied to summarize the potential demands of users [24]. In this stage, 3 experts, including nurses, designers, and dementia specialists, were recruited to form a focus group to define the potential needs of horticultural treatment through affinity mapping.
- Product verification: In the product verification stage, a paired-sample T-test and repeated measure design for the dependent samples were used to test whether the overall cognitive function of the elderly with mild to moderate dementia improved before and after the horticultural table game experiment; the effect size was also tested. The overall cognitive function test used the MMSE. In this experiment, the pre-test and post-test scores are tested for normal distribution. This paper hypothesizes that the average score of the participants’ overall cognitive functions after experiencing the horticultural treatment table game experiment will be higher than that of the participants who did not experience the horticultural table games.
3. Results
3.1. Demand Exploration
3.1.1. The Persona for Horticultural Treatment
3.1.2. Contextual Inquiry Observation
3.1.3. Behavioral Modeling
- Interactive Model: The elderly patients with dementia who engaged in the horticultural treatment activities, as well as people, matter, and thing interactions, have been illustrated. Whether the event was held indoors or outdoors, the environment was always a common obstacle in the implementation of the activities. For example, there were many wheelchairs, dinnerware implements, furniture, etc., in the room, which made it difficult to push the wheelchair. Outdoors, there were weather factors and the risk of losing patients. When communicating with the patients, the involvement of the department head and social workers made the elderly patients with dementia more likely to concentrate on flower arranging during the flower arranging activities, as shown in Figure 3.
- Sequence Model: During the processes of flower arrangement and planting sweet potato leaves by the elderly with dementia, we found that if the planting activities were carried out according to the past life experiences of the elderly patient, the participation of the patient improved. For example, when participant 1 learned that the activity of planting potato leaves was to be held outdoors, he walked outside to teach everyone how to grow sweet potato leaves. This study found that each plant had its own planning process, as shown in Figure 4.
- Object Model: This study found that common obstacles indoors and outdoors included the following: (1) Flower arrangement was affected by red triangles and white circular stickers. When there were plastic stickers on the sponges, the elderly patients focused on and inserted the hole first. (2) Plastic chairs and benches were used as simple tables (about 45 cm high) in both horticultural therapy activities, which resulted in difficulties in flower arrangement for the patients participating in the activities. (3) When arranging flowers, some elders would stop without knowing how to arrange the flowers, Figure 5.
- Environment Models: Through this map, we found that the elderly patients with dementia had limited movement lines when they engaged in indoor gardening activities because of too much debris and too many wheelchairs, as seen Figure 6.
3.2. Demand Definition
- The safety of the elderly with dementia can be improved by transferring horticultural treatment activities from outside to inside: Elderly patients with dementia are generally unable to stay outdoors for a long period of time because of the deterioration of their upper and lower limbs and their high risk of accidents. The elderly in the care center were almost all seated in wheelchairs, causing frequent collisions with other patients while moving. Therefore, the study was proposed to move from outdoors to indoors, and the activities were changed to tabletop gardening. Although the elderly patients were not as physically fit as they once were, they still enjoyed the fun of planting in a wheelchair (Table 1).
- The objects and facilities used in horticultural activities can be improved to reduce the attention burden of the elderly with dementia: Based on the suggestions from interviews with functional therapists, horticultural therapy could be added to the Color Trails Test [27,28]. Participants could train their attention according to order, number, and color cues, providing a quick and effective way to test patients with a low educational level, those unfamiliar with English letters, or those with reading or language disorders. In this study, multiple sensory stimuli from color or sound cues were added to the start of the flower arrangement to train concentration and selective attention, in order to achieve a rehabilitation effect, as shown in Table 1.
- Experiences or sounds that are familiar or reminiscent to the elderly can be added: Familiar or reminiscence sounds or experiences can promote awareness of the elderly with dementia. Sounds should be chosen according to the interests of the elderly, such as the sound of a bicycle, the sound of a train whistle related to previous job experience, and other sounds related to their living environment. Moreover, nostalgic experiences related to farming, such as planting flowers, plants, fruits, vegetables, rice, etc., can stimulate the elderly with dementia to improve their cognitive functions. Accordingly, the tabletop horticultural treatment activities were designed with sounds based on the previous experiences of the elderly, in order to promote thinking, participation, and to focus their attention when handling the products (Table 1).
- The processes of gardening and planting can be used by two or four people to improve social and language skills. Two major issues emerged from the five observational perspective of A.E.I.O.U. design thinking. First, most of the elderly dementia patients in the care center generally meet with their families on the weekends. Second, after the intervention of the head of the care center, the elderly showed more facial expressions in their interactions, and even took the initiative to answer questions actively. This study suggests that the concept of long-distance companionship can be added to make the elderly feel the companionship of their family members. For example, planting games can instantly reflect the faces or voices of family members. Families can offer care and encouragement by using the application software of smart phones. Promoting emotional interactions can also enhance attention awareness and make the elderly more enthusiastic about engaging in planting games (Table 2).
3.3. Design Implementation
- Five kinds of flower cards: These cards presented the composition of the flowers, including five kinds of flowers, camellia, cherry blossom, chrysanthemum, kapok, and lotus, referred to in Table 3, to prompt the composition of flowers. By reading aloud, the elderly with dementia were able to extract the relevant information of flower composition from memory.
- Five kinds of flowers were used (camellia, cherry blossom, chrysanthemum, kapok, and lotus), including their petals, bracts, leaves, and stems for all parts of the flowers. Based on the farming experience of people who live in the Yunlin County of Taiwan, the five most common flowers in Taiwan in the four seasons were extracted and bloomed according to different seasons.
- Color and number prompt ring: With the help of numbers and colors, users could be trained to improve their concentration and selective attention, as well as their divided attention. Referring to the Color Trails Test [27,28], the elderly patients were asked to insert the flowers into the base according to their numerical order and color.
- In the future, sensors and light-emitting elements could be installed on the base to record the user’s duration, accuracy, and number of reminders and upload those data to the cloud for family members and caregivers to track their improvement.
Prototyping
3.4. The Results of Product Verification
Results of the Mini-Mental State Examination (MMSE)
4. Discussion
4.1. Potential Demands for Elderly Patients with Mild and Moderate Dementia
4.2. Improvement of Cognitive Performance on MMSE
4.3. Research Limitations
5. Conclusions
6. Patents
Supplementary Materials
Author Contributions
Funding
Conflicts of Interest
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Design Target | Function | Requirements | |
---|---|---|---|
User | Elderly patients Mild/Moderate Dementia | An indoor planting game to improve the cognitive attention of the elderly with mild to moderate dementia | Using contrasting colors to improve attention cognition |
Add nostalgia to the product design | |||
Adding sound and visual aids for cognitive attention | |||
Transmitting usage records and analyzing usage status through an app device | |||
Design object | Indoor dementia attention rehabilitation game equipment | An indoor table game to improve the cognitive attention of the elderly with mild/moderate dementia | Add nostalgic elements: Use Yunlin residents’ farming experience to bring flowers from different seasons/places into the game. |
Add sound, number, or color cues to train users to improve their concentration and selective attention | |||
Add the flower structure to users’ oral repetition to extract relevant information from memory | |||
Use number and color combinations to train user’s choice/shifting attention | |||
Design a sensor device | Transmit game response time through stress sensing | ||
Server | Record, analyze, and transmit events to the cloud | Record, analyze, transmit reaction time, and score | |
Cloud | Send events to smart devices |
Functional Accessory | Prototype Design | ||||
---|---|---|---|---|---|
Flower combination tip card | |||||
Five kinds of flowers: camellia, cherry blossom, chrysanthemum, kapok, and lotus | Camellia | Kapok | Mountain cherry blossom | Chrysanthemum | Lotus |
Color and number plate | |||||
Flower base |
Category | Kolmogorov–Smirnov a | Shapiro–Wilk | ||||
---|---|---|---|---|---|---|
Statistic | df | Sig. | Statistic | df | Sig. | |
Pre-test | 0.129 | 7 | 0.200 * | 0.963 | 7 | 0.843 |
Post-test | 0.169 | 7 | 0.200 * | 0.964 | 7 | 0.851 |
Pre-Test | Post-Test | t | df | Sig. (2-Tailed) | |
---|---|---|---|---|---|
Mean | Mean | ||||
TOTAL | 18.57 | 20.0 | 3.33 | 6 | 0.016 |
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Share and Cite
Tseng, W.S.-W.; Ma, Y.-C.; Wong, W.-K.; Yeh, Y.-T.; Wang, W.-I.; Cheng, S.-H. An Indoor Gardening Planting Table Game Design to Improve the Cognitive Performance of the Elderly with Mild and Moderate Dementia. Int. J. Environ. Res. Public Health 2020, 17, 1483. https://doi.org/10.3390/ijerph17051483
Tseng WS-W, Ma Y-C, Wong W-K, Yeh Y-T, Wang W-I, Cheng S-H. An Indoor Gardening Planting Table Game Design to Improve the Cognitive Performance of the Elderly with Mild and Moderate Dementia. International Journal of Environmental Research and Public Health. 2020; 17(5):1483. https://doi.org/10.3390/ijerph17051483
Chicago/Turabian StyleTseng, Winger Sei-Wo, Yung-Chuan Ma, Wing-Kwong Wong, Yi-Te Yeh, Wei-I Wang, and Shih-Hung Cheng. 2020. "An Indoor Gardening Planting Table Game Design to Improve the Cognitive Performance of the Elderly with Mild and Moderate Dementia" International Journal of Environmental Research and Public Health 17, no. 5: 1483. https://doi.org/10.3390/ijerph17051483
APA StyleTseng, W. S. -W., Ma, Y. -C., Wong, W. -K., Yeh, Y. -T., Wang, W. -I., & Cheng, S. -H. (2020). An Indoor Gardening Planting Table Game Design to Improve the Cognitive Performance of the Elderly with Mild and Moderate Dementia. International Journal of Environmental Research and Public Health, 17(5), 1483. https://doi.org/10.3390/ijerph17051483