Can Earth’s Mightiest Heroes Help Children Be Physically Active? Exploring the Immersive Qualities of Les Mills’ and Marvel’s “Move Like the Avengers” Video
Abstract
:1. Introduction
2. Materials and Method
2.1. Study Design
2.2. Power and Sample Estimate
2.3. Participants
2.4. Recruitment
2.5. Procedure and Measures
2.6. Statistical Analysis
3. Results
3.1. Descriptive Data
3.2. Direct and Indirect Effects on Valence
3.3. Direct and Indirect Effects on Arousal
4. Discussion
Limitations and Future Research
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Characteristics | Sample |
---|---|
Gender | Boys (n = 65) Girls (n = 71) |
Age | 6 or younger (n = 18) Aged 7–11 (n = 116) 12 or older (n = 2) |
Location | UK (n = 108) USA (n = 13) Oceania (n = 3) Europe (not UK) (n = 10) South America (n = 1) Asia (n = 1) |
Location of video | Home (n = 70) School (n = 66) |
Company | Alone (n = 42) With Friends/Family (n = 94) |
Parent/guardian with membership | Yes (n = 30) No (n = 106) |
Watched an Avengers Film | Yes (n = 79) No (n = 57) |
Watched a film or read a comic with an Avengers character | Yes (n = 92) No (n = 44) |
Completed the video previously | Yes (n = 42) No (n = 93) |
Variable | Mean ± SD | Scale Used |
---|---|---|
Valence | 3.6 ± 2.2 | 11-point Likert scale: −5 (very bad) to +5 (very good) |
Arousal | 5.1 ± 1.0 | 6-point Likert scale: 1 (Very sleepy) to 6 (very wake) |
Characters/Narrative | 2.0 ± 0.7 | 3-point Likert scale (1–3) |
Audio/Audio Visual | 2.4 ± 0.6 | 3-point Likert scale (1–3) |
Immersion | 2.0 ± 0.4 | 3-point Likert scale (1–3) |
Valence | Arousal | |||||
---|---|---|---|---|---|---|
βstd | 95% CI | p | βstd | 95% CI | p | |
Characters/Narrative | ||||||
Direct | −0.057 | −0.257 to 0.143 | 0.524 | 0.041 | −0.203 to 0.285 | 0.376 |
Indirect | 0.122 | 0.013 to 0.231 | 0.012 | 0.034 | 0.093 to 0.161 | 0.601 |
Total | 0.066 | −0.109 to 0.241 | 0.401 | 0.075 | 0.133 to 0.283 | 0.807 |
Audio/Audio Visual | ||||||
Direct | 0.449 | 0.264 to 0.634 | <0.001 | 0.244 | 0.006 to 0.482 | 0.021 |
Indirect | 0.122 | 0.014 to 0.229 | 0.011 | 0.034 | 0.092 to 0.160 | 0.548 |
Total | 0.570 | 0.426 to 0.714 | <0.001 | 0.278 | 0.078 to 0.477 | 0.002 |
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Budzynski-Seymour, E.; Jones, M.; Steele, J. Can Earth’s Mightiest Heroes Help Children Be Physically Active? Exploring the Immersive Qualities of Les Mills’ and Marvel’s “Move Like the Avengers” Video. Int. J. Environ. Res. Public Health 2021, 18, 7184. https://doi.org/10.3390/ijerph18137184
Budzynski-Seymour E, Jones M, Steele J. Can Earth’s Mightiest Heroes Help Children Be Physically Active? Exploring the Immersive Qualities of Les Mills’ and Marvel’s “Move Like the Avengers” Video. International Journal of Environmental Research and Public Health. 2021; 18(13):7184. https://doi.org/10.3390/ijerph18137184
Chicago/Turabian StyleBudzynski-Seymour, Emily, Michelle Jones, and James Steele. 2021. "Can Earth’s Mightiest Heroes Help Children Be Physically Active? Exploring the Immersive Qualities of Les Mills’ and Marvel’s “Move Like the Avengers” Video" International Journal of Environmental Research and Public Health 18, no. 13: 7184. https://doi.org/10.3390/ijerph18137184
APA StyleBudzynski-Seymour, E., Jones, M., & Steele, J. (2021). Can Earth’s Mightiest Heroes Help Children Be Physically Active? Exploring the Immersive Qualities of Les Mills’ and Marvel’s “Move Like the Avengers” Video. International Journal of Environmental Research and Public Health, 18(13), 7184. https://doi.org/10.3390/ijerph18137184