Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos
Abstract
:1. Introduction
1.1. State of the Art
1.2. Application of the Gamification Technique to Improve Learning
- Studying the impact of gamification together with other active methodologies such as OPBL;
- Describing the design of serious games;
- Studying the users’ perception of the functionality of serious games in their learning;
- Theoretical basis for the design of the gamification process; and
- Analyzing the cognitive and metacognitive consequences of the use of gamification in students. Similarly, in another systematic review study by Malicki et al. (2020) [41], it is evident that there are not enough studies addressing the relationship between the use of gamification and its impact on students learning outcomes.
1.2.1. Quantitative Study
1.2.2. Qualitative Study
2. Materials and Methods
2.1. Participants
2.2. Instruments
2.2.1. Learning Management Systems Based on Moodle v.3.9: Virtual Learning Platform of the University of Burgos, UBUVirtual
2.2.2. ACRA Metacognitive Strategies Scale by Román-Sánchez and Gallego-Rico
2.2.3. Gamification Activities
2.2.4. eOrientation Moodle Plugin
2.2.5. UBUMonitor Application
2.2.6. Online Project-Based Learning (OPBL)
2.2.7. Questionnaire of General Satisfaction with the Training Activity
2.2.8. Questionnaire of Satisfaction with the Gamification Activities
2.3. Procedure
2.4. Research Designs
2.5. Data Analysis
3. Results
3.1. Previous Analysis Quantitative Study
3.2. Contrasting RQ1 in the Quantitative Study
3.2.1. Results in the Degree in Occupational Therapy
3.2.2. Results for the Bachelor’s Degree in Nursing
3.3. Contrasting the RQ2 in the Quantitative Study
3.4. Contrasting RQ3 in the Qualitative Study
- Occupational therapy degree. Examples of negative thoughts:
- 2.
- Nursing degree. Examples of negative thoughts:
4. Discussion
5. Conclusions
6. Patents
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Resource H5P | Functionality | Type of Serious Games |
---|---|---|
Accordion | It allows the teacher to create glossaries of key concepts. | conceptual fixation set |
Agamotto | Allows the teacher to compare and explore a sequence of images interactively. A short explanatory text can be added for each image. | conceptual fixing and testing set |
Branching Scenario | It allows the teacher to create dilemmas, personalized learning scenarios for different learning paces and other types of adaptive learning. | hypothetical-deductive games |
Course Presentation | It allows the teacher in their presentations to add multiple choice questions, fill in the blanks, text and other types of interactions using only a web browser. | test sets |
Crossword | It allows the teacher to create crossword puzzles | conceptual fixing and testing set |
Dialog Cards | It allows the teacher to create learning resources made with images and concept matching in voice. | conceptual fixation set |
Drag & Drop | It allows the teacher to create questions and enable answers that are checked by dragging the chosen adoption. | test sets |
Drag the Words | It allows the teacher to create a text with blanks so that the user can drag the chosen answer. | test sets |
Find images | It allows the teacher to create a set of images with common characteristics. | test sets |
Find the words | It allows the teacher to create a grid with different keywords. | conceptual fixing set and testing sets |
Interactive video | It allows the teacher to build interactive HTML5-based videos which makes it easy for the user to add multiple choice questions and fill in the blanks, pop-up text and other types of interactions in the videos using just a web browser. | simulation games |
Questionnaire | It allows the teacher to create quizzes. | test sets |
Memory Game | It allows the teacher to add their own images (and optional text) to a memory game. | |
Multiple Choice | It allows the teacher to create multiple choice questions. | test sets |
Speak the Words Set | It allows the teacher to create questions that students can answer by voice. | test sets |
Timeline | It allows the creative teacher to create interactive timelines. | test sets |
True/false questions | It allows the teacher to create true/false questions. | test sets |
Virtual tours | It allows the teacher to create a virtual tour that can include questions, texts, interactions in 360 environments from a web browser. | simulation games |
Items | Rating Scale | ||||
---|---|---|---|---|---|
(1) At the beginning of the course, your previous knowledge was at a level of | 1 | 2 | 3 | 4 | 5 |
(2) At the end of the course, your knowledge is at a level of | 1 | 2 | 3 | 4 | 5 |
(3) In your opinion, the objectives of the course have been clear. | 1 | 2 | 3 | 4 | 5 |
(4) In your opinion, the concepts worked on in the course have been clear. | 1 | 2 | 3 | 4 | 5 |
(5) In your opinion, the practices have helped in the understanding of the theoretical concepts. | 1 | 2 | 3 | 4 | 5 |
(6) The feedback given by the teacher was quick and accurate. | 1 | 2 | 3 | 4 | 5 |
(7) In your opinion, group work has been facilitated. | 1 | 2 | 3 | 4 | 5 |
(8) In your opinion, all the contents specified in the teaching guide have been covered. | 1 | 2 | 3 | 4 | 5 |
(9) In your opinion, the skills you have developed in this subject can increase your chances of finding a job. | 1 | 2 | 3 | 4 | 5 |
(10) The expectations you had when you enrolled in this course have been fulfilled. | 1 | 2 | 3 | 4 | 5 |
(11) In your opinion the procedure and evaluation criteria were clearly explained. | 1 | 2 | 3 | 4 | 5 |
(12) In your opinion the different assessment tests (internships, project-based learning) facilitated learning | 1 | 2 | 3 | 4 | 5 |
(13) In your opinion, the use of UBUVirtual as an online teaching platform has been | 1 | 2 | 3 | 4 | 5 |
(14) In your opinion, the use of questionnaires to evaluate the development of each unit has facilitated the understanding of the unit. | 1 | 2 | 3 | 4 | 5 |
(15) In your opinion, the difficulty of the subject is at a level of | 1 | 2 | 3 | 4 | 5 |
(16) Your degree of satisfaction with the development of the practical activities was | 1 | 2 | 3 | 4 | 5 |
(17) Your degree of satisfaction with the development of the course has been | 1 | 2 | 3 | 4 | 5 |
(18) In your opinion, with respect to the rest of the subjects taken in the degree, you value this subject. | 1 | 2 | 3 | 4 | 5 |
(19) Would you recommend this subject to your classmates from other courses? | 1 | 2 | 3 | 4 | 5 |
Open answers | |||||
(20) Do you think it is convenient to change anything about the subject? Why? | |||||
(21) In your opinion, which units of the current syllabus should be expanded? In theoretical or practical content? Why? | |||||
(22) In your opinion, which units of the current syllabus should be reduced? In theoretical or practical content? Why? |
Items | Rating Scale | ||||
---|---|---|---|---|---|
(1) The gamification activities have made it easier for me to understand the concepts. | 1 | 2 | 3 | 4 | 5 |
Open answers | |||||
(2) Which of the gamification materials have you found most useful for understanding the concepts? | |||||
(3) What elements would you introduce or increase in the gamification materials? | |||||
(4) Which of the gamification elements you would eliminate? Why? |
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Teaching Performance | N | Occupational Therapy Degree (n = 98) | Nursing Degree (n = 127) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
n | Men | n | Women | n | Men | n | Women | ||||||
Mage | SDage | Mage | SDage | Mage | SDage | Mage | SDage | ||||||
Course 2019–2020. Non-application of DGBL techniques | 107 | 8 | 21.63 | 1.77 | 38 | 22.42 | 2.25 | 5 | 21.40 | 0.89 | 56 | 23.54 | 6.30 |
Course 2020–2021. Applied DGBL techniques | 118 | 7 | 21.57 | 0.79 | 45 | 22.64 | 4.72 | 7 | 25.71 | 7.39 | 59 | 23.44 | 5.51 |
Metacognitive Strategies Scale [42] | M | SD | A | SEA | K | SEK | Score Maximum |
---|---|---|---|---|---|---|---|
Self-knowledge | 20.04 | 2.36 | −1.22 | 0.16 | 4.01 | 0.32 | 28 |
Self-planning | 12.53 | 1.97 | −0.98 | 0.16 | 2.84 | 0.32 | 16 |
Self-evaluation | 19.28 | 2.31 | −1.01 | 0.16 | 4.18 | 0.32 | 24 |
Metacognitive Strategies Scale [42] | Occupational Therapy Degree n = 98 | Nursing Degree n = 127 | df | F | p | η2 | ||
---|---|---|---|---|---|---|---|---|
Non-Use of DGBL M (SD) n = 46 | Using DGBL M (SD) n = 52 | Non-Use of DGBL M (SD) n = 61 | Using DGBL M (SD) n = 66 | |||||
Degree | ||||||||
Self-knowledge | 19.58 (3.21) | 19.71 (2.33) | 20.25 (0.72) | 20.42 (2.62) | (1,221) | 4.71 | 0.03 * | 0.02 |
Self-planning | 12.50 (2.35) | 12.53 (2.26) | 12.50 (0.73) | 12.57 (2.26) | (1,221) | 0.04 | 0.95 | 0.00 |
Self-assessment | 19.36 (3.29) | 19.28 (2.10) | 19.31 (0.52) | 19.19 (2.68) | (1,221) | 0.05 | 0.83 | 0.00 |
Academic year | ||||||||
Self-knowledge | (1,221) | 0.22 | 0.64 | 0.001 | ||||
Self-planning | (1,221) | 0.32 | 0.86 | 0.000 | ||||
Self-assessment | (1,221) | 0.10 | 0.75 | 0.000 |
Metacognitive Strategies Scale [42] | Occupational Therapy Degree N = 98 | df | F | p | η2 | |
---|---|---|---|---|---|---|
Non-Use of DGBL M (SD) n = 46 | Using DGBL M (SD) n = 52 | |||||
Access in the LMS | 524.28 (231.66) | 929.12 (409.57) | (1,96) | 35.01 | 0.00 * | 0.27 |
Average number of visits per day in the LMS | 8.32 (3.68) | 14.75 (6.50) | (1,96) | 35.01 | 0.00 * | 0.27 |
Learning Outcomes | 8.90 (0.48) | 8.548 (1.42) | (1,96) | 2.60 | 0.11 | 0.03 |
Satisfaction with teaching | 4.29 (0.28) | 4.24 (0.34) | (1,96) | 2.32 | 0.13 | 0.02 |
Metacognitive Strategies Scale [42] | Nursing Degree N = 127 | df | F | p | η2 | |
---|---|---|---|---|---|---|
Non-Use of DGBL M (SD) n = 61 | Using DGBL M (SD) n = 66 | |||||
Access in the LMS | 700.49 (237.53) | 877.70 (241.83) | (1,125) | 17.32 | 0.00 * | 0.12 |
Average number of visits per day in the LMS | 11.12 (3.78) | 13.93 (3.84) | (1,125) | 17.32 | 0.00 * | 0.12 |
Learning Outcomes | 9.94 (0.30) | 9.56 (0.72) | (1,125) | 15.19 | 0.00 * | 0.10 |
Satisfaction with teaching | 4.14 (0.33) | 4.06 (0.40) | (1,96) | 1.28 | 0.26 | 0.01 |
Questions | Categorization Code | Occupational Therapy Degree Answers N = 124 | Nursing Degree Answers N = 125 | ||||
---|---|---|---|---|---|---|---|
n | Frequency | Percentage | n | Frequency | Percentage | ||
All | 82 | 6 | 0.07 | 113 | 6 | 0.05% | |
Crossword | 18 | 21.95% | 53 | 46.90% | |||
True/false test | 58 | 70.73% | 54 | 47.78% | |||
Question 3 | Multiple Choice | 21 | 0 | 0.00% | 8 | 2 | 25.00% |
Relationship questions | 0 | 0.00% | 3 | 37.5% | |||
Speak the Words Set | 15 | 71.42% | 1 | 12.5% | |||
I would introduce more image play | 3 | 14.29% | 2 | 25.00% | |||
More activities to work on concepts | 3 | 14.29% | 0 | 0.00% | |||
Question 4 | Find the Words | 21 | 21 | 100% | 4 | 4 | 100% |
Feeling Type | Occupational Therapy Degree Answers n = 299 | Nursing Degree Answers n = 299 | ||
---|---|---|---|---|
Frequency | Percentage | Frequency | Percentage | |
Negative | 206 | 68.90% | 177 | 59.20% |
Neutral | 12 | 4.01% | 31 | 10.37% |
Positive | 81 | 27.09% | 91 | 30.43% |
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Sáiz-Manzanares, M.C.; Martin, C.F.; Alonso-Martínez, L.; Almeida, L.S. Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. Int. J. Environ. Res. Public Health 2021, 18, 11757. https://doi.org/10.3390/ijerph182211757
Sáiz-Manzanares MC, Martin CF, Alonso-Martínez L, Almeida LS. Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. International Journal of Environmental Research and Public Health. 2021; 18(22):11757. https://doi.org/10.3390/ijerph182211757
Chicago/Turabian StyleSáiz-Manzanares, María Consuelo, Caroline Françoise Martin, Laura Alonso-Martínez, and Leandro S. Almeida. 2021. "Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos" International Journal of Environmental Research and Public Health 18, no. 22: 11757. https://doi.org/10.3390/ijerph182211757
APA StyleSáiz-Manzanares, M. C., Martin, C. F., Alonso-Martínez, L., & Almeida, L. S. (2021). Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. International Journal of Environmental Research and Public Health, 18(22), 11757. https://doi.org/10.3390/ijerph182211757