Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education
Abstract
:1. Introduction
2. Materials and Methods
2.1. Sample Selection
- (1)
- The experimental teaching was regular; the entire evaluation process should be uninterrupted; the overall course hours finished should exceed 80%. Those who did not finish the required class hours were excluded (18 in EG and 16 in CG).
- (2)
- Those who did not finish the questionnaire were excluded (8 in EG and 5 in CG).
- (3)
- Those who were injured physically were excluded (1 in EG and 2 in CG). All the participants were clearly aware of the overall process of the experimental teaching, and all the research results were announced anonymously after the participant had signed a confidentiality agreement.
2.2. Instruments
2.2.1. Determination of Tennis Learning Motivation
2.2.2. Evaluation Tests
2.3. Implementation Process
2.4. Sports Games
2.5. Data Analysis
3. Results
3.1. Motivation
3.2. Learning Performance
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Groups | Gender | Number of Participants |
---|---|---|
CG | Male | 60 |
Female | 50 | |
Total | 110 | |
EG | Male | 50 |
Female | 40 | |
Total | 90 |
Teaching Weeks | Teaching Contents |
---|---|
1st Week | <1> Basic theories; <2> Skills and tactics; <3> Rules of the game |
2nd–5th Week | <1> Tennis grips; <2> Key point of movements for in-situ and moving forehand drive; <3> Footwork and forehand training |
6–9th Week | <1> Key point of movements for the in-situ and moving backhand drive; <2> Footwork and backhand training; <3> Review of the forehand drive |
10–12th Week | <1> Key point of movements for serving; <2> Serving training; <3> Review of forehand and backhand drives |
13th Week | <1>; Consolidating the tennis skills; <2> Evaluation and tests |
Teaching Weeks | Teaching Methods | Teaching Goals | ||
---|---|---|---|---|
EG | CG | EG | CG | |
1st Week | The teachers explained the knowledge and asked questions. Students listened and answered. | Students had a general understanding of the basic situation of tennis, including theories, methods, and development status. | ||
2nd–5th Week | <1> Warm-up games; <2> Drive games;<3> Relaxing games | <1> The teacher explained and demonstrated; <2> Students copied and practiced; <3> The teacher corrected wrong movements | <1> Students mastered the essentials of griping and swinging a racket in forehand and backhand; <2> Students mastered the moving footwork and forehand and backhand drives; <3> Students actively participated in the games. | <1> Students mastered the essentials of griping and swinging a racket in forehand and backhand; <2> Students mastered the moving footwork and forehand and backhand drives; <3> Students mastered the key movements through group training. |
6–9th Week | ||||
10–12th Week | <1> Warm-up games; <2> Games of forehand and backhand drives; <3> Games to practice serving skills; <4> Relaxing games | <1> The teacher explained and demonstrated; <2> Students copied and practiced; <3> The teacher corrected the wrong movements | <1> Students mastered the serving skills; <2> Students actively participated in the games. | <1> Students mastered the serving skills; <2> Students mastered the key movements through group training. |
13th Week | <1> Students addressed the gaps; <2> The teacher taught; <3> Students participated in the tests; <4> The teacher scored each student. | <1> Students strengthened the learned tennis skills; <2> Students learned the knowledge of competition skills and tactics, as well as basic knowledge of refereeing; <3> Students actively participated in the games; <4> Students took the tests according to the standard. | <1> Students consolidated and strengthened their basic skills; <2> Students learned the knowledge of competition skills and tactics, as well as basic knowledge of refereeing; <3> Students took the tests according to the standard. |
Types of Sports Games | Names | Steps | Goals |
---|---|---|---|
Warm-up Games | Bouncing ball lightning round | Students were divided into several groups. The teacher shall ask questions, and students vied to answer the questions while bouncing the tennis ball with a racket. If every member of a group answered the question, the group won. | Reviewing the basic theories of tennis Improving the feeling Strengthening the ball-controlling technique |
Bouncing ball rally | Students were divided into several groups. Each member consecutively bounced the tennis ball, and the fastest group won. | Getting familiar with the racket and grips Enhancing team cooperation consciousness | |
Tennis transportation | Students were divided into several groups. The teacher gave the order; four members of each group put the tennis ball in four places of the court consecutively. The fastest group won. | Getting familiar with the footwork Improving the moving skills Enhancing team cooperation and competition | |
Bouncing ball front and back | The teacher gave the order. Students bounced the ball using the front and back of the racket. The winner bounced the ball more times within a particular period. | Improving the feeling Strengthening the ball-controlling technique | |
Games for Practicing a Skill | Barehand drive | Students were divided into two groups for competition. One of the groups threw the ball, mimicking forehand and backhand drive. The other group caught the ball and threw it back. Group members participated in the competition consecutively. The group with the least eliminated members won. | Improving the consistency of forehand and backhand drives Strengthening the essentials of drives |
Obstacle drive | Students were divided into several groups. Obstacles were set in the front of the player in a triangular shape so that the player must pass through the obstacles using correct footwork. | Enhancing the drive footwork Improving forehand and backhand skills | |
Play catch | Students were divided into several groups. Within the groups, students were trained pairwise; one tossed the ball, and one caught the ball. Within a particular period, the pair with the most effective serve won. The final group winner depended on the points won by its pairs. | Improving the consistency of serve Strengthening the ball-controlling technique | |
Big wheel | Five students were in a group. According to the circle behind the court baseline, four students stood on the north, south, east, and west sides, and the remaining student served the tennis ball before the baseline. Alternately, each group member served the ball ten times. | Strengthening footwork and mobility Promoting coordination of footwork movement and racket swing | |
Relaxing game | Rabbit dance | The group members stood in line, jumped, and raised their legs; the one who made a mistake was out. The group with the least eliminated members won. | Improving responsiveness Promoting coordination of limbs |
Numbered ball catching | Students stood in a circle and were assigned a number. One student stood in the center of the circle and threw the tennis ball while randomly calling out a number. The student with the corresponding number caught the ball. Those who made a mistake shall perform a show or be punished. | Strengthening the level of response and mobility |
Motivation Evaluation | EG (n = 75) | CG (n = 75) | t | p |
---|---|---|---|---|
Active Input | 6.67 ± 2.75 | 6.72 ± 2.33 | −0.05 | 0.966 |
Vitality Interest | 5.86 ± 2.77 | 6.24 ± 2.72 | −0.61 | 0.544 |
Skill Mastery | 6.14 ± 3.34 | 6.51 ± 2.78 | −0.05 | 0.586 |
External Encouragement | 6.09 ± 2.99 | 6.01 ± 2.67 | −0.12 | 0.907 |
Motivation Evaluation | Before Experimental Teaching (n = 75) | After Experimental Teaching (n = 75) | t | p |
---|---|---|---|---|
Active Input | 6.72 ± 2.33 | 7.52 ± 3.24 | −2.31 | 0.028 |
Vitality Interest | 6.24 ± 2.72 | 7.84 ± 3.76 | −2.38 | 0.023 |
Skill Mastery | 6.51 ± 2.78 | 7.02 ± 2.52 | −0.42 | 0.683 |
External Encouragement | 6.01 ± 2.67 | 7.51 ± 3.26 | −0.58 | 0.567 |
Motivation Evaluation | Before Experimental Teaching (n = 75) | After Experimental Teaching (n = 75) | t | p |
---|---|---|---|---|
Active Input | 6.67 ± 2.75 | 10.21 ± 3.33 | −5.28 | 0.005 |
Vitality Interest | 5.86 ± 2.77 | 9.44 ± 3.16 | −4.52 | 0.004 |
Skill Mastery | 6.14 ± 3.34 | 7.71 ± 3.39 | −2.17 | 0.037 |
External Encouragement | 6.09 ± 2.99 | 7.66 ± 2.43 | 2.07 | 0.046 |
Motivation Evaluation | EG (n = 75) | CG (n = 75) | t | p |
---|---|---|---|---|
Active Input | 10.21 ± 3.33 | 7.52 ± 3.24 | −3.68 | 0.005 |
Vitality Interest | 9.44 ± 3.16 | 7.84 ± 3.76 | −2.07 | 0.041 |
Skill Mastery | 7.71 ± 3.39 | 7.02 ± 2.52 | −2.09 | 0.041 |
External Encouragement | 7.66 ± 2.43 | 7.51 ± 3.26 | 2.46 | 0.017 |
Test items | EG (n = 75) | CG (n = 75) | t | p |
---|---|---|---|---|
Serve | 25.16 ± 1.72 | 25.43 ± 2.18 | 0.618 | 0.538 |
Forehand Drive | 5.82 ± 1.10 | 5.82 ± 0.63 | −0.055 | 0.956 |
Backhand Drive | 13.12 ± 3.18 | 12.92 ± 2.16 | 0.332 | 0.743 |
Footwork | 15.38 ± 2.83 | 15.36 ± 2.84 | 0.074 | 0.944 |
Test Items | Before Experimental Teaching (n = 75) | After Experimental Teaching (n = 75) | t | p |
---|---|---|---|---|
Serve | 25.43 ± 2.18 | 25.12 ± 1.68 | 0.74 | 0.466 |
Forehand Drive | 5.82 ± 0.63 | 5.94 ± 0.76 | −6.00 | 0.005 |
Backhand Drive | 12.92 ± 2.16 | 18.96 ± 6.08 | −7.07 | 0.004 |
Footwork | 15.36 ± 2.84 | 18.62 ± 3.68 | −0.06 | 0.957 |
Test Items | Before Experimental Teaching (n = 75) | After Experimental Teaching (n = 75) | t | p |
---|---|---|---|---|
Serve | 25.16 ± 1.72 | 24.16 ± 2.47 | 2.38 | 0.023 |
Forehand Drive | 5.82 ± 1.10 | 5.99 ± 0.89 | −1.84 | 0.007 |
Backhand Drive | 13.12 ± 3.18 | 21.64 ± 4.39 | −4.28 | 0.005 |
Footwork | 15.38 ± 2.83 | 20.99 ± 3.86 | −7.74 | 0.028 |
Test Items | EG (n = 75) | CG (n = 75) | t | p |
---|---|---|---|---|
Serve | 24.16 ± 2.47 | 25.12 ± 1.68 | 2.38 | 0.023 |
Forehand Drive | 5.99 ± 0.89 | 5.94 ± 0.76 | −1.84 | 0.007 |
Backhand Drive | 21.64 ± 4.39 | 18.96 ± 6.08 | −4.28 | 0.005 |
Footwork | 20.99 ± 3.86 | 18.62 ± 3.68 | −7.74 | 0.028 |
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Liu, T.; Lipowski, M. Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education. Int. J. Environ. Res. Public Health 2021, 18, 1267. https://doi.org/10.3390/ijerph18031267
Liu T, Lipowski M. Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education. International Journal of Environmental Research and Public Health. 2021; 18(3):1267. https://doi.org/10.3390/ijerph18031267
Chicago/Turabian StyleLiu, Taofeng, and Mariusz Lipowski. 2021. "Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education" International Journal of Environmental Research and Public Health 18, no. 3: 1267. https://doi.org/10.3390/ijerph18031267
APA StyleLiu, T., & Lipowski, M. (2021). Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education. International Journal of Environmental Research and Public Health, 18(3), 1267. https://doi.org/10.3390/ijerph18031267