Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan
Abstract
:1. Introduction
1.1. Coping by Gaming and Coping Strategy of IGD
1.2. Resilience and Perceived Stress of IGD
1.3. The Role of Resilience and Coping Strategy in Stress or Depression of IGD
1.4. The Hypothesis
2. Methods
2.1. Participants
2.2. Measures
2.3. Statistical Analysis
3. Results
3.1. Coping Strategies of the IGD Group
3.2. Coping by Gaming in the IGD Group
3.3. Resilience in the IGD Group
3.4. Association among Coping by Gaming, Coping Style, Perceived Stress, and Depression in the IGD Group
4. Discussion
4.1. Coping Strategy of Individuals with IGD
4.2. Coping with Stress by Gaming
4.3. Resilience of IGD
4.4. Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Coping by Gaming Questionnaire
- I’ve been playing games to make myself feel better.
- I’ve been playing gaming to help me get through the difficult times.
- I’ve been playing gaming to think about the problems less.
References
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Variables | IGD Diagnosis | χ2 Test | |
---|---|---|---|
Yes (n = 69) n (%) | No (n = 138) n (%) | ||
Gender | |||
Female (n = 45) | 15 (33.3) | 30 (66.7) | 0.000 |
Male (n = 162) | 54 (33.3) | 108 (78.3) | |
Low Resilience a | |||
Yes (n = 61) | 33 (54.1) | 28 (45.9) | 16.78 *** |
No (n = 146) | 36 (24.7) | 110 (75.3) |
Variables | IGD Group (n = 69) | Controls (n = 138) | t Test |
---|---|---|---|
Mean ± SD | Mean ± SD | t Value | |
Age | 25.73 ± 3.78 | 25.32 ± 4.20 | 0.24 |
Self-distraction a | 6.26 ± 1.00 | 6.22 ± 1.01 | 0.24 |
Active coping a | 5.64 ± 1.04 | 6.35 ± 0.93 | −4.96 ***† |
Denial a | 3.94 ± 1.50 | 3.34 ± 1.21 | 3.11 **† |
Substance use a | 3.41 ± 1.81 | 2.67 ± 1.15 | 3.06 **† |
Emotional support a | 5.83 ± 1.41 | 5.82 ± 1.35 | 0.03 |
Instrument support a | 5.94 ± 1.33 | 6.18 ± 1.26 | −1.26 |
Behavior disengagement a | 4.86 ± 1.41 | 3.84 ± 1.10 | 5.70 ***† |
Venting a | 6.19 ± 1.20 | 4.87 ± 1.29 | 7.07 ***† |
Positive reframing a | 4.65 ± 1.17 | 4.36 ± 0.79 | 1.85 |
Planning a | 5.99 ± 1.28 | 6.70 ± 0.95 | −4.51 ***† |
Humor a | 5.58 ± 1.51 | 6.02 ± 1.30 | −2.19 * |
Acceptance a | 6.00 ± 1.10 | 6.58 ± 0.93 | −3.98 ***† |
Self-blame a | 5.83 ± 1.47 | 5.01 ± 1.20 | 4.25 ***† |
Religion a | 3.09 ± 1.38 | 3.47 ± 1.63 | −1.68 |
Coping by Gaming b | 10.17 ± 1.61 | 5.46 ± 2.65 | 15.83 ***† |
Problem focus c | 17.57 ± 2.61 | 19.22 ± 2.34 | −4.63 ***† |
Emotion focus c | 25.14 ± 4.28 | 26.25 ± 3.73 | −1.92 |
Dysfunctional coping c | 30.48 ± 4.45 | 25.96 ± 3.74 | 7.67 ***† |
Perceived stress d | 22.46 ± 6.14 | 16.10 ± 5.55 | 7.50 ***† |
Depression e | 23.91 ± 8.62 | 12.58 ± 7.98 | 9.38 ***† |
Variables | Wald | Exp (β) | 95% CI |
---|---|---|---|
Model 1: resilience | |||
Age | 0.20 | 0.98 | 0.91–1.06 |
Gender | 0.06 | 1.10 | 0.52–2.30 |
Low Resilience | 15.67 *** | 3.58 | 1.90–6.72 |
Model 2: subscale of COPE | |||
Age | 0.33 | 1.03 | 0.94–1.13 |
Gender | 0.76 | 1.53 | 0.59–3.99 |
Venting a | 28.95 *** | 2.48 | 1.78–3.45 |
Active coping a | 18.84 *** | 0.36 | 0.22–0.57 |
Self-blame a | 6.78 ** | 1.51 | 1.11–2.06 |
Behavior disengagement a | 6.51 * | 1.52 | 1.10–2.09 |
Model 3: dimensions of COPE | |||
Age | 0.30 | 0.98 | 0.89–1.07 |
Gender | 0.47 | 1.35 | 0.57–3.16 |
Dysfunctional coping a | 35.62 *** | 1.34 | 1.22–1.48 |
Problem focus a | 17.70 *** | 0.70 | 0.59–0.82 |
Variables | Standardized Beta | t | p |
---|---|---|---|
IGD group | |||
Age | 0.12 | 1.07 | 0.28 |
Gender | −0.06 | −0.51 | 0.62 |
Dysfunctional coping a | 0.40 | 3.49 | 0.001 |
IGD group | |||
Age | 0.11 | 1.12 | 0.27 |
Gender | −0.05 | −0.47 | 0.64 |
Venting b | 0.45 | 4.32 | <0.001 |
Self-distraction b | 0.28 | 2.67 | 0.01 |
Control group | |||
Age | −0.20 | −3.06 | 0.003 |
Gender | 0.07 | 0.80 | 0.42 |
Dysfunctional coping b | 0.50 | 6.95 | <0.001 |
Variables | Low Resilience n = 33 Mean ± SD | Adequate Resilience n = 36 Mean ± SD | t Value |
---|---|---|---|
Self-distraction a | 6.12 ± 0.96 | 6.39 ± 1.05 | −1.10 |
Active coping a | 5.12 ± 0.99 | 6.11 ± 0.85 | −4.45 ***† |
Denial a | 4.09 ± 1.51 | 3.80 ± 1.51 | 0.79 |
Substance use a | 3.15 ± 1.58 | 3.64 ± 1.99 | −1.12 |
Emotional support a | 5.67 ± 1.34 | 5.97 ± 1.48 | −0.90 |
Instrument support a | 5.76 ± 1.09 | 6.11 ± 1.51 | −1.11 |
Behavior disengagement a | 5.00 ± 1.32 | 4.72 ± 1.49 | 0.82 |
Venting item a | 5.97 ± 1.05 | 6.39 ± 1.32 | −1.47 |
Positive reframing a | 4.36 ± 1.08 | 4.92 ± 1.20 | −2.00 |
Planning a | 5.55 ± 1.20 | 6.39 ± 1.23 | −2.88 ** |
Humor a | 4.97 ± 1.49 | 6.14 ± 1.31 | −3.47 **† |
Acceptance a | 5.45 ± 1.00 | 6.50 ± 0.94 | −4.47 ***† |
Self-blame a | 6.27 ± 1.33 | 5.42 ± 1.50 | 2.50 * |
Religion a | 2.88 ± 1.19 | 3.28 ± 1.52 | −1.20 |
Coping by Gaming b | 8.39 ± 2.93 | 6.47 ± 3.20 | 4.05 ***† |
Problem focus c | 16.42 ± 2.03 | 18.61 ± 2.66 | −3.81 ***† |
Emotion focus c | 23.33 ± 3.80 | 26.81 ± 4.06 | −3.66 ***† |
Dysfunctional coping c | 30.61 ± 4.22 | 30.36 ± 4.71 | 0.23 |
Perceived stress d | 25.36 ± 5.03 | 19.81 ± 5.91 | 4.19 ***† |
Depression e | 27.61 ± 8.12 | 20.53 ± 7.70 | 3.72 ***† |
Variables | Perceived Stress a | Depression b |
---|---|---|
Among IGD group | ||
Problem focus c | −0.24 * | −0.13 |
Emotion focus c | −0.18 | −0.03 |
Dysfunctional coping c | 0.31 ** | 0.46 ** |
Coping by gaming | 0.26 * | 0.28 * |
Among control group | ||
Problem focus c | −0.28 ** | −0.32 ** |
Emotion focus c | −0.14 | −0.15 |
Dysfunctional coping c | 0.42 ** | 0.36 ** |
Coping by gaming | 0.25 ** | 0.30 ** |
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Lin, P.-C.; Yen, J.-Y.; Lin, H.-C.; Chou, W.-P.; Liu, T.-L.; Ko, C.-H. Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan. Int. J. Environ. Res. Public Health 2021, 18, 1771. https://doi.org/10.3390/ijerph18041771
Lin P-C, Yen J-Y, Lin H-C, Chou W-P, Liu T-L, Ko C-H. Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan. International Journal of Environmental Research and Public Health. 2021; 18(4):1771. https://doi.org/10.3390/ijerph18041771
Chicago/Turabian StyleLin, Pai-Cheng, Ju-Yu Yen, Huang-Chi Lin, Wei-Po Chou, Tai-Ling Liu, and Chih-Hung Ko. 2021. "Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan" International Journal of Environmental Research and Public Health 18, no. 4: 1771. https://doi.org/10.3390/ijerph18041771
APA StyleLin, P. -C., Yen, J. -Y., Lin, H. -C., Chou, W. -P., Liu, T. -L., & Ko, C. -H. (2021). Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan. International Journal of Environmental Research and Public Health, 18(4), 1771. https://doi.org/10.3390/ijerph18041771