Mobile Application Use and Loneliness among Older Adults in the Digital Age: Insights from a Survey in Hong Kong during the COVID-19 Pandemic
Abstract
:1. Introduction
2. Theoretical Perspectives and Research Hypothesis
2.1. Selective Optimization with Compensation (SOC) Relationships between Use of Different Apps and Loneliness of OAs
2.2. Different Association with Emotional and Social Loneliness
2.3. Integrated Effects of Age- and Education Level-Related Factors on the Relationship between Mobile App Use and Loneliness
3. Research Design and Methods
3.1. Variables and Measurements
3.1.1. Loneliness
3.1.2. Mobile Application Use
3.1.3. Demographic Variables
3.2. Methods of Data Analysis
4. Results
4.1. Descriptive Statistics on Mobile App Use, Determinants of Use, and Loneliness of Hong Kong’s OAs
4.2. Relationship between Mobile App Use and loneliness among Hong Kong’s OAs
4.3. Integrated Effects of Age- and Education Level-Related Factors on the Relationship between Mobile App Use and Loneliness: Moderation Analysis
5. Discussion
5.1. Mobile App Use Patterns of Hong Kong’s OAs during the COVID-19 Pandemic
5.2. Relationship between Mobile App Use and Loneliness of Hong Kong’s OAs
5.3. Integrated Effects of Age- and Education Level-Related Factors on the Relationship between Mobile App Use and Loneliness among Hong Kong’s OAs
6. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Frequency | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1. Basic functions | - | |||||||||||||||||
2. Instant communication | 0.32 ** | - | ||||||||||||||||
3. Online shopping | 0.16 ** | 0.18 ** | - | |||||||||||||||
4. Online medical support | 0.15 ** | 0.17 ** | 0.25 ** | - | ||||||||||||||
5. Mobile payment | 0.16 ** | 0.21 ** | 0.47 ** | 0.32 ** | - | |||||||||||||
6. Video entertainment | 0.22 ** | 0.31 ** | 0.23 ** | 0.21 ** | 0.29 ** | - | ||||||||||||
7. Social media | 0.20 ** | 0.34 ** | 0.33 ** | 0.24 ** | 0.29 ** | 0.38 ** | - | |||||||||||
8. Information | 0.22 ** | 0.38 ** | 0.22 ** | 0.19 ** | 0.29 ** | 0.46 ** | 0.35 ** | - | ||||||||||
9. Financial management | 0.17 ** | 0.20 ** | 0.46 ** | 0.25 ** | 0.44 ** | 0.21 ** | 0.30 ** | 0.31 ** | - | |||||||||
10. Outing | 0.24 ** | 0.32 ** | 0.35 ** | 0.32 ** | 0.34 ** | 0.37 ** | 0.40 ** | 0.42 ** | 0.43 ** | - | ||||||||
11. Gaming | 0.11 * | - | ||||||||||||||||
12. Online conference | 0.23 ** | 0.23 ** | 0.33 ** | 0.29 ** | 0.31** | 0.27 ** | 0.26 ** | 0.25 ** | 0.31 ** | 0.32 ** | - | |||||||
13. E-mail | 0.30 ** | 0.29 ** | 0.45 ** | 0.26 ** | 0.47 ** | 0.39 ** | 0.52 ** | 0.43 ** | 0.50 ** | 0.53 ** | 0.37 ** | - | ||||||
14. Pandemic | 0.16 ** | 0.25 ** | 0.17 ** | 0.23 ** | 0.23 ** | 0.19 ** | 0.23 ** | 0.20 ** | 0.28 ** | 0.39 ** | 0.16 ** | 0.24 ** | - | |||||
15. Emotional loneliness | −0.12 * | −0.16 ** | −0.12 * | - | ||||||||||||||
16. Social loneliness | 0.29 ** | - | ||||||||||||||||
17. Age | −0.27 ** | −0.33 ** | −0.36 ** | −0.15 ** | −0.36 ** | −0.30 ** | −0.43 ** | −0.37 ** | −0.46 ** | −0.43 ** | −0.26 ** | −0.61 ** | −0.25 ** | - | ||||
18. Education | 0.29 ** | 0.32 ** | 0.41 ** | 0.19 ** | 0.38 ** | 0.28 ** | 0.45 ** | 0.37 ** | 0.47 ** | 0.43 ** | 0.33 ** | 0.68 ** | 0.12 * | −0.22 ** | −0.55 ** | - |
Duration | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1. Basic functions | - | |||||||||||||||||
2. Instant communication | 0.60 ** | - | ||||||||||||||||
3. Online shopping | 0.27 ** | 0.33 ** | - | |||||||||||||||
4. Online medical support | 0.28 ** | 0.25 ** | 0.41 ** | - | ||||||||||||||
5. Mobile payment | 0.30 ** | 0.37 ** | 0.52 ** | 0.39 ** | - | |||||||||||||
6. Video entertainment | 0.37 ** | 0.46 ** | 0.25 ** | 0.25 ** | 0.27 ** | - | ||||||||||||
7. Social media | 0.42 ** | 0.47 ** | 0.36 ** | 0.30 ** | 0.37 ** | 0.39 ** | - | |||||||||||
8. Information | 0.48 ** | 0.49 ** | 0.29 ** | 0.30 ** | 0.35 ** | 0.45 ** | 0.49 ** | - | ||||||||||
9. Financial management | 0.38 ** | 0.41 ** | 0.53 ** | 0.39 ** | 0.55 ** | 0.27 ** | 0.43 ** | 0.42 ** | - | |||||||||
10. Outing | 0.42 ** | 0.50 ** | 0.40 ** | 0.39 ** | 0.53 ** | 0.37 ** | 0.49 ** | 0.51 ** | 0.49 ** | - | ||||||||
11. Gaming | 0.11 * | 0.11 * | 0.17 ** | - | ||||||||||||||
12. Online conference | 0.30 ** | 0.37 ** | 0.33 ** | 0.28 ** | 0.32 ** | 0.38 ** | 0.41 ** | 0.29 ** | 0.34 ** | 0.37 ** | - | |||||||
13. E-mail | 0.55 ** | 0.56 ** | 0.48 ** | 0.41 ** | 0.52 ** | 0.42 ** | 0.59 ** | 0.53 ** | 0.56 ** | 0.64 ** | 0.47 ** | - | ||||||
14. Pandemic | 0.23 ** | 0.24 ** | 0.26 ** | 0.30 ** | 0.33 ** | 0.28 ** | 0.32 ** | 0.35 ** | 0.34 ** | 0.38 ** | 0.19 ** | 0.39 ** | - | |||||
15. Emotional loneliness | −0.17 ** | −0.10 * | −0.14 ** | −0.12 * | −0.15 ** | - | ||||||||||||
16. Social loneliness | 0.29 ** | - | ||||||||||||||||
17. Age | −0.40 ** | −0.46 ** | −0.39 ** | −0.28 ** | −0.40 ** | −0.27 ** | −0.47 ** | −0.39 ** | −0.45 ** | −0.44 ** | −0.30 ** | −0.57 ** | −0.27 ** | - | ||||
18. Education | 0.40 ** | 0.48 ** | 0.37 ** | 0.28 ** | 0.44 ** | 0.22 ** | 0.45 ** | 0.43 ** | 0.49 ** | 0.47 ** | 0.32 ** | 0.63 ** | 0.21 ** | −0.22 ** | −0.55 ** | - |
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Mobile App Types | Examples |
---|---|
1. Basic functions | Phone-call, SMS, Calculator, Radio, Camera |
2. Instant communication | WeChat, WhatsApp, Signal, Line |
3. Shopping | HKTVmall, Amazon, Taobao |
4. Medical service/support | eHealth, HA Go, Personal Emergency Link Service |
5. Mobile payment | Alipay, WeChat pay, FPS |
6. Video entertainment | YouTube, MyTV, Youku, Iqiyi |
7. Social media | Facebook, Instagram, Twitter |
8. Information (news/weather) | On.cc, Hong Kong Observatory |
9. Financial management | HSBC Mobile Banking, Futubull |
10. Outings | HK Taxi, Google Map, KMB 1933 |
11. Games | Candy Crush, Mahjong |
12. Meeting and conferences | Zoom, MS Teams, Tencent Conference |
13. Emails | Gmail, Yahoo Mail |
14. Pandemic | Leave Home Safe, iAM Smart |
Type | Mean Frequency | Mean Duration | Mean Frequency SD | Mean Duration SD |
---|---|---|---|---|
1. Basic functions | 3.74 | 2.86 | 0.67 | 1.49 |
2. Instant communication | 3.73 | 3.03 | 0.75 | 1.52 |
3. Online shopping | 0.43 | 0.71 | 0.76 | 1.33 |
4. Online medical service/support | 0.60 | 0.60 | 0.88 | 0.91 |
5. Mobile payment | 0.97 | 0.65 | 1.44 | 1.05 |
6. Video entertainment | 2.68 | 3.05 | 1.57 | 1.91 |
7. Social media | 2.27 | 1.92 | 1.78 | 1.78 |
8. Information | 3.03 | 2.22 | 1.48 | 1.66 |
9. Financial management | 0.76 | 0.70 | 1.33 | 1.31 |
10. Outings | 2.06 | 1.20 | 1.57 | 1.14 |
11. Gaming | 1.39 | 1.56 | 1.71 | 1.94 |
12. Online conference | 0.97 | 2.09 | 1.04 | 2.07 |
13. Email | 1.90 | 1.49 | 1.81 | 1.65 |
14. Pandemic | 2.45 | 1.24 | 1.77 | 1.38 |
Overall | 1.93 | 1.67 | 1.12 | 0.89 |
Application Type | Loneliness Type | r | p |
---|---|---|---|
Instant communication use duration | Emotional loneliness | −0.080 | 0.027 |
Video entertainment use frequency | Emotional loneliness | −0.082 | 0.008 |
Video entertainment use duration | Emotional loneliness | −0.065 | 0.010 |
Information use duration | Emotional loneliness | −0.067 | 0.035 |
Characteristics | Values (in % or Mean and SD) |
---|---|
Gender | Male: 25.5% Female: 74.5% |
Age | Mean: 70.1 years, SD: 7.51 years |
Range: 55–98 years | |
Marital status | Single: 10.7% |
Married: 62.6% | |
Divorced/separated: 8.2% | |
Widowed: 18.4% | |
Highest level of education | None/preschool: 4.4% |
Primary school: 26.9% | |
Secondary school: 17.3% | |
High school: 20.6% | |
Tertiary institution: 30.8% | |
Housing type | Public: 49.5% |
Private: 50.5% | |
Residence length | Mean: 26.0 years, SD: 13.3 years |
Living arrangement | Living alone: 23.9% Not living alone: 76.1% |
Employment status | Employed: 9.1% Unemployed/retired: 91.9% |
Application Type | Loneliness Type | Moderator | Age/Education Level | Beta | p |
---|---|---|---|---|---|
Video entertainment use frequency | Emotional loneliness | Age | 70 | −0.0662 | 0.0389 |
Video entertainment use frequency | Emotional loneliness | Age | 77.6 | −0.1214 | 0.0011 |
Video entertainment use frequency | Emotional loneliness | Education level | 2 (primary) | −0.1493 | 0.0003 |
Video entertainment use duration | Emotional loneliness | Education level | 2 (primary) | −0.1187 | 0.0005 |
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Yang, C.; Lai, D.W.L.; Sun, Y.; Ma, C.-Y.; Chau, A.K.C. Mobile Application Use and Loneliness among Older Adults in the Digital Age: Insights from a Survey in Hong Kong during the COVID-19 Pandemic. Int. J. Environ. Res. Public Health 2022, 19, 7656. https://doi.org/10.3390/ijerph19137656
Yang C, Lai DWL, Sun Y, Ma C-Y, Chau AKC. Mobile Application Use and Loneliness among Older Adults in the Digital Age: Insights from a Survey in Hong Kong during the COVID-19 Pandemic. International Journal of Environmental Research and Public Health. 2022; 19(13):7656. https://doi.org/10.3390/ijerph19137656
Chicago/Turabian StyleYang, Chun, Daniel W. L. Lai, Yi Sun, Chun-Yin Ma, and Anson Kai Chun Chau. 2022. "Mobile Application Use and Loneliness among Older Adults in the Digital Age: Insights from a Survey in Hong Kong during the COVID-19 Pandemic" International Journal of Environmental Research and Public Health 19, no. 13: 7656. https://doi.org/10.3390/ijerph19137656
APA StyleYang, C., Lai, D. W. L., Sun, Y., Ma, C. -Y., & Chau, A. K. C. (2022). Mobile Application Use and Loneliness among Older Adults in the Digital Age: Insights from a Survey in Hong Kong during the COVID-19 Pandemic. International Journal of Environmental Research and Public Health, 19(13), 7656. https://doi.org/10.3390/ijerph19137656