Navarro-Espinosa, J.A.; Vaquero-Abellán, M.; Perea-Moreno, A.-J.; PedrĂłs-PĂ©rez, G.; MartĂnez-JimĂ©nez, M.d.P.; Aparicio-MartĂnez, P.
Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions. Int. J. Environ. Res. Public Health 2022, 19, 2599.
https://doi.org/10.3390/ijerph19052599
AMA Style
Navarro-Espinosa JA, Vaquero-Abellán M, Perea-Moreno A-J, PedrĂłs-PĂ©rez G, MartĂnez-JimĂ©nez MdP, Aparicio-MartĂnez P.
Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions. International Journal of Environmental Research and Public Health. 2022; 19(5):2599.
https://doi.org/10.3390/ijerph19052599
Chicago/Turabian Style
Navarro-Espinosa, Johanna Andrea, Manuel Vaquero-Abellán, Alberto-JesĂşs Perea-Moreno, Gerardo PedrĂłs-PĂ©rez, Maria del Pilar MartĂnez-JimĂ©nez, and Pilar Aparicio-MartĂnez.
2022. "Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions" International Journal of Environmental Research and Public Health 19, no. 5: 2599.
https://doi.org/10.3390/ijerph19052599
APA Style
Navarro-Espinosa, J. A., Vaquero-Abellán, M., Perea-Moreno, A. -J., PedrĂłs-PĂ©rez, G., MartĂnez-JimĂ©nez, M. d. P., & Aparicio-MartĂnez, P.
(2022). Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions. International Journal of Environmental Research and Public Health, 19(5), 2599.
https://doi.org/10.3390/ijerph19052599