Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”
Abstract
:1. Introduction
2. Material and Methods
2.1. Study Procedure and Participants
2.2. Ethical Considerations
3. Results
3.1. First Phase: Exploratory Study
3.2. Second Phase—Delphi Study
3.3. “Pallium Game”
3.4. Third Phase: Multiple Case Study
4. Discussion
4.1. Game Development
4.2. Game Evaluation
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Category | Questions |
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“Start” Cards |
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_________________________ | ____________________________________________________ |
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“Impact” Cards |
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_________________________ | ____________________________________________________ |
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“Belief” Cards |
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_________________________ | ____________________________________________________ |
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“Family” Cards |
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_________________________ | __________________________________________________ |
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“Support” Cards |
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_________________________ | ____________________________________________________ |
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“Meaning” Cards |
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_________________________ | ____________________________________________________ |
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“Intervention” Cards |
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_________________________ | ____________________________________________________ |
Variables | Results (Number of Responses) (n = 19) | ||
---|---|---|---|
Person in the Context of Palliative Disease (D) (n = 3) | Family (F) (n = 12) | Healthcare Professional (P) (n = 4) | |
Genre | Female n = 3 Male n = 0 | Female n = 8 Male n = 4 | Female n = 3 Male n = 1 |
Age (mean) | 69 years | 49 Years | 39 Years |
Length of stay (mean) | 27 Days | ||
Degree of kinship (with the sick person) | Children n = 6 Spouse n = 3 Son-in-law n = 1 Daughter-in-law n = 1 Granddaughter n = 1 | ||
Professional activity | Seamstress n = 1 Cartoner Operator n = 1 Merchant n = 1 | Tailor n = 1 Engineering n = 2 Teaching/Science Education = 4 Tech. Administrative n = 2 Police = 1 Beautician n = 1 Civil Construction n = 1 | Psychology n = 1 Nursing n = 1 Medicine n = 1 Operational Assistant n = 1 |
Years of professional experience (mean) | 7 Years |
Theme | Categories | Registration Unit |
---|---|---|
Benefits and Disadvantages | Usability | “Practical” (D1, F4) “Simple and with objective questions” (D1, F4) “Easy to use” (F2, F3, F9) “Without any disadvantage” (D2, D3, F4, F5, F6) “I don’t see any disadvantages; it helps a lot.” (F2, F3, F7, F8, F9, F10, F11) |
Assessment Instrument | “Initiating conversation and therapeutic interventions more spontaneously” (P2) “Insert more or less susceptible subjects” (P2) “Exploring the most difficult, and sometimes addressing the impossible issues” (P2) “Facilitator of sharing emotions and feelings” (P3) “Sharing pain and feelings with the family in a less formal and easier way” (P4) “Easily identifies the needs of the user and family, allowing the development of an intervention more focused on the difficulties encountered” (P1) “Exploring more difficult and more difficult subjects to address” (P2) “Interaction with families in a lighter and more informal context” (P3) “More depth to define the current state” (P3) “Better knowledge of the general state of the family, how they react to pain, and what difficulties they encounter” (P4) “Yes—the themes presented on the cards can be used to verify the greatest difficulties of the family” (P1) “It fully enhances the identification of needs” (P1; P2) “It allows the identification of needs because it’s a real game” (P4) “It fully enhances the identification of needs due to the informality with which it is carried out” (P3) | |
Communication and Therapeutic Relationship | “Facilitation of communication” (P1) “It supports professionals to establish the therapeutic relationship” (P1) “Closeness to family members” (P3) “More openness” (P3) “Enables more spontaneous conversations and therapeutic interventions.” (P2) | |
The meaning of using the game | “Reflection on issues that would not be done otherwise” (F4, F5) “It helps to detach, unlock, and dialog” (D2, F12) “It makes the family talk” (F6) “It makes us talk about subjects we don’t have the courage to talk about” (F7) “It makes us feel lighter” (F8) “It helps to verbalize some things that are inside that we never say” (D3, F10, F11) “It was very useful” (F9) “It’s always good for us to deal with unknown emotions” (F12) “It can be very beneficial for the family, but a little painful for the patient” (D1, F1) “It has a very strong emotional charge; it is not always easy to manage this” (F12) “It’s a good way to express feelings” (F12) “Reflection of feelings” (P1) “It contributes to the expression of feelings, fears, fears in an almost unconscious way, as it is a playful instrument” (P1) |
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Fernandes, C.S.; Vale, M.B.; Magalhães, B.; Castro, J.P.; Azevedo, M.D.; Lourenço, M. Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”. Int. J. Environ. Res. Public Health 2023, 20, 1449. https://doi.org/10.3390/ijerph20021449
Fernandes CS, Vale MB, Magalhães B, Castro JP, Azevedo MD, Lourenço M. Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”. International Journal of Environmental Research and Public Health. 2023; 20(2):1449. https://doi.org/10.3390/ijerph20021449
Chicago/Turabian StyleFernandes, Carla Sílvia, M. Belém Vale, Bruno Magalhães, João P. Castro, Marta D. Azevedo, and Marisa Lourenço. 2023. "Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”" International Journal of Environmental Research and Public Health 20, no. 2: 1449. https://doi.org/10.3390/ijerph20021449
APA StyleFernandes, C. S., Vale, M. B., Magalhães, B., Castro, J. P., Azevedo, M. D., & Lourenço, M. (2023). Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”. International Journal of Environmental Research and Public Health, 20(2), 1449. https://doi.org/10.3390/ijerph20021449