The Critical Factors Affecting the Consumer Reselling of Limited Edition Products: A Case in the Korean Fashion Sector
Abstract
:1. Introduction
2. Literature Review
2.1. Social Commerce and Customer Reselling
2.2. Consumer Reselling of Limited Edition Products
2.3. The Effect Factors of Limited Edition Product Reselling
3. Research Methods
3.1. Analytic Hierarchy Porcess (AHP)
3.2. Figures, Tables and Schemes
3.3. Research Process and Data Collection
4. Results
4.1. Comparison of Evaluation Variables
4.2. Comparison of Evaluation Areas between Expert and Reseller Groups
4.3. Comparison of Evaluation Factors between Expert and Reseller Groups
5. Discussion and Conclusions
5.1. Findings
5.2. Managerial Implications
5.3. Research limitations and Future Plan
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Evaluation Area | Evaluation Factors | Factor Definition | Related References |
---|---|---|---|
Personal needs | Need for joining | Need to practice participating and empathizing through reselling | Gierl and Huettl [33] Ku et al. [39] Jones et al. [40] Subramanian and Stock [57] Swami and Khairnar [59] |
Conspicuous need | Need to boast oneself through reselling | ||
Need for differentiation | Need to differentiate oneself from others and pursue uniqueness through reselling | ||
Cognitive need | Need to acquire information and enhance intellectual capabilities through reselling | ||
Need for self-development | Need to realize self-development through reselling | ||
Value | Rarity value | Value of buying and selling limited edition products or rare products through reselling | Ramzi et al. [61] Sinha and Verma [62] Gallarza and Saura [63] |
Financial value | Value of making financial profits by purchasing products at a low price or selling at a high price through reselling | ||
Functional value | Value of buying necessary products efficiently and selling unnecessary products effectively through reselling | ||
Emotional value | Value of enjoying emotional satisfaction, joy, and a sense of comfort through reselling | ||
Conditional value | Value of adjusting product buying and selling in line with one’s own condition and convenience through reselling | ||
Experience | Ludic experience | Ludic and delightful satisfaction with reselling experience | Yuan and Wu [66] Tsai [67] |
Social experience | Satisfaction with reselling experience such as a sense of superiority and a fulfilled desire for power | ||
Aesthetic experience | Sensuous and aesthetic satisfaction with reselling experience | ||
Symbolic experience | Satisfaction with expression of one’s self and symbolism through reselling experience | ||
Various experience | Satisfaction with new and various experiences of reselling | ||
Environment | Technological change | Effect of technical elements such as reselling platform advancement and technical convenience | Lin and Li [15] Cheema and Kaikati [19] Byun and Sternquist [41] Hollebeek [64] Yang et al. [70] |
Business market change | Effect of the variety of market and business types in terms of reselling | ||
Inter-personal influence | Effect of acquaintances’ recommendations and communities regarding reselling | ||
Social acceptance | Effect of society-receptive elements such as necessity and generalization in the society regarding reselling | ||
Cultural variety | Effect of cultural aspects such as cultural feedback and popularity regarding reselling |
Characteristics | Frequency | Ratio (%) | |
---|---|---|---|
Gender | Male | 20 | 77.0 |
Female | 6 | 23.0 | |
Total | 26 | 100 | |
Age | 20s | 4 | 15.4 |
30s | 17 | 65.4 | |
40s | 5 | 19.2 | |
Total | 26 | 100 | |
Work Experience in the Media | 5–10 years | 7 | 26.9 |
10–15 years | 7 | 26.9 | |
Over 15 years | 12 | 46.2 | |
Total | 26 | 100 | |
Professional Area | Export Group | 13 | 50.0 |
Reseller Group | 13 | 50.0 | |
Total | 26 | 100 |
Evaluation Areas | Evaluation Factors | The Weights of Evaluation Factors | |||
---|---|---|---|---|---|
Local * | Priority | Global ** | Priority | ||
Personal needs | Need for joining | 0.444 | 1 | 0.249 | 1 |
Conspicuous need | 0.092 | 4 | 0.052 | 6 | |
Need for differentiation | 0.063 | 5 | 0.036 | 9 | |
Cognitive need | 0.232 | 2 | 0.130 | 2 | |
Need for self-development | 0.168 | 3 | 0.094 | 4 | |
Value | Rarity value | 0.110 | 4 | 0.030 | 10 |
Financial value | 0.058 | 5 | 0.016 | 14 | |
Functional value | 0.437 | 1 | 0.119 | 3 | |
Emotional value | 0.256 | 2 | 0.070 | 5 | |
Conditional value | 0.139 | 3 | 0.038 | 8 | |
Experience | Ludic experience | 0.375 | 1 | 0.043 | 7 |
Social experience | 0.127 | 4 | 0.014 | 15 | |
Aesthetic experience | 0.242 | 2 | 0.028 | 11 | |
Symbolic experience | 0.200 | 3 | 0.023 | 13 | |
Various experience | 0.056 | 5 | 0.006 | 18 | |
Environment | Technological change | 0.232 | 2 | 0.012 | 16 |
Business market change | 0.053 | 5 | 0.003 | 20 | |
Inter-personal influence | 0.449 | 1 | 0.024 | 12 | |
Social acceptance | 0.162 | 3 | 0.009 | 17 | |
Cultural variety | 0.103 | 4 | 0.005 | 19 | |
Total | 4.000 | 1.000 |
Evaluation Areas | The Weights of Areas | |||
---|---|---|---|---|
Expert Group | Reseller Group | |||
Local | Priority | Local | Priority | |
Personal needs | 0.513 | 1 | 0.577 | 1 |
Value | 0.309 | 2 | 0.263 | 2 |
Experience | 0.122 | 3 | 0.110 | 3 |
Environment | 0.057 | 4 | 0.050 | 4 |
Total | 1.0000 | 1.0000 |
Evaluation Factors | The Weights of Evaluation Factors | Priority of Factors (Global) | ||||
---|---|---|---|---|---|---|
Local | Global | |||||
Export Group | Reseller Group | Export Group | Reseller Group | Export Group | Reseller Group | |
Need for joining | 0.465 | 0.427 | 0.239 | 0.247 | 1 | 1 |
Conspicuous need | 0.086 | 0.112 | 0.044 | 0.065 | 7 | 6 |
Need for differentiation | 0.089 | 0.065 | 0.046 | 0.038 | 6 | 9 |
Cognitive need | 0.202 | 0.259 | 0.104 | 0.149 | 3 | 2 |
Need for self-development | 0.157 | 0.136 | 0.080 | 0.078 | 4 | 4 |
Rarity value | 0.122 | 0.093 | 0.038 | 0.024 | 10 | 10 |
Financial value | 0.061 | 0.049 | 0.019 | 0.013 | 14 | 15 |
Functional value | 0.425 | 0.442 | 0.131 | 0.116 | 2 | 3 |
Emotional value | 0.259 | 0.250 | 0.080 | 0.066 | 4 | 5 |
Conditional value | 0.133 | 0.167 | 0.041 | 0.044 | 9 | 7 |
Ludic experience | 0.361 | 0.390 | 0.044 | 0.043 | 8 | 8 |
Social experience | 0.118 | 0.129 | 0.014 | 0.014 | 16 | 14 |
Aesthetic experience | 0.256 | 0.214 | 0.031 | 0.024 | 11 | 12 |
Symbolic experience | 0.205 | 0.215 | 0.025 | 0.024 | 12 | 11 |
Various experience | 0.061 | 0.052 | 0.007 | 0.006 | 18 | 18 |
Technological change | 0.280 | 0.199 | 0.016 | 0.010 | 15 | 16 |
Business market change | 0.051 | 0.054 | 0.003 | 0.003 | 20 | 20 |
Inter-personal influence | 0.426 | 0.464 | 0.024 | 0.023 | 13 | 13 |
Social acceptance | 0.146 | 0.173 | 0.008 | 0.009 | 17 | 17 |
Cultural variety | 0.096 | 0.110 | 0.005 | 0.005 | 19 | 19 |
4.000 | 4.000 | 1.0000 | 1.0000 |
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Kim, W.; Kim, B. The Critical Factors Affecting the Consumer Reselling of Limited Edition Products: A Case in the Korean Fashion Sector. Sustainability 2020, 12, 8181. https://doi.org/10.3390/su12198181
Kim W, Kim B. The Critical Factors Affecting the Consumer Reselling of Limited Edition Products: A Case in the Korean Fashion Sector. Sustainability. 2020; 12(19):8181. https://doi.org/10.3390/su12198181
Chicago/Turabian StyleKim, Woodong, and Boyoung Kim. 2020. "The Critical Factors Affecting the Consumer Reselling of Limited Edition Products: A Case in the Korean Fashion Sector" Sustainability 12, no. 19: 8181. https://doi.org/10.3390/su12198181
APA StyleKim, W., & Kim, B. (2020). The Critical Factors Affecting the Consumer Reselling of Limited Edition Products: A Case in the Korean Fashion Sector. Sustainability, 12(19), 8181. https://doi.org/10.3390/su12198181