Interactive Game-Content-Based Storytelling for the Environment
Abstract
:1. Introduction
2. Literature Review on Pro-Environmental Storytelling
Pro-Environmental Storytelling
- Use of an appropriate mode of storytelling can raise people’s awareness on environmental issues and motivate actions that are helpful for the environment.
- Advanced modes of storytelling using game content can provoke more than an emotional response toward the environment and help develop attitudes resulting in concrete actions for environmental protection.
3. Research Methods
3.1. Storytelling Approach as a Framework of Analysis
- Level 1:
- “Peripheral Interactivity” (Digital literature poetry)
- Level 2:
- “Interactivity Affecting Narrative” (Hypertext fiction form)
- Level 3:
- “Interactivity creating Variations in a Defined Story” (Visual novel form)
- Level 4:
- “Real-Time Story Generation” (SIMS-like form where changes are seen in real-time)
- Level 5:
- “Meta-Interactivity” (Tool making capability to change the output structure)
3.2. Study Methodology and Focused Group Interview
- Level 1:
- Donation to an Environmental Campaign
- Level 3:
- Serious Game for Environmental Awareness
- Level 5:
- Social Game for Environment-related Mission Accomplishment
4. Results and Discussion
4.1. Summary of Art-Based Storytelling (Level 1)
4.2. Level 3 (Creating Variations in a Story) Results
4.3. Level 5 “Meta-Interactivity” (With Capability to Change the Outcome of a Story) Results
5. Implications for Practicing Environmental Storytelling
- Target Group 1: People not yet having eco-friendly perceptions and little awareness of environmental problems.
- Target Group 3: People with some knowledge of environmental issues and a general interest in environmental protection, but who have not taken part in environmental campaigns and who like to play games with a social mission.
- Target Group 5: People with prior knowledge of environmental issues, showing a high level of interest (even concern) and voluntarily participating in actions to resolve them.
6. Conclusions and Future Research
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Gender | Age | Whether the Participants Majored in Subjects Related to Game and Media Art | Level of Education |
---|---|---|---|
6 female/3 male | 20–30 | 4 majors/5 non-majors | 9 undergraduate students |
Gender | Age | Whether the Participants Majored in Subjects Related to Game and Media Art | Level of Education |
---|---|---|---|
6 female/4 male | 20–30 | 4 majors/6 non-majors | 10 undergraduate students |
Student | Focus Time (min) | Trees Planted |
---|---|---|
1 | 3900 | 148 |
2 | 1960 | 43 |
3 | 1727 | 69 |
4 | 1265 | 42 |
5 | 1260 | 42 |
6 | 960 | 37 |
7 | 228 | 10 |
8 | 220 | 10 |
9 | 190 | 9 |
10 | 120 | 4 |
Medium | Degree of Interaction | Effect | Description | Target Group | |
---|---|---|---|---|---|
Appreciative Mode: Level 1 Storytelling | Arts and Visual Elements | Viewing or Listening | Emotional Change and Compassion | Use of diverse arts that exhibit audio visual elements to invoke people’s emotional responses to environmental conservation | People not yet having eco-friendly perceptions and little environmental problems awareness |
Engaged Mode: Level 3 Storytelling | Gamified Content | Participatory Game Playing or Problem Solving | Awareness Increase on the Issue | Participation in social issue games to solve problems or produce benefits related to the environment | People with some knowledge of environmental issues and general interest in environmental protection |
Actioning Mode: Level 5 Storytelling | Game-based Events | Voluntary Campaigns or Challenge Competitions | Action Readiness regarding the Issue | Mission-given challenges among the entrants of the event who create actionable solutions to the social issue | People with prior knowledge of environmental issues, showing high level of interest |
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Lee, Y.; Lee, J. Interactive Game-Content-Based Storytelling for the Environment. Sustainability 2020, 12, 8229. https://doi.org/10.3390/su12198229
Lee Y, Lee J. Interactive Game-Content-Based Storytelling for the Environment. Sustainability. 2020; 12(19):8229. https://doi.org/10.3390/su12198229
Chicago/Turabian StyleLee, Youngsoo, and Joosung Lee. 2020. "Interactive Game-Content-Based Storytelling for the Environment" Sustainability 12, no. 19: 8229. https://doi.org/10.3390/su12198229
APA StyleLee, Y., & Lee, J. (2020). Interactive Game-Content-Based Storytelling for the Environment. Sustainability, 12(19), 8229. https://doi.org/10.3390/su12198229