Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification
Abstract
:1. Introduction
1.1. Educational Considerations about Flipped Learning
1.2. Particularities about Gamification in Education
2. Materials and Methods
2.1. Participants
2.2. Instrument
2.3. Procedure
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Alpha (α) | CR * | AVE ** | |
---|---|---|---|
Learning Achievement | 0.81 | 0.931 | 0.711 |
Learning Anxiety | 0.79 | 0.793 | 0.695 |
Motivation | 0.90 | 0.837 | 0.752 |
Autonomy | 0.89 | 0.815 | 0.842 |
Gamified Experience | ||
---|---|---|
Pre-Test | Post-Test | |
Mean (SD) | Mean (SD) | |
Learning Achievement | ---- | 4.80 (0.25) |
Learning Anxiety | 2.18 (0.52) | 2.25 (0.71) |
Motivation | 4.69 (0.23) | 4.79 (0.42) |
Autonomy | 3.20 (0.31) | 3.51 (0.72) |
Flipped learning | ||
Pre-test | Post-test | |
Mean (SD) | Mean (SD) | |
Learning Achievement | ---- | 4.85 (0.76) |
Learning Anxiety | 4.60 (0.77) | 4.13 (0.91) |
Motivation | 4.05 (0.81) | 4.10 (0.90) |
Autonomy | 4.15 (0.59) | 4.92 (0.32) |
Mean Rank | U | Z | p | r | ||
---|---|---|---|---|---|---|
Post-test | Gamified | 69.47 | 163.400 | −0.985 | 0.087 | --- |
Flipped | 71.32 |
Mean Rank | U | Z | p | r | ||
---|---|---|---|---|---|---|
Gamified | Pre-test | 41.12 | 332.000 | −1.872 | 0.040 | 0.11 |
Post-test | 57.19 | |||||
Flipped | Pre-test | 39.33 | 301.800 | −1.954 | 0.045 | 0.10 |
Post-test | 55.53 |
Mean Rank | U | Z | p | r | ||
---|---|---|---|---|---|---|
Gamified | Pre-test | 33.03 | 281.500 | −1.173 | 0.073 | -- |
Post-test | 39.15 | |||||
Flipped | Pre-test | 43.61 | 211.300 | −1.127 | 0.057 | -- |
Post-test | 44.80 |
Mean Rank | U | Z | p | r | ||
---|---|---|---|---|---|---|
Gamified | Pre-test | 31.47 | 196.200 | −2.179 | 0.071 | -- |
Post-test | 30.15 | |||||
Flipped | Pre-test | 30.85 | 205.100 | −2.346 | 0.045 | 0.15 |
Post-test | 46.45 |
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Parra-González, M.E.; López Belmonte, J.; Segura-Robles, A.; Fuentes Cabrera, A. Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification. Sustainability 2020, 12, 602. https://doi.org/10.3390/su12020602
Parra-González ME, López Belmonte J, Segura-Robles A, Fuentes Cabrera A. Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification. Sustainability. 2020; 12(2):602. https://doi.org/10.3390/su12020602
Chicago/Turabian StyleParra-González, María Elena, Jesús López Belmonte, Adrián Segura-Robles, and Arturo Fuentes Cabrera. 2020. "Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification" Sustainability 12, no. 2: 602. https://doi.org/10.3390/su12020602
APA StyleParra-González, M. E., López Belmonte, J., Segura-Robles, A., & Fuentes Cabrera, A. (2020). Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification. Sustainability, 12(2), 602. https://doi.org/10.3390/su12020602