Acceptance and Influencing Factors of Social Virtual Reality in the Urban Elderly
Abstract
:1. Introduction
1.1. The Living Problems and Social Needs of Urban Elderly
1.2. Social Networks and Applications Can Effectively Reduce Social Loneliness
1.3. Virtual Reality (VR) Technology Can Promote Social Networks within the Elderly Population
2. Related Works
2.1. Social Service Provided by VR Technology
2.2. Advantages of VR Technology in Social Development
2.3. Innovation and Contributions of this Study
2.4. Gaps in Previous Studies
- (1)
- (2)
- In addition, studies on the elderly centers on the design of the virtual avatar [36], with no comprehensive consideration of multiple dimensions and variable factors, and no guidance based on them.
- (3)
- This study aims at the elderly group in the metropolitan areas, which is also different from the broad elderly group targeted by previous studies. Since they are more familiar with technology and urban life, these urban elderly people are more likely to be the key customers of social VR investment over the next 10 years.
- (4)
- In the end, the related social VR is mostly aimed at using the screen as an interactive carrier or mobile games. To compensate for it, this study is mainly focused on the construction of social VR under remote service, which is mainly designed under the application of immersive VR devices according to the coherent service content and situational design, instead of a single game use or entertainment needs.
- (5)
- Previous studies have focused on the design of physical therapeutic products, such as the use of therapeutic sea dog robots to accompany the elderly and provide services of therapeutic interaction, but few studies have focused on the relationship between virtual and real world. In the framework of social VR, such studies have highlighted the particularities and uses of virtual situations, and activated the potential of services and study.
2.5. Summary
3. Methods
3.1. Participants
3.2. Procedure
3.2.1. Early Stage Semi-Structured Interviews
3.2.2. Questionnaire Design
3.3. Research Hypothesis
4. Results
4.1. Early Stage Semi-Structured Interviews
4.2. Questionnaire Results
4.2.1. Participants
4.2.2. Descriptive Statistical Analysis of the Research Dimensions
4.2.3. Urban Elderly Acceptance Models of Social VR
5. Discussion
6. Research Limitations
7. Conclusions
- (1)
- The social VR solves the social constraints and self-esteem issues among the elderly.
- (2)
- The social VR clears the hindrance of social restriction and interaction caused by spatial distance.
- (3)
- The social VR needs to take into account the relationship between different needs and properly arrange the social context and interface design.
- (4)
- In the future hardware interface design, more consideration should be given to social VR in its convenience the possibility of service needs.
- (5)
- The social VR will still require interaction with the physical world to provide diversified services.
Supplementary Materials
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Hypothesis | Research Hypothesis |
---|---|
H1 | Performance Expectancy (PE) will positively affect User Attitude (UA) |
H2 | Effort Expectancy (EE) will positively affect User Attitude (UA) |
H3 | Perceived Enjoyment (PEnjoy) will positively affect User Attitude (UA) |
H4 | Facilitating Conditions (FC) will positively affect User Attitude (UA) |
H5 | Social Influence (SI) will positively affect User Attitude (UA) |
H6 | Social Influence (SI) will positively affect User Attitude (UA) |
H7 | User Attitude (UA) will positively affect Behavioral Intention (BI) |
Question | Response | Keywords | Dimension | Variable Factor |
---|---|---|---|---|
Do you think social VR would be helpful in your life in the future? |
|
| PEnjoy | Entertainment |
|
|
|
| |
|
| PE |
| |
|
| PE | Medical treatment | |
Social VR would be mature in the future, would you like to use it? |
|
|
| Personal factors |
|
|
| Technical factors | |
|
|
|
|
Variable | Description | N | (%) |
---|---|---|---|
Age | 60–64 | 29 | 25.4 |
65–69 | 37 | 32.5 | |
70–74 | 32 | 28.1 | |
75–89 | 16 | 14.0 | |
114 | 100 | ||
Gender | Female | 79 | 69.3 |
Male | 35 | 30.7 | |
114 | 100 | ||
Education level | High school and under | 29 | 25.4 |
University/Junior college | 78 | 68.4 | |
Master degree and above | 7 | 6.1 | |
114 | 100 | ||
Living condition | Live alone | 13 | 11.4 |
Live with spouse | 42 | 36.8 | |
Live with family | 58 | 50.9 | |
Live in nursing institution | 1 | 0.9 | |
114 | 100 | ||
Use of virtual social tools | Line | 94 | 37.8 |
37 | 14.9 | ||
61 | 24.5 | ||
TencentInstant Messenger (QQ) | 8 | 3.2 | |
Skype | 25 | 10.0 | |
VR | 11 | 4.4 | |
2 | 0.8 | ||
Other/none | 11 | 4.4 | |
114 | 100 | ||
Service type | Medical treatment | 89 | 31.3 |
Entertainment | 92 | 32.4 | |
Chatting | 60 | 21.1 | |
Shopping | 43 | 15.1 | |
114 | 100 |
Constructs | No. of Questions | Cronbach’s α | Mean | SD |
---|---|---|---|---|
PE | 4 | 0.863 | 5.33 | 1.340 |
EE | 4 | 0.921 | 4.75 | 1.536 |
PEnjoy | 4 | 0.883 | 5.02 | 1.355 |
FC | 4 | 0.915 | 4.61 | 1.596 |
SI | 4 | 0.906 | 4.95 | 1.511 |
UA | 4 | 0.896 | 5.15 | 1.372 |
BI | 4 | 0.897 | 5.17 | 1.384 |
Independent Variable | Dependent Variable | Unstandardized | Standardized | T | p | Adj-R2 | D-W | VIF | |
---|---|---|---|---|---|---|---|---|---|
b | Standard Error | β | |||||||
PE | UA | 0.219 | 0.074 | 0.214 | 2.963 | 0.004 * | 0.796 | 1.775 | 2.894 |
EE | −0.125 | 0.069 | −0.140 | −1.823 | 0.071 | 3.286 | |||
PEnjoy | 0.397 | 0.097 | 0.392 | 4.091 | 0.000 * | 5.108 | |||
FC | 0.066 | 0.070 | 0.076 | 0.943 | 0.348 | 3.642 | |||
SI | 0.382 | 0.069 | 0.421 | 5.535 | 0.000 * | 3.215 | |||
SI | BI | 0.285 | 0.067 | 0.312 | 4.277 | 0.000 * | 0.819 | 1.873 | 3.323 |
UA | 0.635 | 0.074 | 0.630 | 8.639 | 0.000 * | 3.323 |
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Shao, D.; Lee, I.-J. Acceptance and Influencing Factors of Social Virtual Reality in the Urban Elderly. Sustainability 2020, 12, 9345. https://doi.org/10.3390/su12229345
Shao D, Lee I-J. Acceptance and Influencing Factors of Social Virtual Reality in the Urban Elderly. Sustainability. 2020; 12(22):9345. https://doi.org/10.3390/su12229345
Chicago/Turabian StyleShao, Dan, and I-Jui Lee. 2020. "Acceptance and Influencing Factors of Social Virtual Reality in the Urban Elderly" Sustainability 12, no. 22: 9345. https://doi.org/10.3390/su12229345
APA StyleShao, D., & Lee, I. -J. (2020). Acceptance and Influencing Factors of Social Virtual Reality in the Urban Elderly. Sustainability, 12(22), 9345. https://doi.org/10.3390/su12229345