Promoting Sustainable Creativity: An Empirical Study on the Application of Mind Mapping Tools in Graphic Design Education
Abstract
:1. Introduction
2. Literature Review
2.1. Graphic Design Process
- Analysis phase (assimilation and general study): In this phase, the designer clarifies the topic and proceeds with an initial processing of currently available information to understand it better [17]. Analysis of and research into the graphic design theme are carried out, along with further research and categorization of the topic’s various characteristics. Once done, both are combined. After the themes are sorted and broken down, the creative process is applied to the themes and their sub-themes. During this process, the brain needs to work fast, mobilize all its brain cells for creativity, and constantly think outside the box. However, in the conceptualization process, it is necessary to refer to the original theme and then think outside the box, constantly repeating this thinking cycle.
- Design phase (development and communication): The designer begins designing and developing creative ideas from the first phase. They fully understand and extract visual symbols. Designers analyse, synthesize, and summarize all kinds of information around their new ideas and then seek the perfect solution through convergent thinking. Simply put, the creative process generally develops ideas from a ‘schematic diagram’ into a ‘sketch’; it is a process of collecting, classifying, organizing, analysing, and researching materials, and then further developing ideas towards completion. Through the stimulation of creative inspiration; proper usage of basic modelling language and artistic mediums (e.g., point, line, and surface); design process of selecting, analysing, combining, breaking down, and reconstructing graphics; careful planning; and use of visual elements (e.g., colour, shape, and substance), viewers are shown the newly organized artistic graphical expression of the designer’s thoughts.
2.2. Role of Mind-Mapping Tools in Promoting Sustainable Creativity
3. Materials and Methods
3.1. Experimental Design
3.1.1. Participants
3.1.2. Experimental Materials
3.1.3. Experimental Procedures
- Provide participants with an introductory document on the entire experimental procedure. This step lasts for 10 min.
- Creating a mind map. Participants are asked to read carefully and appreciate the imagery and poem in Wang Mian’s ‘Pale-dark Plums’, look for inspiration from the text and imagery, and use mind maps for creative association and idea development, with no limit to the mind map’s form. This step lasts for 30 min.
- Executing creative designs. Participants are asked to execute a creative design based on their mind map from Task 1 and use the provided drawing tools to complete their final design. They are also instructed to write down descriptions about their design output. This step lasts for 140 min.
3.2. Evaluative Work
3.2.1. Evaluation Indicators for the Mind Map
3.2.2. Evaluation Indicators for the Creative Output
4. Results
4.1. Evaluation Results of the Mind Maps from Task 1
4.2. Evaluation Results of the Design Output from Task 2
4.3. Correlation between the Mind Maps from Task 1 and the Design Output from Task 2
- (1)
- The appropriateness of the design output was partially correlated with the mind map’s score. The design output’s appropriateness had a weak positive correlation with the mind map’s concept links score. The design output’s appropriateness had a strong positive correlation with the mind map’s image score. The design output’s appropriateness did not correlate with the mind map’s relationships score.
- (2)
- The design output’s originality was partially correlated with the mind map’s score. The design output’s originality did not correlate with the mind map’s concept links score. The design output’s originality had a strong positive correlation with the mind map’s image score. The design output’s originality did not correlate with the mind map’s relationships score.
5. Discussion
5.1. Influence of Early Mind Map Usage on Succeeding Design Outputs
5.2. Suggestions for Graphic Design Education
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Item | Score | Example |
---|---|---|
Concept links | 1st level: 2 point | |
2nd level: 4 point | ||
3rd level: 6 point | ||
4th level: 8 point | ||
5th level: 10 point | ||
6th level: 12 point | ||
Image | 3 point for each | |
Relationships | 3 point for each |
Dependent Variable | Sig. (2-Tailed) | r (Judges 1 & 2) |
---|---|---|
Appropriateness | 0.039 | 0.351 * |
Originality | 0.009 | 0.432 ** |
Concept Links | Image | Relationships | |
---|---|---|---|
Appropriateness | 0.345 * Sig. (2-tailed) = 0.043 | 0.406 ** Sig. (2-tailed) = 0.015 | 0.178 Sig. (2-tailed) = 0.306 |
Originality | 0.296 Sig. (2-tailed) = 0.085 | 0.443 ** Sig. (2-tailed) = 0.008 | 0.256 Sig. (2-tailed) = 0.138 |
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Dong, Y.; Zhu, S.; Li, W. Promoting Sustainable Creativity: An Empirical Study on the Application of Mind Mapping Tools in Graphic Design Education. Sustainability 2021, 13, 5373. https://doi.org/10.3390/su13105373
Dong Y, Zhu S, Li W. Promoting Sustainable Creativity: An Empirical Study on the Application of Mind Mapping Tools in Graphic Design Education. Sustainability. 2021; 13(10):5373. https://doi.org/10.3390/su13105373
Chicago/Turabian StyleDong, Yenan, Shangshang Zhu, and Wenjie Li. 2021. "Promoting Sustainable Creativity: An Empirical Study on the Application of Mind Mapping Tools in Graphic Design Education" Sustainability 13, no. 10: 5373. https://doi.org/10.3390/su13105373
APA StyleDong, Y., Zhu, S., & Li, W. (2021). Promoting Sustainable Creativity: An Empirical Study on the Application of Mind Mapping Tools in Graphic Design Education. Sustainability, 13(10), 5373. https://doi.org/10.3390/su13105373