Knowledge Mapping and Sustainable Development of eSports Research: A Bibliometric and Visualized Analysis
Abstract
:1. Introduction
2. Materials and Methods
2.1. Bibliometric Analysis
2.2. Data Source and Collection
2.3. Data Analysis
3. Results
3.1. Descriptive Analysis
3.2. Citation Analysis of Publications and Authors
3.3. Citation of Journals
3.4. Citation Analysis of Institutions and Countries
3.5. Co-Occurrence Analysis
3.6. Co-Citation Analysis on Cited References
3.7. Co-Citation Analysis on Cited Authors
3.8. Co-Citation Analysis of Cited Journals
4. Discussion
4.1. Recommendations for the Sustainable Development of eSports Research
4.2. Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Rank | Authors | Title | Journal | Year | Citations |
---|---|---|---|---|---|
1 | Vinyals, et al. [65] | Grandmaster level in StarCraft II using multi-agent reinforcement learning | Nature | 2019 | 284 |
2 | Hamari and Sjöblom [2] | What is eSports and why do people watch it? | Internet Research | 2017 | 207 |
3 | Sjöblom and Hamari [66] | Why do people watch others play video games? An empirical study on the motivations of Twitch users | Computers in Human Behavior | 2017 | 148 |
4 | Hilvert-Bruce, et al. [67] | Social motivations of live-streaming viewer engagement on Twitch | Computers in Human Behavior | 2018 | 120 |
5 | Jenny, et al. [15] | Virtual(ly) athletes: Where eSports fit within the definition of “Sport” | Quest | 2017 | 106 |
6 | Seo [16] | Electronic sports: A new marketing landscape of the experience economy | Journal of Marketing Management | 2013 | 76 |
7 | Hallmann and Giel [5] | eSports—Competitive sports or recreational activity? | Sport Management Review | 2018 | 75 |
8 | Funk, et al. [7] | eSport management: Embracing eSport education and research opportunities | Sport Management Review | 2018 | 74 |
9 | Seo and Jung [68] | Beyond solitary play in computer games: The social practices of eSports | Journal of Consumer Culture | 2016 | 72 |
10 | Macey and Hamari [18] | eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling | New Media and Society | 2019 | 60 |
Rank | Authors | Affiliations | Country | Publications | Research Interests | H-Index |
---|---|---|---|---|---|---|
1 | Hamari, J. | University of Tampere | Finland | 9 | Gamification; game design; game-based learning | 41 |
2 | Campbell, M.J. | University of Limerick | Ireland | 6 | Sports psychology | 16 |
3 | Griffiths, M.D. | Nottingham Trent University | UK | 6 | Psychology; online video games; video game addiction | 94 |
4 | Macey, J. | University of Tampere | Finland | 6 | eSports; digital media | 6 |
5 | Toth, A.J. | University of Limerick | Ireland | 6 | Sensory-motor learning; eSports science | 6 |
6 | Byon, K.K. | Indiana University | USA | 5 | Sports management; sports marketing | 12 |
7 | Parshakov, P. | National Research University of Higher School of Economics | Russia | 5 | Sports economics; eSports | 7 |
8 | Bonnar, D. | Finders University | Australia | 4 | Sleep problems | 5 |
9 | Bányai, F. | Eötvös Loránd University | Hungary | 4 | Psychology; online video games; video game addiction | 4 |
10 | Demetrovics, Z. | Eötvös Loránd University | Hungary | 4 | Psychology; behavioral addiction | 48 |
Rank | Journal | Publications | Citations | Average Citations/Publication | Citescore |
---|---|---|---|---|---|
1 | Frontiers in Psychology | 15 | 51 | 3.4 | 3.5 |
2 | International Journal of Gaming and Computer-Mediated Simulations | 12 | 118 | 9.83 | 1.8 |
3 | Games and Culture | 9 | 73 | 8.11 | 4.0 |
4 | Computers in Human Behavior | 8 | 348 | 43.5 | 13.8 |
5 | International Journal of Environmental Research and Public Health | 8 | 22 | 2.75 | 3.4 |
6 | Communication and Sport | 7 | 43 | 6.14 | 3.6 |
7 | Sport Management Review | 5 | 233 | 46.6 | 6.5 |
8 | Sport, Ethics and Philosophy | 5 | 66 | 13.2 | 1.4 |
9 | Sport, Business and Management | 4 | 7 | 1.75 | 1.8 |
10 | European Sport Management Quarterly | 4 | 19 | 4.75 | 4.1 |
Rank | Affiliation | Country | Publications | Citations | Average Citations/Publication |
---|---|---|---|---|---|
1 | University of Tampere | Finland | 9 | 598 | 66.44 |
2 | University of Turku | Finland | 8 | 471 | 58.88 |
3 | Nottingham Trent University | UK | 6 | 69 | 11.5 |
4 | University of Limerick | Ireland | 6 | 18 | 3 |
5 | National Research University of Higher School of Economics | Russia | 6 | 26 | 4.33 |
6 | Flinders University | Australia | 6 | 22 | 3.67 |
7 | Indiana University | USA | 6 | 21 | 3.5 |
8 | University of Georgia | USA | 6 | 26 | 4.33 |
9 | Tampere University of Technology | Finland | 5 | 476 | 95.2 |
10 | German Sport University Cologne | Germany | 5 | 150 | 30 |
Rank | Country | Publications | Citations | Average Citations/Publication |
---|---|---|---|---|
1 | USA | 90 | 709 | 7.88 |
2 | UK | 28 | 487 | 17.39 |
3 | Australia | 26 | 238 | 9.15 |
4 | Germany | 17 | 172 | 10.11 |
4 | Spain | 17 | 51 | 3 |
5 | Finland | 14 | 641 | 45.79 |
6 | South Korea | 13 | 152 | 11.69 |
7 | Canada | 12 | 106 | 8.83 |
8 | Russia | 11 | 55 | 5 |
9 | China | 9 | 13 | 1.44 |
10 | Ireland | 8 | 25 | 3.13 |
Keywords | Frequency | Keywords | Frequency |
---|---|---|---|
eSport | 190 | Performance | 9 |
Game | 26 | Cognition | 7 |
League of Legends | 16 | Competitive game | 9 |
Sport | 15 | Streaming | 8 |
Gambling | 10 | Sponsorship | 8 |
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Chiu, W.; Fan, T.C.M.; Nam, S.-B.; Sun, P.-H. Knowledge Mapping and Sustainable Development of eSports Research: A Bibliometric and Visualized Analysis. Sustainability 2021, 13, 10354. https://doi.org/10.3390/su131810354
Chiu W, Fan TCM, Nam S-B, Sun P-H. Knowledge Mapping and Sustainable Development of eSports Research: A Bibliometric and Visualized Analysis. Sustainability. 2021; 13(18):10354. https://doi.org/10.3390/su131810354
Chicago/Turabian StyleChiu, Weisheng, Thomas Chun Man Fan, Sang-Back Nam, and Ping-Hung Sun. 2021. "Knowledge Mapping and Sustainable Development of eSports Research: A Bibliometric and Visualized Analysis" Sustainability 13, no. 18: 10354. https://doi.org/10.3390/su131810354
APA StyleChiu, W., Fan, T. C. M., Nam, S. -B., & Sun, P. -H. (2021). Knowledge Mapping and Sustainable Development of eSports Research: A Bibliometric and Visualized Analysis. Sustainability, 13(18), 10354. https://doi.org/10.3390/su131810354