Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences
Abstract
:1. Introduction
- Summing behaviors’ effects: displaying collective and long-term consequences
- Providing a journey in space and time
- Creating a symbolic and concrete representation
- Presenting and evaluating future solutions
- Testing future solutions with users
2. Related Work
3. Systematic Review Methodology
4. Framework Behavioral Spheres
- Emotional—related to affection, fear and connection with nature.
- Rational—related to information and understanding of systems and phenomena.
- Practical—related to knowhow and decision making.
5. Framework Elements and Categories
5.1. Aim of the VR Experience
- Environmental connection: Affection and responsibility towards nature
- Knowledge and skills: Awareness of how human behavior impact on the environment;
- Testing and presenting solutions: Understanding of the effects of decisions
5.2. Types of VR Experience
- Explorations: Raising awareness through emotional involvement
- Games: Raising interest and providing knowledge through engagement
- Simulations: Providing understanding through making predictions and testing solutions
5.3. Level of Immersion, Devices, and Stimuli
5.4. Single- and Multiuser Applications
5.5. Realism or Symbolic Representations
6. The Framework as a Tool to Orient the Design of VR Experiences Considering Behavioral Dimensions
7. How VR Applications Will Impact the Design of Sustainable Solutions
8. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Search Words Related to VR | Search Words Related to Behavior | Search Words Related to Environmental Sustainability |
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Virtual Reality | Behavior */Behaviour * | Sustainab * |
Virtual Environment * | Attitude * | Environmental |
Awareness | Pollution | |
Global warming | ||
Climate change |
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Scurati, G.W.; Bertoni, M.; Graziosi, S.; Ferrise, F. Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences. Sustainability 2021, 13, 943. https://doi.org/10.3390/su13020943
Scurati GW, Bertoni M, Graziosi S, Ferrise F. Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences. Sustainability. 2021; 13(2):943. https://doi.org/10.3390/su13020943
Chicago/Turabian StyleScurati, Giulia Wally, Marco Bertoni, Serena Graziosi, and Francesco Ferrise. 2021. "Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences" Sustainability 13, no. 2: 943. https://doi.org/10.3390/su13020943
APA StyleScurati, G. W., Bertoni, M., Graziosi, S., & Ferrise, F. (2021). Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences. Sustainability, 13(2), 943. https://doi.org/10.3390/su13020943