Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game
Abstract
:1. Introduction
2. Related Work
2.1. General State of the Field
2.2. Examples of Games for Sustainable Development Education
3. The Eco JSity Game
3.1. Game Context
- Mastering of computer science knowledge (including techniques for solving algorithmic problems and JavaScript language syntax) and the formation of computer science skills (including solving algorithmic problem, as well as writing and testing JavaScript programs).
- Increasing motivation to protect the environment, helping to understand the nature of the interrelationships of economic and environmental processes, and instigating positive practices of personal and group behavior in relation to the environment, including responsible consumption.
3.2. Game Content
3.3. Game Form
4. Materials and Methods
4.1. Evaluation Method
4.2. Data Collection Instruments
- I believe that sustainable development is a key challenge for governments and researchers.
- I try to follow the principles of sustainable development in my everyday life (e.g., repair instead of throwing away, choose ecological means of transport, etc.).
- I am interested in sustainable development issues (I read articles, watch TV programs, etc.).
- I think that too much is being said about sustainable development nowadays.
- I think that it is a good idea to have sustainable development as the game topic.
- I believe that the sustainable development theme should be more prominent in the game.
- I believe that the game can raise awareness of sustainable development problems among some people.
- I believe that the sustainable development theme did not distract me from learning the algorithms.
- I think that adding the sustainable development theme (in the form of e.g. relevant examples and tasks) will make the programming course more interesting.
- I believe that adding the sustainable development theme will not affect the reception of the course, but will improve the awareness of sustainable development among students.
- I do not think that adding the theme of sustainable development to the programming course will have any positive or negative effect.
- I believe that adding the sustainable development theme to the programming course will unnecessarily distract students from its main topic.
4.3. Survey Administration and Participants
4.4. Data Analysis
- Agrees, indicating the percent of respondents who gave a positive response (i.e., 5, 6, or 7);
- Net top box, indicating the difference between the percent of respondents who gave an unambiguously positive response (i.e., 6 or 7) and those who gave an unambiguously negative response (i.e., 1 or 2) [68].
5. Evaluation Results
5.1. Perceived Usefulness and Perceived Ease-of-Use
5.2. Sustainable Development Aspects
- the features related to sustainable development did not go unnoticed (good for sustainable development education),
- the features related to sustainable development were a distraction from focusing upon algorithmic problem solving (bad for computer science education).
6. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Author | Year | Description |
---|---|---|
Ašeriškis et al. | 2014 | Game for supporting sustainable business project management [5] |
Capellán-Pérez et al. | 2019 | Simulation game to educate on the energy and sustainability challenges [36] |
Herrera et al. | 2019 | Game for educating on lean construction principles [37] |
Janakiraman et al. | 2021 | Game-based learning platform to experience energy-related issues in the context of developing an eco-friendly city [38] |
Koenigstein et al. | 2020 | Role-playing game for marine sustainability education [39] |
Meinzen-Dick et al. | 2018 | Action game for groundwater management aimed at water saving [40] |
Mellor et al. | 2019 | Educational game motivating undergraduate and advanced high school students for environmentally-aware chemical design [41] |
Miller et al. | 2019 | Card game to support systems thinking in green chemistry that focuses on the creation of a recycling plant [42] |
Orduña Alegría et al. | 2020 | Educational game on the socio-ecological dynamics of collaboration in agriculture [43] |
Phongthanachote et al. | 2019 | Game to promote sustainable energy conservation [44] |
Poole et al. | 2020 | Digital simulation game for promoting activities and supporting identities and practices oriented toward ecological well-being and sustainability [45] |
Saitua-Iribar et al. | 2020 | Serious game to educate on the Sustainable Development Goals (SDGs) [46] |
Su | 2018 | Strategy game focusing on the effects of human migration on environmental sustainability issues [47] |
Vatalis et al. | 2017 | Role-playing game for teaching higher education students the concept of Sustainable Development Goals [48] |
Principle | Implementation in Eco JSity |
---|---|
Co-Design | Students write solution code on their own using their knowledge and creativity. |
Customize | Solutions are evaluated on the basis of their effect, not the way they are implemented. |
Identity | Students impersonate an advisor responsible for sustainable city development. |
Manipulation | Students’ code execution is graphically presented in the city view. |
Well-Ordered Problems | The problems are presented in order from the least to the most complex. |
Pleasantly Frustrating | Difficulty is fine tuned by providing hints to make the harder problems easier or leaving some details unsaid to make the simple ones more difficult to solve. |
Cycles of Expertise | Solving the further problems requires adapting and combining knowledge learned with solving the previous ones. |
Information “On Demand” and “Just in Time” | Only minimum necessary information is given initially; students get instant feedback after trying to run their code. |
Fish Tanks | Complex real-world problems are simplified to a single dimension and/or aspect so that they can be solved with simple solutions. |
Sandboxes | Only a subset of the programming language is available to students so that their code cannot damage the learning environment. |
Skills as Strategies | All problems to solve in the game mirror actual real-world problems. |
System Thinking | There is a common context for all problems (city management). |
Meaning as Action Image | Problems and solutions are visualized in a way emphasizing their key properties. |
Variable | Question | Agrees | Net Top Box |
---|---|---|---|
PU1 | Using the app would enable me to learn faster | 69.57% | 26.09% |
PU2 | Using the app would increase my learning outcomes | 55.07% | 18.84% |
PU3 | Using the app would enhance my learning effectiveness | 60.87% | 23.19% |
PU4 | Using the app would improve my learning outcomes | 65.22% | 23.19% |
PU5 | Using the app would make my learning easier | 69.57% | 27.54% |
PU6 | I would find the app useful in my education | 73.91% | 34.78% |
PU | Average | 65.70% | 25.60% |
PEU1 | Learning to use the app would be easy for me | 66.67% | 31.88% |
PEU2 | I would find it easy to do what I want in app | 50.72% | 17.39% |
PEU3 | Learning with the app would be clear and understandable | 55.07% | 20.29% |
PEU4 | I would find the app to be flexible to interact with | 53.62% | 8.70% |
PEU5 | It would be easy for me to become skillful at using the app | 60.87% | 23.19% |
PEU6 | I would find the app easy to use | 59.42% | 20.29% |
PEU | Average | 57.73% | 20.29% |
Cluster | Share | A1 | A2 | A3 | A4 | S1 | S2 | S3 | S4 | P1 | P2 | P3 | P4 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skeptic | 35% | 50% | 43% | 21% | 7% | 14% | 21% | 14% | 36% | 0% | 29% | 7% | 57% |
Pragmatic | 40% | 56% | 56% | 38% | 13% | 81% | 19% | 75% | 44% | 0% | 100% | 0% | 0% |
Keen | 25% | 90% | 60% | 10% | 0% | 70% | 40% | 50% | 50% | 100% | 0% | 0% | 0% |
All | 100% | 63% | 53% | 25% | 8% | 55% | 25% | 48% | 43% | 25% | 50% | 3% | 20% |
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Swacha, J.; Maskeliūnas, R.; Damaševičius, R.; Kulikajevas, A.; Blažauskas, T.; Muszyńska, K.; Miluniec, A.; Kowalska, M. Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game. Sustainability 2021, 13, 4244. https://doi.org/10.3390/su13084244
Swacha J, Maskeliūnas R, Damaševičius R, Kulikajevas A, Blažauskas T, Muszyńska K, Miluniec A, Kowalska M. Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game. Sustainability. 2021; 13(8):4244. https://doi.org/10.3390/su13084244
Chicago/Turabian StyleSwacha, Jakub, Rytis Maskeliūnas, Robertas Damaševičius, Audrius Kulikajevas, Tomas Blažauskas, Karolina Muszyńska, Agnieszka Miluniec, and Magdalena Kowalska. 2021. "Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game" Sustainability 13, no. 8: 4244. https://doi.org/10.3390/su13084244
APA StyleSwacha, J., Maskeliūnas, R., Damaševičius, R., Kulikajevas, A., Blažauskas, T., Muszyńska, K., Miluniec, A., & Kowalska, M. (2021). Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game. Sustainability, 13(8), 4244. https://doi.org/10.3390/su13084244