Game-Based Social Learning for Socially Sustainable Water Management
Abstract
:1. Introduction
2. Methods
2.1. A Conceptual Framework for Game-Based Social Learning
2.2. The Game: Sustainable Delta
- Before the game, the players fill in a Perspective Scoring Table (PST, Appendix B), which yields a set of endorsed beliefs representing their perspective on river management [23]. The players are then divided into two teams with initially diverging perspectives, based on the similarity of their individual PST scores (i.e., the beliefs endorsed by these participants). The teams receive an enlarged print of the PST, with pins representing the team perspective.
- Each round, the teams have to select two measures from a deck of option cards to manage the river sustainably for at least the next 25 years. Sustainability includes here human safety, nature and biodiversity, and economic interests. The two teams are asked to negotiate and agree on two measures that will be implemented.
- In the next round, the players are confronted with the effects of these measures over the past 25 years. Strictly speaking, this not only includes the simulated causal effects of the measures under a scenario of climate change, but also contains a stochastic element in the modeling of dike breach.
- After a discussion of these effects, the teams are asked to review their team perspective based on their interpretation of the events, and when deemed necessary, revise one of more of the endorsed beliefs by re-adjusting the pins on their PST.
- Then they are asked to choose again two measures, given their updated perspective on river management and the state of the river.
2.3. Analysis of Game-Based Social Learning
2.3.1. Hypotheses and Expectations
2.3.2. Game Sessions
2.3.3. Quantitative Analysis
2.3.4. Qualitative Analysis
3. Results
3.1. Quantitative Analysis
3.1.1. Relationship Between ‘Effect of Measures’ and ‘Change in Perspective’
3.1.2. Relationship Between ‘Effect of Measures’ and ‘Measures Chosen’
3.1.3. Relationship between ‘Perspective’ and ‘Measure Chosen’
3.2. Qualitative Analysis
3.2.1. Motives for Changes in Perspectives
- There was very limited time to discuss the implications of the reported effects and review the team perspective (2–5 min);
- There was a strong tendency to move quickly from reviewing the team perspective to discussing the new measures, in response to the reported effects;
- The relevance of reviewing the team perspective each round when playing the game was not clear to all players;
- Meaning and implications (e.g., in terms of associated measures) of the beliefs in the team perspective were not clear to all players;
- The initial team perspective was often already quite ‘broad’ to cover the individual perspectives of team members, and therefore there was little need to change the perspective.
3.2.2. Motives for Selecting Measures
4. Discussion
4.1. Major Findings and Conclusions
4.2. Options to Improve Game Design and Effectiveness
4.3. Limitations and Dilemmas in Theory-Based Analysis of Collaborative Serious Games
4.4. Outlook: Serious Games and Socially Sustainable Solutions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Measure | Perspective |
Adaptation of the trigger for alarm | Hierarchical |
Climate dike | Hierarchical |
Cooperation with upstream areas | Hierarchical or egalitarian |
Dike raising | Hierarchical |
Dike ring around the cities | Hierarchical |
Dikes with grass coverage (current situation) | Hierarchical |
Dredging | Individualistic |
Educating people about water safety | Egalitarian or hierarchical |
Elevated houses | Individualistic |
Floating houses | Individualistic |
Houses on artificial mounds | Hierarchical |
Increase nature area | Egalitarian |
Large boats | Individualistic or hierarchical |
Medium boats | Hierarchical or egalitarian |
No measure chosen | - |
Room for the river | Egalitarian |
Small boats | Egalitarian |
Wave overtopping-resistant dikes (asphalt coverage) | Hierarchical |
Cooperation with upstream areas | Hierarchical or egalitarian |
Dike raising | Hierarchical |
Dike ring around the cities | Hierarchical |
Dikes with grass coverage (current situation) | Hierarchical |
Dredging | Individualistic |
Educating people about water safety | Egalitarian or hierarchical |
Elevated houses | Individualistic |
Floating houses | Individualistic |
Houses on artificial mounds | Hierarchical |
Increase nature area | Egalitarian |
Large boats | Individualistic or hierarchical |
Medium boats | Hierarchical or egalitarian |
No measure chosen | |
Room for the river | Egalitarian |
Small boats | Egalitarian |
Wave overtopping-resistant dikes (asphalt coverage) | Hierarchical |
Appendix B
Topic | Choice 1 | Choice 2 | Choice 3 |
I. Priority function of water | A source of peace, space and nature. | Transportation of water, ice and sediments. | A source of material well-being and development. Important for (the Dutch) water image. |
II. Trust in technology | Reasonable: It is important that possible consequences are thoroughly researched, and technological application should not be large-scale. | High: I mostly see chances for using innovative technologies. We need to apply available technology fast and on a large scale. | Low: The risks are too large. We need to be careful with technology. I prefer behavioral adaptation over technology. |
III. Climate change (trend) | Minimal trends: I don’t think the climate will change significantly. | Extreme trends: I think that the climate will change even more than is expected right now. | Average trends: as currently predicted by experts. |
IV. Economic growth (trend) | Average trends: following business as usual. I don’t expect a change to the expected trends as forecasted by experts. | Minimal growth: maybe even decline. I assume that the pressures on population, economy and space will be stabilized and maybe decline. | Strong growth: I assume that the population will keep increasing, as well as the economy and the demand for space. |
V. Safety | By adaptation to water by exploiting possibilities and innovation. | By avoidance of flood-prone areas and acceptance of water. | Flood prevention and control of discharges. |
VI. Principle of spatial planning | Water follows: levels depend on function, maintaining river space. | Water steers: function depends on water levels, giving space to nature where necessary. | Water offers opportunities: function uses water level, creating space on and around water. |
VII. Responsibility | Local and regional governments, NGOs and all parties contribute. | National government | Market and in risk areas (e.g., areas outside dike area) individuals. |
VIII. Basis of decision-making | Norms set by expert knowledge and research. | Free market and privatization. Cost/benefit analysis determines the best choice. | Participatory processes involving space and input from all stakeholders. |
Appendix C
Name of Variable | Type of Variable | Description |
RunNumber | S | Game session |
Team_name | N | Team name (2 teams per session) |
Time_step | S | Round in the game (1–5) |
ProposedM1 | N | First proposed measure, multiple options |
ProposedM2 | N | Second proposed measure, multiple options |
ImplementedlM1 | N | First measure implemented after negotiation, multiple options |
ImplementedM2 | N | Second measure implemented after negotiation, multiple options |
BeliefchangeT1 | N | Which belief changed on the perspectives map (1–8) |
BeliefchangeT2 | N | Which belief changed on the perspectives map (1–8) |
BeliefchangeT3 | N | Which belief changed on the perspectives map (1–8) |
BeliefchangeT4 | N | Which belief changed on the perspectives map (1–8) |
BeliefchangeT5 | N | Which belief changed on the perspectives map (1–8); a maximum number of 5 changes per time step could be accommodated |
Number_beliefs changed | S | How many beliefs changed per coalition and time step |
Dike_rings_flooded | S | How many dike rings were flooded |
Urban_area | S | How many square meters of urban area were flooded |
Total_damage | S | What was the total damage (in million Euros) |
Agricultural_damage | S | What was the total agricultural damage (in million Euros) |
Navigation | S | What percent of the time could ships navigate unhindered |
Nature | S | Total nature area (in square kilometers) |
Diversity | O | (What was the ecological diversity (0–3) |
Number_beliefs changed | S | How many beliefs changed per coalition and time step |
Dike_rings_flooded | S | How many dike rings were flooded |
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Social Learning Support Function | Mechanism |
---|---|
Feedback | Provides the players with ‘feedback’ on (jointly decided) actions with simulated effects |
Platform | Offers the players a ‘platform’ to jointly reflect on the effects of actions and discuss possible consequences for their perspectives |
Session | Players | Players’ Background | Convergence | |
---|---|---|---|---|
1 | 10 | professionals, scientists | Deltares—Institute for applied R&D in water management | 4% (1/24) |
2 | 10 | professionals | Rijkswaterstaat—Government service for roads and waterways | 8% (2/24) |
3 | 10 | scientists | University of Twente—Water Management Group | 4% (1/24) |
4 | 12 | professionals, scientists | Participants in ‘Deltas in Times of Climate Change Conference’ | 0% (0/24) |
5 * | 10 | professionals | Delta Programma—National implementation program for water management | 0% (0/24) |
6 * | 9 | professionals, scientists, students | Participants in ‘Dealing with Uncertainties in Climate Adaptation Course’ | 8% (2/24) |
7 | 10 | students | MSc course ‘Coastal zone and river management’ | 17% (4/24) |
8 | 21 | students | MSc course ‘Environmental assessment and management’ | 12% (3/24) |
9 | 17 | students | MSc course ‘Environmental assessment and management’ | 8% (2/24) |
10 * | 10 | students | MSc course ‘Integrated water management’ | 4% (1/24) |
11 | 15 | students | MSc course ‘Climate and Adaptation’ | 4% (1/24) |
12 | 16 | students | MSc course ‘Climate and Adaptation’ | 4% (1/24) |
Topic of Belief | Number of Changes |
---|---|
I. River priority function | 13 |
II. Trust in technology | 8 |
III. Climate change (trend) | 13 |
IV. Economic growth (trend) | 3 |
V. Flood safety strategy | 12 |
VI. Principle of spatial planning | 13 |
VII. Responsibility of actors | 2 |
VIII. Basis of decision making | 7 |
Large No. Flooded Dike Rings | Small No. Flooded Dike Rings NS | Large Urban Area Flooded | Small Urban Area Flooded NS | High Damage (Euros) | Low Damage (Euros) |
---|---|---|---|---|---|
Room for the river Dike raising Smaller boats Education | Dredging Floating houses Room for the river No measure | Room for the river Climate dikes Smaller boats Education Artificial mounds | Dredging Floating houses Room for the river No measure | Trigger for alarm Smaller boats Education | Upstream cooperation Dike rings Floating houses Dredging No measure |
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de Kraker, J.; Offermans, A.; van der Wal, M.M. Game-Based Social Learning for Socially Sustainable Water Management. Sustainability 2021, 13, 4646. https://doi.org/10.3390/su13094646
de Kraker J, Offermans A, van der Wal MM. Game-Based Social Learning for Socially Sustainable Water Management. Sustainability. 2021; 13(9):4646. https://doi.org/10.3390/su13094646
Chicago/Turabian Stylede Kraker, Joop, Astrid Offermans, and Merel M. van der Wal. 2021. "Game-Based Social Learning for Socially Sustainable Water Management" Sustainability 13, no. 9: 4646. https://doi.org/10.3390/su13094646
APA Stylede Kraker, J., Offermans, A., & van der Wal, M. M. (2021). Game-Based Social Learning for Socially Sustainable Water Management. Sustainability, 13(9), 4646. https://doi.org/10.3390/su13094646