A Narrative-Driven Role-Playing Game for Raising Flood Awareness
Abstract
:1. Introduction
1.1. Literature Review
1.2. Selection of Game Genre
1.3. Engagement, Storytelling, and Reward Systems
2. Materials and Methods
2.1. Basic Concepts
2.2. Role Playing within the Classroom and the Water Resources Management Class
2.3. Gameplay
3. Results
- Was the game able to raise awareness of the complexity of the issue?
- How did the participants evaluate this experience in comparison to a traditional lecture?
3.1. Actual Play–Case Study
3.1.1. Act 1
3.1.2. Act 2
3.1.3. Act 3
3.1.4. Discussion among Participants
- Properly informing the public is important in order to keep people safe.
- When facing extreme phenomena, it is important to take precautions both as individuals and as a community.
- Everyone in the community is affected by such events, and the material damages from those kinds of events are high.
- When facing said disasters, individual actions are inadequate, and the governing bodies should coordinate the public and are able to provide precautionary measures, which lessen the impact of a disaster.
3.2. Evaluation-Mentimeter Results
3.2.1. Pre-RPG Questionnaire
- Farmer
- Homeless person
- Mayor
- Teacher
- Employee
- Shop owner
- Tourist
- Elder person
- Firefighter
- Taxi driver
3.2.2. Post-RPG Questionnaire
- Farmer
- Homeless
- Mayor
- Teacher
- Employee
- Shop owner
- Tourist
- Elder
- Firefighter
- Taxi driver
3.2.3. Students’ Comments and Feedback
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Spyropoulos, F.; Trichakis, I.; Vozinaki, A.-E. A Narrative-Driven Role-Playing Game for Raising Flood Awareness. Sustainability 2022, 14, 554. https://doi.org/10.3390/su14010554
Spyropoulos F, Trichakis I, Vozinaki A-E. A Narrative-Driven Role-Playing Game for Raising Flood Awareness. Sustainability. 2022; 14(1):554. https://doi.org/10.3390/su14010554
Chicago/Turabian StyleSpyropoulos, Fotios, Ioannis Trichakis, and Anthi-Eirini Vozinaki. 2022. "A Narrative-Driven Role-Playing Game for Raising Flood Awareness" Sustainability 14, no. 1: 554. https://doi.org/10.3390/su14010554
APA StyleSpyropoulos, F., Trichakis, I., & Vozinaki, A. -E. (2022). A Narrative-Driven Role-Playing Game for Raising Flood Awareness. Sustainability, 14(1), 554. https://doi.org/10.3390/su14010554