The Utility of Blockchain Technology in the Electronic Commerce of Tourism Services: An Exploratory Study on Romanian Consumers
Abstract
:1. Introduction
2. Literature Review
2.1. Global E-Commerce: Electronic Commerce in Romania
2.2. Blockchain Technology: An Innovative Concept with a Focus on Tourism Services
2.3. Possible Blackchain Applications for Tourism Services
- Content—Updating a company’s website is a necessity when it comes to constantly informing customers [11]. Any changes of the brand, service updates, or new facilities must be reflected in the shortest time on the site, so that the client has the correct and complete information about the brand and the services it offers. In such cases, a blockchain can be set up as a central location where data can be stored and updated in real time.
- Reservations and ticketing—Solutions based on blockchain technology can be extremely useful when it comes to reservations and ticketing. The booking and purchase process can be simplified, but also possible problems (for example, the loss of plane tickets) can be solved more easily if the concept of blockchain is used [11].
- Payments—The implementation of cryptocurrencies could have a positive impact on the tourism industry and could create a competitive advantage in the market. Given that blockchain technology involves the elimination of intermediaries, it will be automatic and prices will be lower. Another advantage when it comes to payments is that cryptocurrency payments will be much more secure, tracked, and have chain registration.
- Baggage tracking—Certainly many tourists have faced lost luggage, which can lead to a failed vacation. The transparency of blockchain systems makes it easy to track the location and status of luggage, with the information being subsequently transmitted to passengers through the digital environment [11].
- Inventory management—Inventory in the tourism and hospitality industry is a big challenge. The inventory can be broken down when it comes to the number of rooms available in a hotel or the number of seats on a plane, but also when it comes to the food part of the hospitality industry. There are currently a number of programs that help suppliers, but blockchain technology could help them with stock availability. In addition, in this case we can talk about a reduction of costs considering the main feature of blockchains: decentralization(through which intermediaries are eliminated).
- Identity and privacy—Blockchain technology can be the basis of applications that help determine a person’s identity, a great advantage for those who travel very often and are required to present identity documents [11]. An essential thing in the tourism industry is the customer reviews, but it is important that they are real, so that through the blockchain technology a private key can be generated that can lead to the signing of these reviews. In recent years, confidentiality and data protection have been hotly debated topics for which attempts have been made to find quick and long-term solutions. Blockchain technology offers a wide range of potential applications [11] to manage data in an integrated way, without endangering a person’s identity. The applicability of blockchain technology in tourism services and marketing consists of providing more protection to users.
3. Methodology
3.1. Hypotheses
3.2. Sample and Data
4. Results and Discussion
4.1. Determination of Statistical Indicators, Examination of Normalcy, and Validity of Measurements
4.2. Validation of Hypotheses Based on Direct Effects
4.3. Validation of the Research Model Based on Compliance Indicators
5. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Characteristics | Frequency | Percentage | |
---|---|---|---|
Gender | Age | ||
Male | 20–29 | 30 | 7.81% |
Male | 30–39 | 39 | 10.16% |
Male | 40 and above | 116 | 30.21% |
Female | 20–29 | 29 | 7.55% |
Female | 30–39 | 37 | 9.64% |
Female | 40 and above | 133 | 34.64% |
Variable | Variable Abbreviation | The Type of the Variable | Number of Items |
---|---|---|---|
Attitude | AT | Reflective | 3 |
Ease of use | US | Formative | 4 |
Ability to use | AB | Reflective | 5 |
Usefulness of use | UU | Formative | 5 |
Interactivity | INTER | Reflective | 4 |
Satisfaction | SAT | Reflective | 4 |
Compatibility | COMP | Formative | 4 |
Intention to continue | INT | Reflective | 4 |
Loyalty | LOIAL | Formative | 3 |
Social influence | INFS | Reflective | 3 |
Variable | N | Average | Median | Mode | Standard Deviation | MIN | MAX |
---|---|---|---|---|---|---|---|
Attitude | 384 | 0 | 0.6211244 | 0.62112 | 1 | −5.22099 | 0.62112 |
Ease of use | 384 | 0 | 0.6079974 | 0.81300 | 1 | −4.84507 | 0.81300 |
Ability to use | 384 | 0 | 0.6576894 | 0.65769 | 1 | −4.76360 | 0.65769 |
Usefulness of use | 384 | 0 | 0.6016438 | 0.60164 | 1 | −6.03398 | 0.60164 |
Interactivity | 384 | 0 | 0.5814060 | 0.58141 | 1 | −4.73955 | 0.58141 |
Satisfaction | 384 | 0 | 0.7268684 | 0.72687 | 1 | −4.74773 | 0.72687 |
Compatibility | 384 | 0 | 0.4921007 | 0.76211 | 1 | −4.48605 | 0.76211 |
Intention to continue | 384 | 0 | 0.5491437 | 0.54914 | 1 | −5.22424 | 0.54914 |
Loyalty | 384 | 0 | 0.3740424 | 0.83605 | 1 | −3.97403 | 0.83605 |
Social influence | 384 | 0 | 0.4263615 | 0.86539 | 1 | −4.00696 | 0.86539 |
Variable | The Skewness Coefficient | The Kurtosis Coefficient |
---|---|---|
Attitude | −2.351 | 7.417 |
Ease of use | −1.846 | 4.678 |
Ability to use | −2.218 | 5.984 |
Usefulness of use | −2.769 | 10.652 |
Interactivity | −2.385 | 6.545 |
Satisfaction | −1.694 | 3.783 |
Compatibility | −1.584 | 3.203 |
Intention to continue | −2.498 | 7.774 |
Loyalty | −1.411 | 1.980 |
Social influence | −1.028 | 0.621 |
Usefulness of Use (UU) | Satisfaction (SAT) | Attitude (AT) | Loyalty (LOIAL) | Intention to Continue (INT) |
---|---|---|---|---|
0.564 | 0.620 | 0.546 | 0.456 | 0.673 |
Hypotheses | β | p | Validation | |
---|---|---|---|---|
Hypothesis H1 | Perceived utility → Degree of satisfaction | 0.391 | <0.001 | Yes |
Hypothesis H2 | Perceived utility → Consumer attitude | 0.204 | <0.001 | Yes |
Hypothesis H3 | Perceived ease → Degree of satisfaction | 0.221 | <0.001 | Yes |
Hypothesis H4 | Perceived ease → Perceived utility | 0.752 | <0.001 | Yes |
Hypothesis H5 | Ability to use technology → Degree of satisfaction | 0.038 | 0.229 | No |
Hypothesis H6 | Ability to use technology → Consumer intention | 0.048 | 0.174 | No |
Hypothesis H7 | Degree of interactivity → Degree of satisfaction | 0.234 | <0.001 | Yes |
Hypothesis H8 | Degree of interactivity → Consumer attitude | 0.13 | <0.001 | Yes |
Hypothesis H9 | Satisfaction → Consumer attitude | 0.445 | <0.001 | Yes |
Hypothesis H10 | Satisfaction → Consumer loyalty | 0.677 | <0.001 | Yes |
Hypothesis H11 | Social influence → Consumer attitude | −0.032 | 0.264 | No |
Hypothesis H12 | Consumer attitude → Consumer intention | 0.216 | <0.001 | Yes |
Hypothesis H13 | Consumer loyalty → Consumer intention | 0.360 | <0.001 | Yes |
Hypothesis H14 | Consumer compatibility → Consumer intent | 0.305 | <0.001 | Yes |
Usefulness of Use (UU) | Satisfaction (SAT) | Attitude (AT) | Loyalty (LOIAL) | Intention to Continue (INT) |
---|---|---|---|---|
0.565 | 0.616 | 0.511 | 0.456 | 0.668 |
Indicator | Indicator Value | Probability | Condition | Validation |
---|---|---|---|---|
Average path coefficient (APC) | 0.289 | <0.001 | p > 0.05 | Yes |
Average R-squared (ARS) | 0.566 | <0.001 | p > 0.05 | Yes |
Average adjusted R-squared (AARS) | 0.563 | <0.001 | p > 0.05 | Yes |
Average block VIF (AVIF) | 2.571 | acceptable if ≤5 ideal ≤3.3 | Yes | |
Average full collinearity VIF (AFVIF) | 2.820 | acceptable if ≤5 ideal ≤3.3 | Yes | |
Tenenhaus GoF (GoF) | 0.652 | small ≥0.1 middle ≥0.25 high ≥0.36 | Yes | |
Sympson’s paradox ratio (SPR) | 0.929 | acceptable if ≥0.7 ideal = 1 | Yes | |
R-squared contribution ratio (RSCR) | 0.995 | acceptable if ≥0.9 ideal = 1 | Yes | |
Statistical suppression ratio (SSR) | 1.000 | acceptable if ≥0.7 | Yes | |
Nonlinear bivariate causality direction ratio (NLBCDR) | 1.000 | acceptable if ≥0.7 | Yes |
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Raluca-Florentina, T. The Utility of Blockchain Technology in the Electronic Commerce of Tourism Services: An Exploratory Study on Romanian Consumers. Sustainability 2022, 14, 943. https://doi.org/10.3390/su14020943
Raluca-Florentina T. The Utility of Blockchain Technology in the Electronic Commerce of Tourism Services: An Exploratory Study on Romanian Consumers. Sustainability. 2022; 14(2):943. https://doi.org/10.3390/su14020943
Chicago/Turabian StyleRaluca-Florentina, Tița. 2022. "The Utility of Blockchain Technology in the Electronic Commerce of Tourism Services: An Exploratory Study on Romanian Consumers" Sustainability 14, no. 2: 943. https://doi.org/10.3390/su14020943
APA StyleRaluca-Florentina, T. (2022). The Utility of Blockchain Technology in the Electronic Commerce of Tourism Services: An Exploratory Study on Romanian Consumers. Sustainability, 14(2), 943. https://doi.org/10.3390/su14020943