Artificial Intelligence and New Technologies in Inclusive Education for Minority Students: A Systematic Review
Abstract
:1. Introduction
1.1. Sociocultural Diversity in Schools
1.2. AI and New Technologies and Inclusive Education
- RQ1: What types of AI and new technologies have been used in inclusive education for minority students?
- RQ2: What is the minority students’ sociocultural background in the selected studies?
- RQ3: What are the advantages and challenges of using AI and new technologies in inclusive education for minority students?
- RQ4: What solutions have been proposed to overcome the challenges of using AI and new technologies in inclusive education for minority students?
2. Methodology
3. Results
3.1. AI and New Technologies Used in Inclusive Education
3.2. Students’ Sociocultural Context
3.3. Advantages and Challenges of AI and New Technologies for Inclusive Education
3.4. Proposed Solutions
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Author(s) and Year | Country | New Technologies | Minority Group | Education Level | Advantages | Challenges | Solutions |
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Ball et al., (2020) [36] | United States | Serious games | African-American | Primary | Increase minority students’ comfort with technologies and their positive STEM attitudes. | Some students might not have access to a computer at home, making it difficult for them to gain direct experience. | Provide positive enactive experiences with technology. |
Barretto et al., (2021) [37] | United States | AI/ML | Diverse minorities (Asian, African-American, Hawaiian, Hispanic) | University | Help to explore why underrepresented students are less likely to study AI/ML. | Students seem to be interested in topics other than AI/ML; there is also lack of independent research and reading. | Provide an AI/ML introductory course emphasizing AI’s principles and social and political impacts to encourage the participation of underrepresented students. |
Bayer et al., (2021) [38] | United Kingdom | LA—prediction | Diverse minorities (Black, Asian, others) | University | Identify students at risk that belong to minority groups, in order to provide them early and adequate support. | More research is needed in terms of different adaptations and definitions of fairness to not perpetuate educational gaps. | Learning analytics models can be part of the evaluation process by adding new features. |
Bell et al., (2018) [39] | United States | Mobile technology | Diverse minorities (Native American, African-American, Hispanic, others) | Primary | An interactive mobile multiplatform to increase self-efficacy in minority youth. | Developing sophisticated games with technology is extremely costly. | Offer support to develop and sustain interactive games. |
Cano & Leonard (2019) [40] | United States | AI/ML | Diverse minorities (Asian, African-American, Hawaiian, Hispanic) | University | Technology provides personalized feedback that facilitates early intervention and student support. | Language, social differences, and cultural barriers. | Integrate student information repositories using multiview learning to provide feedback for early warnings. |
Chao et al., (2020) [41] | Taiwan | Mobile learning | Indigenous people (Atayal) | Primary | Technology has a significant positive impact and can be used for improving indigenous students’ learning of geometry. | Due to their particular culture and life experiences, indigenous students show different spatial ability. | Assess students’ learning performance including indigenous cultural elements. Provide indigenous students a dynamic and lively learning method, including collaboration and sharing. |
Cybart-Persenaire and Literat (2018) [42] | United States | Mobile technology | Diverse minorities (Hispanic, African-American, Indian) | Secondary | Academic, social and civic benefits that offer a range of opportunities. | Challenges related to using mobile devices. | Allow marginalized students to embrace professional identities by participating in a meaningful community of practice. |
DeRocchis et al., (2018) [43] | United States | LA | Hispanic | University | Help to develop tailored intervention techniques, and to enhance retention in engineering education among underrepresented groups. | Learning analytics depend of the used dataset. Therefore, it was unknown if other degree programs impacted students’ performance. | Students can take a proactive approach to their learning, useful also for academic advisors to promote student’s success. |
Fowler and Khosmood (2018) [44] | United States | Game-based | Diverse minorities (African-American, Asian, and mixed) | Primary | Game-based activities are effective for engaging students, and impact on students’ self-efficacy. | Tight time constraints for creative activities, and also coding problems for some students. | Create opportunities for minority students using game-based activities on specific themes according to students’ needs. |
Guo et al., (2019) [45] | China | AI speech/ML | Indigenous people (Tibetan) | University | Under a shortage of qualified Mandarin teachers in minority areas, AI speech detects mispronunciation and adjust the speaking rate, which helps Tibetan students to improve their pronunciation. | AI speech employs speaker-dependent models which can affect the training of the models. | Slower speech rate helps to correct the pronunciation, especially in sentences, in comparison with syllables, and words. |
Harteveld et al., (2020) [46] | United States | Serious games | Diverse minorities (Asian, African-American, American Indian, Hispanic, Arab) | University | Combining traditional engineering curricula elements with virtual ones to make them more engaging. | Does not have much of an impact, both in terms of mixed reality and inclusiveness. | It is important to consider the influence of instructors. |
Jin et al., (2018) [47] | United States | Serious games Game-based | Diverse minorities (African-American, Hispanic, Asian, and Native American) | Secondary | Innovative game-based learning can be effective to educate on information security and cybersecurity | As the game progresses, students are required to select more complex types of defense. | Provide an excellent platform to expose high school students to cybersecurity as a career pathway. |
Jong et al., (2021) [48] | Hong Kong | VR | Diverse minorities (Indian, Pakistani, Nepalese, Filipino) | Secondary | Offer an economical and user-friendly way to situate learners in a 360-degree human-recorded real-world environment. | Requires some pre-training, as learners need to know how to operate the devices. | Provide pre-training for using the equipment. |
Ladeji-Osias et al., (2018) [49] | United States | Mobile technology | African-American | Secondary | Positively impact students’ attitudes toward STEM, their confidence in problem solving and teamwork, and their interest in STEM subjects. | Although there was an increase in students’ interest, some students prefer subjects outside of STEM. | The program should be flexible enough to accommodate students of different ability levels. |
Lamkin et al., (2021) [50] | United States | AI/ML | African-American | Secondary | Impact students by giving them a clear understanding of the engineering field. | It was used coding programs—used only in schools—that are not employed by the software industry. | Employ software used by the industry (e.g., Python). Focus on the requirements of instructors who could motivate and inspire students. |
Manikutty et al., (2019) [51] | India | Robotics | Indigenous people from Kerala | Secondary | Low-cost educational robotics kit helps to promote technical skills and motivates students to learn STEAM subjects. | Lack of sufficient supporting facilities for learning robotics on a large scale. | Open-ended explorations are recommended with robotics kits and a flexible curriculum to create powerful culturally-sensitive robotics models. |
Nayak et al., (2020) [52] | United States | AI/NLP | Diverse minorities (Asian, African-American, American Indian, Hispanic) | University | AI text analytics help to identify cultural capital themes in student essays. | Limited amount of labeled data for performing the algorithms. | Offer a computational framework for cultural capital theme identification to retain historically underrepresented students in the STEM field. |
Nguyen et al., (2020) [53] | United Kingdom | LA | Diverse minorities (Asian, African, Caribbean origins) | University | Investigate students’ attainment gaps by analyzing the learning engagement of different ethnic groups. | Other dimensions of engagement such as emotional and agentic engagement, cannot be captured. | Employ learning analytics that could remove the biases of self-reports and provide a more accurate representation of engagement in a distance learning setting. |
Ocampo Yahuarcani et al., (2019) [54] | Peru | Mobile technology | Indigenous people (Huitoto-Amazon) | Kindergarten | Provide interactive content in indigenous languages to facilitates self-learning. | Requires mobile devices, but they are becoming more common in indigenous communities. | Use mobile technology to protect the language and cultural heritage of indigenous communities. |
Ocampo Yahuarcani et al., (2021) [55] | Peru | Mobile technology | Indigenous people (Aymara-Andes) | Primary | Mobile tools offer a user-friendly design characterized by interactions with sounds and images, which helps indigenous language learners meet the curriculum’s standards. | The software only works on Android devices. | Use a mobile tool for bilingual education to support learning while respecting linguistic and cultural diversity. |
Pinto et al., (2017) [56] | Colombia | AR | Indigenous people (Nasa culture-Cauca) | Primary | Support students’ motivation and learning gains, through the appropriation of community’s traditions and values. | More research is needed to obtain a detailed information about indigenous students and their interaction with technology. | Employ technologies and incorporate indigenous students’ daily life to improve their learning processes. |
Robles-Bykbaev et al., (2018) [57] | Ecuador | Serious games | Indigenous people (Cañaris) | Primary | Contribute to the appreciation, recognition, and knowledge of the Cañari indigenous culture. Students learn in a fun way through activities. | The module does not allow group activities. | Develop games that address indigenous culture, identity, and values. Develop a module that perform group activities. |
Simley et al., (2020) [58] | United States | Robotics | African-American | Secondary | Increase students’ academic performance of math and science, and their confidence in deciding a future STEM career path. | It was unclear if the increase of performance was directly from the learning activities, the lecture, or both. | Develop students’ sense of belonging in the computing field. |
Sun et al., (2019) [59] | United States | VR | African-American | University | Assist to reinforce student learning outcomes in higher education. | Some of the participants expressed low satisfaction using VR due to insufficient prior experience with VR; they found it “not easy.” | Include rewards and accommodate more choices for assessment questions. Gamify learning assessments in order to increase students’ sense of involvement. |
Williams-Dobosz et al., (2021) [60] | United States | LA | Diverse minorities (Black, Hispanic, and Native American) | University | Help to explore student engagement using measures such as help-seeking, which is related to improvement of learning outcomes. | Datasets could be limited, regarding complex and extensive social networks | Regarding learners’ interactions and engagement, educators should emphasize asking for help to prevent students struggling to learn. |
Yi (2018) [61] | United States | Robotics | Hispanic | University | Promote interdisciplinary collaboration associated with science and engineering for minority students in architectural design. | When developing design competency, minority students faced technical challenges and limited tool fluency. | Estimate the effectiveness of materials beforehand and prepare multiple levels of support. |
Yu et al., (2021) [62] | United States | AI/ML | Hispanic | University | Predict minority student’s dropout, alerting stakeholders of students who are at risk of dropping out of a degree program, | Models might not capture some contextual factors of dropout that are overlooked by institutional practices, which could affect the accuracy of the prediction. | Include attributes that correspond to student minority background. |
Country | Educational Level | Total | |||
---|---|---|---|---|---|
Kindergarten | Primary | Secondary | University | ||
China | 1 | 1 | |||
Colombia | 1 | 1 | |||
Ecuador | 1 | 1 | |||
Hong Kong | 1 | 1 | |||
India | 1 | 1 | |||
Peru | 1 | 1 | 2 | ||
Taiwan | 1 | 1 | |||
United Kingdom | 2 | 2 | |||
United States | 3 | 5 | 9 | 17 | |
Total | 1 | 7 | 7 | 12 | 27 |
AI and New Technologies | Reference Number | Number of Studies |
---|---|---|
Artificial intelligence/machine learning (AI/ML) | [37,40,45,50,52,62] | 6 |
Mobile technology | [39,41,42,49,54,55] | 6 |
Serious games | [36,44,46,47,57] | 5 |
Learning analytics (LA) | [38,43,53,60] | 4 |
Virtual reality/augmented reality (VR/AR) | [48,56,59] | 3 |
Robotics | [51,58,61] | 3 |
Sociocultural Context | Reference Number | Number of Studies |
---|---|---|
| 12 | |
| [37,38,39,40,42,44,46,47,52,53,60] | |
| [48] | |
| [36,49,50,58,59] | 5 |
| [43,61,62] | 3 |
| 7 | |
| [41] | |
| [45] | |
| [51] | |
| [54] | |
| [55] | |
| [56] | |
| [57] |
Advantages | Reference Number | Number of Studies |
---|---|---|
Improve student performance | [39,40,41,42,45,47,54,55,59] | 9 |
Encourage student interest in STEM/STEAM | [36,37,49,50,51,58,61] | 7 |
Promote student engagement | [44,46,53,56,60] | 5 |
Other advantages | [38,43,48,52,57,62] | 6 |
Challenges | Reference Number | Number of Studies |
---|---|---|
Technological challenges | [36,38,39,42,45,46,51,53,54,55,62] | 11 |
Pedagogical challenges | [44,47,48,50,57,58,61] | 7 |
Dataset limitations | [43,52,56,60] | 4 |
Low satisfaction using technology | [37,49,59] | 3 |
Cultural differences | [40,41] | 2 |
Suggested Solutions | Sub-Themes | Reference Number | Examples |
---|---|---|---|
At the pedagogical level | Students | [36,43,48,49] |
|
Teachers | [41,44,46,50,60] |
| |
Curricula | [37,51] |
| |
Assessment | [38,41,59] |
| |
At the technological level | Contextualize the technology | [42,45,56,57,58,62] |
|
Provide adequate resources | [39,40,47,50,53,61] |
| |
At the sociocultural level | Cultural values | [41,52,54,55] |
|
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Salas-Pilco, S.Z.; Xiao, K.; Oshima, J. Artificial Intelligence and New Technologies in Inclusive Education for Minority Students: A Systematic Review. Sustainability 2022, 14, 13572. https://doi.org/10.3390/su142013572
Salas-Pilco SZ, Xiao K, Oshima J. Artificial Intelligence and New Technologies in Inclusive Education for Minority Students: A Systematic Review. Sustainability. 2022; 14(20):13572. https://doi.org/10.3390/su142013572
Chicago/Turabian StyleSalas-Pilco, Sdenka Zobeida, Kejiang Xiao, and Jun Oshima. 2022. "Artificial Intelligence and New Technologies in Inclusive Education for Minority Students: A Systematic Review" Sustainability 14, no. 20: 13572. https://doi.org/10.3390/su142013572
APA StyleSalas-Pilco, S. Z., Xiao, K., & Oshima, J. (2022). Artificial Intelligence and New Technologies in Inclusive Education for Minority Students: A Systematic Review. Sustainability, 14(20), 13572. https://doi.org/10.3390/su142013572