How to Engage the Crowds to Create Value? Evidence from the Pathfinder Arena Case
Abstract
:1. Introduction
2. Literature Review
2.1. Reward-Based Crowdfunding
2.2. Social Identity Theory and Crowdfunding
2.3. The Role of Communication
- Which advantages may entrepreneurs get from their projects’ communication in the crowdfunding campaigns?
2.4. The Role of Community Identity
- Which activities may entrepreneurs do to build a shared identity in a community to enhance crowd engagement?
2.5. The Role of Interaction
- How may entrepreneurs improve the interaction between creators and backers to enhance crowd engagement?
2.6. The Role of Incentives
- What incentives do entrepreneurs use to enhance crowd engagement?
3. Research Design
4. Case Analysis
“if the product is not made through KickStarter or crowdfunding in general, but traditional mechanisms are used, the risk is accepted differently and a little less daring. Crowdfunding gives you the opportunity to dare a little more because it allows you to already see how the market reacts as well as giving you greater visibility.”
“To further stimulate them […] it is essential that they feel to be an active part of a process, that they feel to be part of a group.”
4.1. The Communication in Pathfinder Arena Crowdfunding Campaign
“To further stimulate (the backers) in the product development process and make them participate in the campaign it is essential that potential backers have confidence, they will realize that the project will develop.”
“An important aspect is the use of images and videos in the description of the project. The visual information allows potential backers to view the product and how they can use it in its concreteness. This instills confidence in the supporters of the project because they are able to verify with their own eyes the progress of production and the characteristics of the product.”
4.2. The Role of Community in Pathfinder Arena Crowdfunding Campaign
“To further stimulate them in the product development process and make them participate in the campaign it is essential that they feel an active part of a process, that they feel part of a group.”
“One of the most important aspects in the design of the campaign was to create a community months before the launch of the project on KickStarter, in order to already have a large community following us.”
“These events helped in obtaining a mutual exchange of information. In particular, it allowed us to improve the product and to undertake the crowdfunding campaign on a product that was already known to a large number of subjects and was also in line with their expectations.”
“The goal was to already have a hard core to rely on. The goal was to create a community of people, of enthusiasts who might want to support the campaign.”
“We have decided to post content on the main gaming platforms, such as Twitch, BGG and the Italian Tana dei Goblin, where the gamer communities are particularly active in order to stimulate them to participate in the crowdfunding campaign.”
“Before the campaign began, we had industry-wide influencers post content on the game and the campaign to create a broadcast effect, in particular, we chose the influencers who were most active in the gamer communities.”
“1000 FOLLOWERS OF THE PAGE ALREADY!—We are super excited to launch this project on the 23rd of November! Spread the word, Pathfinder Arena is coming on Kickstarter with a stunning young black dragon for free on day 1!”—(Facebook—Pathfinder Arena Official Group)
“Heroes, 2021 will be the year of our crowdfunding campaign! We have a lot of surprises for the forthcoming months, but first of all, let’s take a look at the miniatures displayed so far! Help us to reach all your Pathfinder friends!—Gaming is sharing.”—(Facebook—Pathfinder Arena Official Group)
“AND THE WINNERS ARE...—Fumbus and Seoni! They will be included in the first expansion box of Pathfinder Arena! It was a close battle between Seoni and Amiri. We have plans for our Barbarian too... [stay tuned]. This was just the first survey on the game’s components! Be sure to invite as many friends as possible to help us create the best Pathfinder Arena experience for the community!”—(Facebook—Pathfinder Arena Official Group)
“The use of Tabletop Simulator allowed the creation of a sense of community because whoever wanted could get in touch and test with other players.”
“Try our Kickstarter on Tabletop Simulator now! Download Steam and Tabletop and sign up on the page below to start your legend in the Arena!”
“Hello! I wanted to ask, if any of the group members are interested in organizing a game on tabletop simulator, to try it out.”
“Now that the game with Giorgio Serafini on tabletop simulator is over, it was my experience with the Arena and I had a lot of fun and I can’t wait to propose it to my friends. You played a really good game, thanks again!”
“We found the partnership with The Dice Tower and their willingness to try the game in advance very useful. This allowed us to give a real demonstration to the backers of the validity of the project and the way in which the game is carried out. We received many comments following the event, very enthusiastic about the gameplay and the game in general to the point of wanting to increase their level of involvement in the project by aiming for higher pledges.”
“Events with prizes up for grabs stimulate interaction with the community a lot and, often, even for the mere fact of being able to receive a reward, create a remarkable broadcast effect. Often, these occasions are also attended by individuals who are not exactly passionate about board games that participate for the sake of being awarded a prize.”
“#ContestAlert: One lucky winner will receive a copy of the “Pathfinder Arena” board game from Giochi Uniti in our #worldwide #community #giveaway!”
All you have to do to enter is like this post and follow the instructions in the link below:
https://gleam.io/XKbMi/pathfinder-arena-worldwide-giveaway, accessed on 28 October 2014.
4.3. The Interaction in Pathfinder Arena Crowdfunding Campaign
“Hi Greg! It is a competitive game based on action points. The board can be modified by players pushing the tiles orthogonally. We are preparing a video update on the entire project and soon we will have the first prototype to show the gameplay plus next week you will be able to read the first draft of the rulebook.”(Facebook—Pathfinder Arena Official Group)
“Hi Marco and thank you for being here!-all SGs will include both standees + miniatures-by pledging for 1 € there will be no free access to SGs, which are for free only for those who pledge at least the Basic pledge. However, SG will be available in the PM as optional buys.”(Pathfinder Arena Kickstarter Reward-Based Campaign—Comments Section)
“To further stimulate them in the product development process and make them participate in the campaign it is essential that the backers feel heard, in this sense the interaction is fundamental it is necessary to respond, it is equally fundamental that if a backers provides a message, it is listened to and shown in what way then the board has been integrated.”
“The interaction with the backers allows you to create value, acquire knowledge, and innovate the product. With the interaction you can receive feedback, you can understand the preferences of consumers and you can and understand how to modify the product to make it more appealing.”
“The game we imagined and produced was a game for 2 to 4 people. Since many people had asked for cooperative or solo mode, we had it implemented during the campaign and developed it. It is feedback that came during the campaign and that we started developing during the campaign.”
“Heroes, as the campaign keeps going, we wanted to share with you the creation of one of the stretch goal miniatures: Amiri, the barbarian! Vote now for your preferred pose to see it realized!”
4.4. The Incentives in the Pathfinder Arena Crowdfunding Campaign
“To further stimulate them in the product development process and make them participate in the campaign it is essential to provide them with incentive to participate in the campaign”
“Timed pledges are very important. They give us the opportunity to concentrate the funding of supporters in certain time intervals. This is very convenient, especially when combined with the early birds strategy. In fact, as has happened to us, thanks to these mechanisms we were able to reach the goal we set ourselves in the first 5 h of the campaign. This meant that those who arrived on the campaign page in the following days were reassured and motivated to finance our project thanks to the high level of contribution already achieved up to that moment.”
“Those who finance a certain amount to obtain an additional component or product expansion are pushed to further finance the project if it becomes possible to add additional parts to the product.”
“The pledges act as an incentive for those who want to adopt the product before its release on the market.”
“We must make sure that the backers always have the doubt that with their contribution level they are losing some really important component of the game and that, perhaps, by spending a little more they would be more satisfied with their purchase. An excellent strategy is that of creating pledges that are not too far from each other from the point of view of their cost, so that the backers, knowing that they will receive a greater reward by spending more, will not think twice on it.”
- Stretch goals linked to the achievement of a certain number of followers on social networks. In this category, five stretch goals are present, with four linked to the official Facebook group, while the remaining one belongs to the BGG page. These are the two main channels used by the company to create and spread its community of supporters, both before and during the reward-based crowdfunding campaign.
- Stretch goals linked to the achievement of certain contribution thresholds on the Kickstarter platform. They are met when the funds gathered with the campaign reach a given threshold. For example, the main goal of the Pathfinder Arena campaign went from EUR 50,000 to EUR 140,000. Achieving these objectives allows contributors to receive additional components or product expansions, encouraging the reference community to increase their level of funding in order to reach them. The effect of these goals is based on the real possibility of the campaign to reach the last level of contribution. Unrealistic goals result in a net decrease in the backer’s motivation to finance the project. Therefore, it becomes essential to set these kinds of objectives by clearly evaluating the possibility of achieving them to attract funding from supporters.
- Time-related stretch goals. In the latter case, time-related stretch goals are very important to motivate funders in certain time intervals, keeping a steady pace for the campaign. In fact, during the PathFinder Arena campaign, these objectives have been grouped in the last week to maximize the contribution level from their late supporters.
“The stretch goals act as a stimulus to increase the level of contributions and give the whole community the opportunity to unlock additional components or expansion of the funded product.”
5. Implications
5.1. Theoretical Implications
5.2. Managerial Implications
6. Research Limits and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Prisco, A.; Muto, V.; Troise, C.; Tani, M. How to Engage the Crowds to Create Value? Evidence from the Pathfinder Arena Case. Sustainability 2022, 14, 4342. https://doi.org/10.3390/su14074342
Prisco A, Muto V, Troise C, Tani M. How to Engage the Crowds to Create Value? Evidence from the Pathfinder Arena Case. Sustainability. 2022; 14(7):4342. https://doi.org/10.3390/su14074342
Chicago/Turabian StylePrisco, Anna, Valerio Muto, Ciro Troise, and Mario Tani. 2022. "How to Engage the Crowds to Create Value? Evidence from the Pathfinder Arena Case" Sustainability 14, no. 7: 4342. https://doi.org/10.3390/su14074342
APA StylePrisco, A., Muto, V., Troise, C., & Tani, M. (2022). How to Engage the Crowds to Create Value? Evidence from the Pathfinder Arena Case. Sustainability, 14(7), 4342. https://doi.org/10.3390/su14074342