Applications of Virtual and Augmented Reality Technology to Teaching and Research in Construction and Its Graphic Expression
Abstract
:1. Introduction
2. Hypothesis
3. Objectives
4. Materials and Methods
4.1. Organization of the Actions
4.2. Actions Developed
- (1)
- Search of documentation and information of different constructive encounters. In this case each student will look for a real building or civil construction and will analyze the constructive solutions of the same (Figure 4).
- (2)
- Each student then replicates the detail with a three-dimensional modeling using the SketchUp tool, which has been previously explained to them with basic training.
- (3)
- Virtualize the model and disseminate it.
- (1)
- Capturing data by means of photographs with a camera (Table 1).
- (2)
- Digitization by photogrammetry with Agisoft Metashape Professional 1.7 software.
- a.
- Image alignment;
- b.
- Generation of sparse point cloud;
- c.
- Dense point cloud generation;
- d.
- Mesh and texture generation.
- (3)
- Export of the model in OBJ format, and dissemination of the model through the Sketchfab platform.
5. Results
5.1. Results Obtained from Action 1: Generation of Digital Teaching Resources to Promote Online and Autonomous Learning
5.2. Results Obtained from Action 2: Learning through Digitization and Replication of the Non-Visible Built Reality
- (1)
- A digital model with free access, which promotes and contributes to the creation of the catalogue of digital models of heritage elements (Figure 11).
- (2)
- From this model, each person can print the 3D models (Figure 12).
5.3. Results Obtained from Action 3: Testing the Method for Research in Other Related Areas
6. Discussion
- –
- Regarding cost, although a priori with reduced and economic resources we could carry out small activities, carrying out a complete implementation in the educational system can become costly, both in terms of hardware and software. In addition, the constant evolution and updating of this technology can make its widespread adoption in educational institutions difficult.
- –
- Another factor to consider is student access to virtual reality devices, which can generate inequalities in access to educational opportunities. Schools seeking to implement this technology must ensure that all students have equal opportunity to participate.
- –
- To effectively use virtual reality in the classroom, teachers must receive appropriate training and professional development. Many educators may be unfamiliar with the technology and may require additional time and support to effectively integrate it into their teaching. This is why the implementation of this system should be introduced as an additional and supportive tool to traditional educational systems.
- –
- Limited educational experience. Although virtual reality can provide immersive and visually stunning experiences, there are still limitations in terms of educational content. Creating quality and relevant content for virtual reality requires additional time and resources. In addition, some subject areas may be difficult to teach exclusively through virtual reality, limiting its applicability to certain educational topics. There is a lack of standardization and specific applications to be used in the educational system, but little by little progress is being made and initiatives are emerging every day that pave the way towards an education and culture accessible from anywhere in the world.
7. Conclusions
- –
- When generating the educational content in each of the workshops, it has been a very fruitful work, since these resources represent the beginning of the creation of a library to which other initiatives carried out by other universities can be added in successive years. With these types of activities, we are working in a transversal way on the acquisition of digital skills while promoting the student’s spatial vision and the construction process of buildings. With these activities we have seen an improvement in the educational performance of students, their motivation and involvement are greater because they are curious about these new procedures.
- –
- With respect to the technological limitations, it is true that if these initiatives were implemented it would require a large investment; however, for the development of this project we have used the university’s own hardware and software, and with these few resources we have achieved very good results. In addition, when making small didactic resources, such as small construction details, small-scale architectural pieces, or even for urban elements, the scale has been adjusted and divided into small fragments, thus we have solved the disadvantage of having to use very powerful technological devices. These small resources can be visualized with AR from the students’ own cell phones.
- –
- On the other hand, the research and teaching team that has carried out this project already had previous knowledge of this work method, and it is true that this required self-training and self-research for many years. However, if this is introduced little by little in our system of higher education, the time will come when these tools will be of daily use and management.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Rueda Márquez de la Plata, A.; Cruz Franco, P.A.; Ramos Sánchez, J.A. Applications of Virtual and Augmented Reality Technology to Teaching and Research in Construction and Its Graphic Expression. Sustainability 2023, 15, 9628. https://doi.org/10.3390/su15129628
Rueda Márquez de la Plata A, Cruz Franco PA, Ramos Sánchez JA. Applications of Virtual and Augmented Reality Technology to Teaching and Research in Construction and Its Graphic Expression. Sustainability. 2023; 15(12):9628. https://doi.org/10.3390/su15129628
Chicago/Turabian StyleRueda Márquez de la Plata, Adela, Pablo Alejandro Cruz Franco, and Jorge Alberto Ramos Sánchez. 2023. "Applications of Virtual and Augmented Reality Technology to Teaching and Research in Construction and Its Graphic Expression" Sustainability 15, no. 12: 9628. https://doi.org/10.3390/su15129628
APA StyleRueda Márquez de la Plata, A., Cruz Franco, P. A., & Ramos Sánchez, J. A. (2023). Applications of Virtual and Augmented Reality Technology to Teaching and Research in Construction and Its Graphic Expression. Sustainability, 15(12), 9628. https://doi.org/10.3390/su15129628