Tourism and Conservation Empowered by Augmented Reality: A Scientometric Analysis Based on the Science Tree Metaphor
Abstract
:1. Introduction
2. Theoretical Information
2.1. Beginnings of Augmented Reality
2.2. The Combination of Technologies for the Operation of Augmented Reality
2.3. Augmented Reality Execution Environments
2.4. Virtual Reality and Augmented Reality: Key Variances
2.5. The Principal Upsides of Augmented Reality
2.6. Contemporary Uses of Augmented Reality
2.7. Contributions and Evolution over Time
3. Methods
3.1. Methodology of the Search Development
3.1.1. Phase 1: Identification
3.1.2. Phase 2: Screening
3.1.3. Phase 3: Preprocessing
3.1.4. Phase 4: Eligibility
3.1.5. Phase 5: Inclusion
3.2. Methods for the Literature Review and Publication Analysis
3.2.1. Scientometric Analysis
3.2.2. Tree of Science
4. Results
4.1. Country Analysis
4.2. Journal Analysis
4.3. Author Analysis
4.4. Tree of Science Metaphor
4.4.1. The Root of the Tree
4.4.2. Trunk
- Branch 1: Environmental Monitoring with Mobile Holographic Augmented Reality for Cultural Heritage Applications.
- Branch 2: Resource Optimization of Cloud and Mobile Technologies in Edge Computing.
- Branch 3: Analysis of Mixed Digital Models in the Cultural and Heritage Industry using Virtual Technologies and Applications.
5. Discussions
5.1. Social Impact of AR Applications in Cultural Sites
5.2. Economic Considerations in the Adoption of AR in Cultural Sites
5.3. Environmental Considerations around AR in Tourism and Culture
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Ref | Year | Author | Description of Contribution |
---|---|---|---|
[32] | 2003 | Bain | Bain presents a process-oriented analysis of a shopping agent within augmented reality: the application of Internet technologies to the real world, specifically, in this case, to supermarket shopping. Specific areas of difficulty addressed include contract law, consumer protection, and digital signatures. A process modeling approach to the legal issues of e-commerce is briefly outlined to provide useful insights into this subject. |
[33] | 2003 | Bain | Bain provides a process-oriented analysis of agent activities within the context of augmented reality: the application of Internet technologies to the real world, specifically, in this case, to supermarket shopping. Specific areas of difficulty, such as contract law, consumer protection, and privacy, are explored. These topics are highlighted, along with the trust issues raised in multi-agent systems, which will be addressed in a subsequent article in this series. |
[34] | 2005 | Billinghurst | Billinghurst explores topics such as human–computer interactions in augmented reality environments, the visualization of virtual objects and data in the real world, and the usability of augmented reality interfaces. The author also discusses the available tools and techniques for designing interfaces that provide satisfying and effective user experiences. Additionally, fundamental issues related to interface design in the field of augmented reality are addressed, offering valuable insights for researchers and professionals working in this technological domain. |
[35] | 2007 | Roussou | Roussou contributes to the field of virtual heritage by exploring and breaking down key elements that contribute to user engagement in virtual heritage environments. The author meticulously addresses the essential components that influence the user experience when interacting with virtual environments related to cultural heritage. By identifying these elements, the article provides a deeper understanding of how users engage with virtual environments and how these environments can be designed and enhanced to maximize user engagement and their appreciation of cultural heritage. This analytical and descriptive approach contributes to the theoretical and practical foundation of creating and managing virtual heritage environments, offering valuable insights for researchers, designers, and heritage professionals interested in optimizing the user experience in these contexts. |
[36] | 2007 | Eursch | This study’s main contribution would lie in the transfer of knowledge and technologies between different fields. The strategies and tools developed for nuclear environments could be adapted to enhance cultural tourism experiences. For instance, augmented reality could be used to design interactive tours in museums or historical sites, where complex information is presented in a more accessible and engaging manner, thereby enriching the visitor’s experience and promoting a greater understanding and appreciation of cultural heritage. |
[37] | 2008 | Assogna | Assogna conducted research based on the use of 3D models and discrete simulations, which are crucial for advanced visualization and data analysis. In the context of cultural tourism, this technology supports enhancing the visitor experience. For instance, in historical or archaeological sites, 3D models can be used to virtually reconstruct ancient or deteriorated structures, offering visitors a more complete and enriched view of the past. Furthermore, discrete simulations help us to better understand how these structures were used or how historical events unfolded in these places, providing an immersive and educational experience. |
[38] | 2010 | Reiners | Reiner contributes to the development of secure technologies for object management in virtual environments, which is crucial for creating immersive and realistic cultural tourism experiences. This allows users to explore digital replicas of historical cultural sites or museums from anywhere in the world, providing an educational and cultural experience without the need for physical travel. Security in these environments is essential to protect the copyright and intellectual property rights of cultural content. This is particularly important in the preservation of digital artifacts and representations of cultural heritage, ensuring that they remain respectful and true to their origins. The application of these concepts promotes more accessible cultural tourism. By reducing the need for physical travel, the environmental impacts associated with tourism are decreased, while access to cultural experiences is expanded for people with mobility limitations or economic constraints. |
[39] | 2010 | Aryan | Aryan addresses a critical aspect in the evolution of cultural tourism: location privacy in augmented reality (AR). The security of one’s location in AR applications is essential to protect the privacy of users in cultural tourism. When using AR at tourist sites, visitors often share sensitive information about their location. This research by Aryan and Singh provides insights into how this information can be managed securely, which is crucial for ensuring user trust and their willingness to interact with these technologies. |
[40] | 2011 | Shi | Shi highlights the importance of a human-centered approach in the design of AR technologies. This approach is adapted to enhance the user experience in cultural tourism applications. This article on the principles of active safety design in AR can be relevant to cultural tourism in situations where interaction with the environment requires safety considerations. This is particularly pertinent in historical or cultural settings where preservation and visitor safety are paramount. |
[41] | 2011 | Jung | This study focuses on the safe reproduction of reference points for on-screen recognition, a crucial aspect in AR, as it ensures precise and efficient interactions between users and the overlaid virtual environment. In the context of tourism, this research could be applied to improve visitor experiences by providing smoother and safer interactions with enriched information about cultural and historical sites. For instance, the technology developed from this study could enable tourists to obtain detailed and contextual information about monuments or artifacts simply by pointing their devices at them. Additionally, considering safety in the reproduction of reference points is especially relevant in tourist environments, where the protection of both visitors and the sites is paramount. In summary, Jung and Kim’s work lays important foundations for the advancement of safer and more effective AR technologies, which could revolutionize the way we experience and interact with our cultural heritage during travels. |
Ref | Year | Author | Description of Contribution |
---|---|---|---|
[42] | 2013 | Jana | Jana focuses on how augmented reality and other applications that can access sensory or visual data from the user’s environment pose significant challenges in terms of privacy. The article explores strategies and techniques for protecting user privacy in the context of these perceptual applications, with the aim of mitigating potential risks and threats to the privacy of users’ personal data. |
[43] | 2013 | Martínez-Graña | The author, who has received the highest number of citations in this period, concentrates on designing a virtual tour that emphasizes and promotes the recognition of geodiversity. This tour utilizes technological tools like Google Earth and QR codes to enhance its delivery. Its objective is to offer an interactive and educational journey, enabling users to virtually explore and gain appreciation for geological heritage. Through this virtual exploration, participants are educated about the geological variety of a specific area, gaining insights into its significance for conservation and scientific understanding. This method exemplifies the innovative and accessible use of technology, including Google Earth and QR codes, to foster an appreciation and understanding of geodiversity. |
[44] | 2014 | Tanuwidjaja | Tanuwidjaja introduces Chroma, a portable AR solution designed to assist people with color blindness, opening possibilities for its application in tourism. In the tourism sector, Chroma could significantly enhance the experience of visitors with color blindness, allowing them to fully experience the colors and visual beauty of tourist destinations. |
[45] | 2014 | Cayla | Cayla makes significant contributions in the field of the conservation and management of geological heritage. This study provides a detailed look at how new technologies can be effectively applied to the preservation, documentation, and promotion of geo-heritage. Cayla explores the use of advanced tools such as remote sensing, GIS (Geographic Information Systems), and augmented reality to enhance our understanding and access to geological heritage. These technologies not only facilitate better analysis and conservation of these unique natural resources but also allow for the development of richer educational experiences for the public. By implementing these tools, the way visitors interact with and learn about geo-heritage can be improved, enhancing geological and educational tourism. |
[46] | 2015 | Pierdicca | This work focuses on the use of AR to visualize 3D reconstructions of archaeological sites, a significant advancement in the way we present and experience cultural and archaeological heritage. The main contribution of this study is the ability to “make the invisible visible”, that is, allowing users to visualize structures, objects, and historical scenarios that no longer exist or are incomplete in their current form. This technology provides archaeologists, historians, educators, and the public, with a powerful tool to better understand and appreciate the historical and cultural contexts of archaeological sites. |
[47] | 2015 | Yadav | In this work, the authors investigate different strategies and authentication techniques that could be implemented in devices like Google Glass to enhance security and protect against shoulder surfing. Considering the unique characteristics of wearable devices, such as their reduced size and mode of interaction, the study proposes innovative and practical solutions to secure PIN entry in a way that makes it difficult for external observers to capture sensitive information. |
[48] | 2016 | Chiabrando | The main contribution of this article is the development and demonstration of an efficient methodology for digitizing and modeling historical buildings. This includes the capture of detailed data of historical buildings using 3D survey techniques such as photogrammetry and laser scanning, and the subsequent conversion of these data into detailed and accurate HBIM (Historic Building Information Modeling) models. The use of HBIM represents a significant advance in the management and conservation of historical heritage, as it provides a rich digital database that can be used for analysis, restoration, preservation, and the dissemination of information about historical buildings. HBIM models not only allow conservators and restorers to better understand the structure and condition of buildings, but they also facilitate the planning of conservation and restoration interventions. |
[49] | 2016 | Canciani | Canciani makes a significant contribution to the field of conservation and dissemination of cultural heritage through the integration of advanced technologies. This study specifically addresses how the combination of three-dimensional (3D) surveys and augmented reality (AR) can be applied to the Aurelian Wall at Castra Praetoria in Rome, highlighting two fundamental aspects. |
Ref | Year | Author | Description of Contribution |
---|---|---|---|
[1] | 2017 | Hu | Hu provides a comprehensive and detailed overview of fog computing, an emerging computer science and networking paradigm. The article addresses several essential aspects of this topic. Firstly, it explores the fundamental architecture of fog computing, highlighting its differences from other cloud computing approaches and how it distributes computing and storage resources in its infrastructure. Additionally, it delves into the key technologies that make fog computing possible, such as virtualization and edge processing. The article also analyzes various fog computing applications in various sectors, such as healthcare and smart cities, emphasizing how it can enhance efficiency and reduce latency in critical applications. Finally, it identifies open issues and unresolved challenges in this field, such as security and resource management. |
[50] | 2017 | Choi | The author investigates the development of organic light-emitting devices (OLEDs) that are integrated into fabrics to create wearable displays in the form of clothing. The study focuses on the flexibility and efficiency of these devices, highlighting their applicability in the creation of garments with electronic display capabilities. The article examines technical aspects, such as the materials and methods used to achieve effective integration of OLED technology into textiles, while maintaining comfort and durability. The publication is relevant in the field of wearable technology and flexible electronics, offering perspectives on how future clothing could incorporate advanced display elements. |
[3] | 2018 | Royakkers | This study unravels and discusses the ethical challenges and social issues that emerge from digital transformation in everyday life. The authors explore topics such as privacy, data security, the impact of automation on employment, and the ethical implications of using artificial intelligence and big data. This analysis is crucial to understanding how digitization, despite its numerous benefits, can pose significant challenges in ethics, equity, and social justice. |
[51] | 2018 | Chen | Chen’s article represents a significant advancement in the field of user interfaces for augmented reality (AR) and virtual reality (VR). This study introduces a 3D control sensor for AR and VR that is distinguished by being self-powered through triboelectric technology, representing a notable innovation in our interactions with immersive digital environments. |
[2] | 2019 | Bec | Bec makes a significant contribution to the field of heritage tourism, particularly in the management of immersive tourism experiences. This study proposes a conceptual model that seeks to understand and improve the way in which heritage tourism experiences using immersive technologies, such as virtual reality (VR) and augmented reality (AR), are managed. |
[52] | 2019 | De Guzman | De Guzman makes a crucial contribution to the field of mixed reality (MR), specifically focusing on security and privacy aspects. This study presents an exhaustive review of the existing literature on the various strategies and methodologies employed to address the security and privacy challenges in mixed reality environments. |
[53] | 2020 | Berenguer | This article highlights how AR can enhance interactions with and understanding of the environment for individuals with ASD. This same logic can be extended to cultural tourism, where AR could be employed to provide enriched sensory experiences that facilitate understanding and emotional connection with historical and cultural sites. |
[54] | 2020 | Edström | The author discusses the use of augmented reality surgical navigation in spine surgeries to reduce radiation exposure to medical staff. This study focuses on the implementation of advanced augmented reality technologies to improve the precision and safety of spinal surgery procedures, while also seeking to minimize the risks associated with radiation exposure in the operating room, especially for surgeons and support staff. The article examines how this technology can change the way spine surgeries are performed, providing details about methodologies, results, and potential implications for future surgical practice. |
[55] | 2021 | Bec | The VR and MR technologies explored in this article can be adapted to offer unique experiences in cultural destinations. For instance, they could be used to recreate historical and artistic environments with a level of detail and realism that allows visitors to virtually explore and experience these sites. This would provide an invaluable opportunity for people to access remote, inaccessible, or damaged locations, thereby preserving cultural heritage and expanding access to history and culture for a global audience. |
[56] | 2021 | Hamid | The article highlights how intelligent systems in tourism can analyze complex data to offer personalized and efficient recommendations to travelers. This same logic can be applied to AR in the context of cultural tourism. AR can be powered by intelligent systems that process historical, cultural, and individual preference data to provide highly personalized experiences to visitors of cultural and touristic sites. |
[57] | 2022 | Skublewska-Paszkowska | The article highlights how 3D technologies can capture and preserve elements of intangible cultural heritage with precision and detail. These very principles and 3D capture techniques are crucial for creating AR content within the realm of cultural tourism. AR can employ similar techniques to depict intangible elements such as traditions, dances, music, and more, offering visitors an immersive and authentic experience. |
[58] | 2022 | Hjorth | The collaboration between humans and robots, as discussed in the article, emphasizes our need for intuitive interfaces and systems that complement human skills. In the context of AR for cultural tourism, this suggests the importance of user-friendly interfaces that enhance the visitor’s experience by providing contextual and relevant information while exploring historical and cultural sites. |
[59] | 2023 | Koohang | The multidisciplinary analysis presented in the article is relevant for understanding how AR can expand into a more immersive and complete experience. The metaverse represents an advanced level of virtual interaction, and understanding its components can influence the development of more sophisticated AR applications for cultural tourism. |
[60] | 2023 | Jiang | This study also highlights how AR can be a powerful tool for preserving and conveying the history and culture of a site. This suggests a crucial role for AR in preserving cultural heritage and presenting it in an engaging and accessible manner for visitors. |
Parameters | WoS | Scopus |
---|---|---|
Range | 2020–2023 | |
Date | 20 September 2023 | |
Document Type | Article, book, book chapter, conference proceedings | |
Words | “sustainable tourism”, “natural resources”, “nature-based tourism”, “ecotourism”, “protected areas”, “protection”, “natural resources degradation”, “regional development”, “conservation”, “Augmented Reality” | |
Results | 181 | 672 |
Total (WoS + Scopus) | 726 |
Country | Publications (Total and % of Total) | Citations (Total and % of Total) | Publications in Indexed Journals (Quartile Distribution) | Prominent Contribution | Ref. |
---|---|---|---|---|---|
China | 103 (15.63%) | 1107 (17.79%) | Q1: 33%, Q2: 22%, Q3: 20%, Q4: 24% | Azuma: Provides a comprehensive insight into augmented reality, defining its fundamental concepts, tracing its historical evolution, and exploring it key components and applications across various fields. | [75] |
USA | 70 (10.62%) | 859 (13.8%) | Q1: 61%, Q2: 22%, Q3: 9%, Q4: 9% | Ye: Investigates how quarantine measures and social isolation during the COVID-19 pandemic have impacted children’s mental health and behavior, proposing strategies to address these challenges. | [76] |
Italy | 66 (10.02%) | 537 (8.63%) | Q1: 36%, Q2: 14%, Q3: 32%, Q4: 18% | Chiabrando: Focuses on the representation and management of historical buildings using 3D scanning and modeling technologies, emphasizing the use of HBIM for the preservation of these properties. | [48] |
Spain | 35 (5.31%) | 297 (4.77%) | Q1: 50%, Q2: 30%, Q3: 20% | Martínez-Graña: Develops a virtual tour utilizing technological tools such as Google Earth and QR codes to showcase geodiversity, offering an educational and interactive experience. | [43] |
Germany | 32 (4.86%) | 275 (4.42%) | Q1: 36%, Q2: 9%, Q3: 36%, Q4: 18% | Steil: Examines the application of differential privacy in eye tracking to safeguard users’ sensitive information while maintaining the accuracy of the tracking. | [77] |
United Kingdom | 28 (4.25%) | 341 (5.48%) | Q1: 56%, Q2: 11%, Q3: 22%, Q4: 11% | Dorward: Addresses the cultural and technological phenomenon of the mobile game Pokémon Go, analyzing its positive and negative impacts on nature conservation and the environment. | [78] |
India | 25 (3.79%) | 42 (0.67%) | Q1: 25%, Q2: 13%, Q3: 50%, Q4: 13% | Kansal: Focuses on the classification of resource management approaches in the fog and edge computing paradigm, conducting a systematic literature review of this field. | [79] |
Korea | 23 (3.49%) | 296 (4.76%) | Q1: 50%, Q2: 36%, Q4: 14% | Kim: Explores the fundamental role of mobile technology in the tourism industry, analyzing patents, scientific articles, and reviews of mobile tourism apps. | [80] |
Japan | 22 (3.34%) | 603 (2.59%) | Q1: 9%, Q2: 4%, Q3: 2%, Q4: 9% | Fukuda: Focuses on the development of a system for indoor thermal environment design using augmented reality, with significant implications for energy efficiency and comfort. | [81] |
Australia | 18 (2.73%) | 499 (8.02%) | Q1: 100% | Bec: Analyzes the possibility of experiencing places, events, or tourist activities virtually or in a mixed manner, using VR and MR technologies. | [55] |
Journal | WoS | Scopus | Impact Factor | H Index | Quantile |
---|---|---|---|---|---|
Lecture Notes In Computer Science (Including the subseries Lecture Notes In Artificial Intelligence and Lecture Notes In Bioinformatics) | 0 | 38 | 0.32 | 446 | Q3 |
ACM International Conference Proceeding Series | 0 | 17 | 0.21 | 137 | - |
International Archives Of The Photogrammetry, Remote Sensing And Spatial Information Sciences—Isprs Archives | 0 | 16 | 0.27 | 82 | - |
Communications In Computer And Information Science | 0 | 13 | 0.19 | 62 | Q4 |
Ceur Workshop Proceedings | 0 | 12 | 0.2 | 62 | - |
Lecture Notes In Networks And Systems | 0 | 12 | 0.15 | 27 | Q4 |
Sustainability (Switzerland) | 0 | 12 | 0.66 | 136 | Q1 |
Proceedings Of Spie—The International Society For Optical Engineering | 0 | 10 | 0.17 | 187 | - |
Journal Of Physics: Conference Series | 0 | 7 | 0.18 | 91 | - |
Procedia Computer Science | 0 | 7 | 0.51 | 109 | - |
Position | Author | Affiliation | Publications | Specialization Areas and Contributions | Ref |
---|---|---|---|---|---|
1 | Wang Y | School of Architecture and Design, Nanjing Polytechnic Institute, Nanjing, China | 9 | Developing a conceptual framework for smart destinations, focused on Destination Marketing Organizations (DMOs). Explores technology integration and digitization in destination management, collaboration, governance, and the challenges and opportunities for DMOs. | [97] |
2 | Liu Y | Johns Hopkins University, Baltimore, United States | 8 | Use of augmented reality in orbital floor reconstruction. AR applications in complex surgical procedures and their support in tourism. | [98] |
3–5 | Kim J, Martínez-Graña A, Zhang X | National Security Research Institute, Korea; University of Salamanca, Spain; Northeast Agricultural University, Harbin, China | 6 each | Use of augmented reality technology to enhance the experience of hikers and tourists in natural sites. Access to real-time geological information and 3D model visualization through mobile devices. | [99] |
6–10 | González-Delgado J, Kim S, Li Z, Wang X, Zhang H | University of Salamanca, Spain; Kumoh National Institute of Technology, South Korea; Nanchang University, China; Curtin University, Australia; Peking University Third Hospital, China | 5 each | Use of 3D modeling and virtual reality technology to provide interactive and educational experiences in natural areas. Creation of virtual itineraries for digital exploration of these areas, promoting education and tourism. | [100] |
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Ariza-Colpas, P.P.; Piñeres-Melo, M.A.; Morales-Ortega, R.-C.; Rodriguez-Bonilla, A.-F.; Butt-Aziz, S.; Naz, S.; Contreras-Chinchilla, L.d.C.; Romero-Mestre, M.; Vacca Ascanio, R.A. Tourism and Conservation Empowered by Augmented Reality: A Scientometric Analysis Based on the Science Tree Metaphor. Sustainability 2023, 15, 16847. https://doi.org/10.3390/su152416847
Ariza-Colpas PP, Piñeres-Melo MA, Morales-Ortega R-C, Rodriguez-Bonilla A-F, Butt-Aziz S, Naz S, Contreras-Chinchilla LdC, Romero-Mestre M, Vacca Ascanio RA. Tourism and Conservation Empowered by Augmented Reality: A Scientometric Analysis Based on the Science Tree Metaphor. Sustainability. 2023; 15(24):16847. https://doi.org/10.3390/su152416847
Chicago/Turabian StyleAriza-Colpas, Paola Patricia, Marlon Alberto Piñeres-Melo, Roberto-Cesar Morales-Ortega, Andres-Felipe Rodriguez-Bonilla, Shariq Butt-Aziz, Sumera Naz, Leidys del Carmen Contreras-Chinchilla, Maribel Romero-Mestre, and Ronald Alexander Vacca Ascanio. 2023. "Tourism and Conservation Empowered by Augmented Reality: A Scientometric Analysis Based on the Science Tree Metaphor" Sustainability 15, no. 24: 16847. https://doi.org/10.3390/su152416847
APA StyleAriza-Colpas, P. P., Piñeres-Melo, M. A., Morales-Ortega, R. -C., Rodriguez-Bonilla, A. -F., Butt-Aziz, S., Naz, S., Contreras-Chinchilla, L. d. C., Romero-Mestre, M., & Vacca Ascanio, R. A. (2023). Tourism and Conservation Empowered by Augmented Reality: A Scientometric Analysis Based on the Science Tree Metaphor. Sustainability, 15(24), 16847. https://doi.org/10.3390/su152416847