Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour
Abstract
:1. Introduction
2. Literature Review
2.1. Esports
2.2. Consumption Behaviours
2.3. Motivations
3. Method
3.1. Data Collection and Participants
3.2. Instrumentation
3.3. Data Analysis
4. Results
4.1. Measurement Model
4.2. Structural Model
5. Discussion and Conclusions
5.1. Discussion
5.2. Practical Implications
5.3. Limitations and Future Research Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Factor and Item | Original Scale | Sources |
---|---|---|
Motivation | ||
Cognitive motivation Watching esports games helps me learn information about game strategies. Watching esports games helps me see what game tactics are out there. Watching esports games helps me get information on learning to play games. Watching esports games helps me understand information on game tricks. | Information-seeking | Papacharissi and Rubin [58] |
Affective motivation Watching esports games is enjoyable. Watching esports games is entertaining. Watching esports games relaxes me. Watching esports games allows me to unwind. Watching esports games is a pleasant rest | Relaxing entertainment | Smock et al. [89] |
Personal integrative motivation Watching esports games makes me feel that I am using my time well. Watching esports games makes me order my day. Watching esports games makes me strive for a higher standard of living. Watching esports games makes me feel that I am influential. Watching esports games makes me feel that others think as I do. | Strengthen credibility, stability and status with self | Katz et al. [59] |
Social integrative motivation I do not feel alone when I watch esports games. I watch esports games when there is no one else to talk or be with. Watching esports games can make me feel less lonely. | Companionship | Smock et al. [89] |
Tension release motivation I can forget about school, work, or other things when I watch esports games. I can get away from the rest of my family or others when I watch esports games. I can get away from what I am doing when I watch esports games. | Escapism | Smock et al. [89] |
Consumption behaviour | ||
Intentions of watching It is likely I will watch esports games in the near future. I expect to watch esports games in the near future. I will watch esports games in the near future. | Attendance intentions | Hedlund [40] |
Purchase intentions of merchandise It is likely I will purchase esports team merchandise in the near future. I expect to purchase esports team merchandise in the near future. I will purchase esports team merchandise in the near future. | Purchase intentions | Hedlund [40] |
Word-of-mouth intentions It is likely I will recommend esports games to friends. I expect to recommend esports games to friends. I will recommend esports games to friends. | Word-of-mouth intentions | Hedlund [40] |
Items | M | SD | Skewness | Kurtosis | SFL |
---|---|---|---|---|---|
Cognitive motivation (α = 0.89) (CR/AVE = 0.89/0.66) | |||||
Watching esports games helps me learn information about game strategies. | 6.00 | 1.06 | −1.43 | 3.39 | 0.82 |
Watching esports games helps me see what game tactics are out there. | 5.87 | 1.06 | −0.83 | 0.77 | 0.80 |
Watching esports games helps me get information on learning to play games. | 5.67 | 1.20 | −0.80 | 0.55 | 0.80 |
Watching esports games helps me understand information on game tricks. | 5.78 | 1.10 | −0.85 | 0.78 | 0.83 |
Affective motivation (α = 0.85) (CR/AVE = 0.87/0.69) | |||||
Watching esports games is enjoyable. | 6.26 | 0.90 | −1.25 | 2.29 | 0.92 |
Watching esports games is entertaining. | 6.37 | 0.80 | −1.13 | 0.74 | 0.86 |
Watching esports games is a pleasant rest | 6.05 | 0.98 | −0.95 | 0.81 | 0.69 |
Personal integrative motivation (α = 0.86) (CR/AVE = 0.86/0.55) | |||||
Watching esports games makes me feel that I am using my time well. | 4.13 | 1.52 | 0.09 | −0.48 | 0.74 |
Watching esports games makes me order my day. | 3.81 | 1.48 | 0.24 | −0.24 | 0.80 |
Watching esports games makes me strive for a higher standard of living. | 4.02 | 1.50 | 0.01 | −0.26 | 0.75 |
Watching esports games makes me feel that I am influential. | 3.86 | 1.65 | 0.10 | −0.67 | 0.76 |
Watching esports games makes me feel that others think as I do. | 4.27 | 1.54 | −0.23 | −0.37 | 0.65 |
Social integrative motivation (α = 0.77) (CR/AVE = 0.77/0.54) | |||||
I do not feel alone when I watch esports games. | 5.14 | 1.41 | −0.59 | 0.05 | 0.50 |
I watch esports games when there is no one else to talk or be with. | 5.10 | 1.57 | −0.84 | 0.30 | 0.75 |
Watching esports games can make me feel less lonely. | 4.79 | 1.61 | −0.41 | −0.37 | 0.91 |
Tension release motivation (α = 0.73) (CR/AVE = 0.80/0.58) | |||||
I can forget about school, work, or other things when I watch esports games. | 5.00 | 1.64 | −0.78 | 0.00 | 0.61 |
I can get away from the rest of my family or others when I watch esports games. | 3.85 | 1.69 | 0.12 | −0.69 | 0.84 |
I can get away from what I am doing when I watch esports games. | 4.48 | 1.67 | −0.32 | −0.58 | 0.81 |
Consumption behaviour (α = 0.75) (CR/AVE = 0.75/0.51) | |||||
Intentions of watching | 5.38 | 1.36 | −0.99 | 1.10 | 0.68 |
Purchase intentions | 4.10 | 1.75 | −0.08 | −0.86 | 0.68 |
Word-of-mouth intentions | 4.99 | 1.43 | −0.72 | 0.44 | 0.77 |
Items | M | SD | Skewness | Kurtosis | SFL |
---|---|---|---|---|---|
Cognitive motivation (α = 0.88) (CR/AVE = 0.90/0.69) | |||||
Watching esports games helps me learn information about game strategies. | 6.05 | 1.04 | −1.60 | 3.87 | 0.87 |
Watching esports games helps me see what game tactics are out there. | 5.92 | 1.12 | −1.03 | 0.66 | 0.86 |
Watching esports games helps me get information on learning to play games. | 5.71 | 1.21 | −0.88 | 0.45 | 0.74 |
Watching esports games helps me understand information on game tricks. | 6.02 | 0.99 | −1.02 | 1.16 | 0.83 |
Affective motivation (α = 0.80) (CR/AVE = 0.83/0.63) | |||||
Watching esports games is enjoyable. | 6.26 | 0.89 | −1.09 | 0.79 | 0.88 |
Watching esports games is entertaining. | 6.32 | 0.82 | −1.09 | 0.82 | 0.88 |
Watching esports games is a pleasant rest | 5.85 | 1.11 | −1.11 | 1.65 | 0.59 |
Personal integrative motivation (α = 0.86) (CR/AVE = 0.87/0.57) | |||||
Watching esports games makes me feel that I am using my time well. | 4.03 | 1.47 | 0.10 | −0.24 | 0.78 |
Watching esports games makes me order my day. | 3.65 | 1.42 | 0.07 | −0.23 | 0.86 |
Watching esports games makes me strive for a higher standard of living. | 4.04 | 1.46 | −0.14 | −0.43 | 0.79 |
Watching esports games makes me feel that I am influential. | 3.75 | 1.76 | 0.16 | −0.91 | 0.74 |
Watching esports games makes me feel that others think as I do. | 4.35 | 1.52 | −0.26 | −0.45 | 0.57 |
Social integrative motivation (α = 0.75) (CR/AVE = 0.79/0.57) | |||||
I do not feel alone when I watch esports games. | 4.97 | 1.51 | −0.56 | −0.15 | 0.52 |
I watch esports games when there is no one else to talk or be with. | 4.95 | 1.60 | −0.69 | −0.18 | 0.67 |
Watching esports games can make me feel less lonely. | 4.48 | 1.71 | −0.24 | −0.75 | 0.99 |
Tension release motivation (α = 0.79) (CR/AVE = 0.75/0.50) | |||||
I can forget about school, work, or other things when I watch esports games. | 4.84 | 1.77 | −0.81 | −0.20 | 0.53 |
I can get away from the rest of my family or others when I watch esports games. | 3.60 | 1.68 | 0.21 | −0.85 | 0.80 |
I can get away from what I am doing when I watch esports games. | 4.34 | 1.53 | −0.37 | −0.31 | 0.75 |
Consumption behaviour (α = 0.73) (CR/AVE = 0.75/0.50) | |||||
Intentions of watching | 5.22 | 1.32 | −0.60 | 0.17 | 0.61 |
Purchase intentions | 3.55 | 1.66 | 0.43 | −0.54 | 0.62 |
Word-of-mouth intentions | 4.67 | 1.56 | −0.43 | −0.41 | 0.84 |
Independencemodel | ||||||
χ2 | df | Δχ2 | Δdf | p | ΔCFI | |
Unconstrained | 889.94 | 348 | - | - | - | - |
Measurement weights | 909.79 | 363 | 19.85 | 15 | 0.178 | 0.001 |
Structural weights | 918.13 | 368 | 8.35 | 5 | 0.138 | 0.000 |
Structural covariances | 932.81 | 383 | 14.68 | 15 | 0.475 | 0.000 |
Competingmodel | ||||||
χ2 | df | Δχ2 | Δdf | p | ΔCFI | |
Unconstrained | 897.34 | 352 | - | - | - | - |
Measurement weights | 917.14 | 367 | 19.80 | 15 | 0.180 | 0.001 |
Structural weights | 926.74 | 374 | 9.60 | 7 | 0.212 | 0.000 |
Structural covariances | 936.00 | 384 | 9.26 | 10 | 0.508 | 0.000 |
League of Legends | Hearthstone | |||
---|---|---|---|---|
Hypotheses | Standard Loadings | H | Standard Loadings | H |
Independence models | ||||
H1. MC→CB | 0.08 | No | 0.29 *** | Yes |
H2. MA→CB | 0.23 ** | Yes | 0.15 | No |
H3. MPI→CB | 0.15 | No | 0.20 * | Yes |
H4. MSI→CB | 0.27 * | Yes | 0.39 *** | Yes |
H5. MTR→CB | 0.09 | No | 0.14 | No |
Competing models | ||||
H1. MC→CB | 0.07 | No | 0.29 ** | Yes |
H2. MA→CB | 0.23 ** | Yes | 0.14 | No |
H3. MPI→CB | 0.15 | No | 0.20 * | Yes |
H4. MSI→CB | 0.27 * | Yes | 0.39 *** | Yes |
H5. MTR→CB | 0.09 | No | 0.14 | No |
H6. MC→MA | 0.49 *** | Yes | 0.55 *** | Yes |
H7. MSI→MA | 0.27 *** | Yes | 0.20 *** | Yes |
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Hua, Y.-T.; Liu, K.-Y.; Huang, H.-C.; Rotherham, I.D.; Ma, S.-C. Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour. Sustainability 2023, 15, 2028. https://doi.org/10.3390/su15032028
Hua Y-T, Liu K-Y, Huang H-C, Rotherham ID, Ma S-C. Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour. Sustainability. 2023; 15(3):2028. https://doi.org/10.3390/su15032028
Chicago/Turabian StyleHua, Yueh-Tung, Kun-Yu Liu, Hsien-Che Huang, Ian D. Rotherham, and Shang-Chun Ma. 2023. "Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour" Sustainability 15, no. 3: 2028. https://doi.org/10.3390/su15032028
APA StyleHua, Y.-T., Liu, K.-Y., Huang, H.-C., Rotherham, I. D., & Ma, S.-C. (2023). Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour. Sustainability, 15(3), 2028. https://doi.org/10.3390/su15032028