A Study on the Influence of Recreational Activities Intervening in Natural Science Courses on Learning Motivation and Learning Outcomes—The Case of Tabletop Games
Abstract
:1. Introduction
1.1. Learning Motivation and Teaching Strategies
1.2. The Effectiveness of Integrating Tabletop Games in Natural Science
1.3. Aims and Research Questions
2. Research Method
2.1. Research Design
2.2. Research Framework
- Independent variable: The independent variables of this study were four tabletop games: Heart Attack, Back to Earth, Big Mouth, and Operation to Rescue Taiwan’s Native Species. These games were developed by the researchers and integrated into the curriculum for teaching.
- Dependent variable: The dependent variables include the learning motivation of students in the field of natural science, and the researchers’ self-compiled evaluation of learning effectiveness. The evaluation of learning effectiveness was both formative and summative. Based on the performance of school children on the LMS, this paper compares and analyzes the changes in the pre-test and post-test scores of school children, and summarizes and analyzes the influence of tabletop games in the learning of nature and life technology on this research. Regarding the Assessment of Learning Effectiveness, comparisons and analyses are based on the performance of academic performance in formative and summative evaluations.
- Control variables: In order to control the factors that may affect the results of the experiment, except the independent variables, the control variables in this study included the teacher, teaching time, and teaching materials.
2.3. Research Participants
2.4. Tabletop Game Teaching Design and Research Process
2.5. Instrument
- (1)
- Learning the Motivation Scale
- (2)
- Assessment of Learning Effectiveness
- (3)
- Interview and Statistical Methods
- Do you like learning about natural science through tabletop games?
- Do you think the integration of tabletop games has improved your learning?
- Did you encounter any difficulties while playing tabletop games?
- If given the opportunity, would you still want to learn about nature and life technology through board games?
- Other things you want to say to the teacher.
3. Result
3.1. Independent Sample Testing of the Experimental and Control Groups
- (1)
- Overall Motivation
- (2)
- Overall Learning Effectiveness
3.2. Experimental Group Dependent Sample t-Test
4. Discussion
4.1. Research Question 1: How Do Tabletop Games Integrate into the Teaching Nature Science of the Sun and Plants in Elementary Schools?
4.2. Research Question 2: How Do the Integration of Tabletop Games into the Teaching of Natural Science Influence Students’ Learning Motivation and Learning Effectiveness?
5. Limitations of the Study
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Teaching Unit | Tabletop Game Name | Timing of Integration into the Course |
---|---|---|
ARCS learning motivation pre-test | ||
Unit I: The Sun Activity 1: The position of the Sun during the day | ||
Unit I: The Sun Activity 2: Changes in sunrise and sunset in the four seasons | Heart Attack | Attention |
Unit I: The Sun Activity 3: The impact of the three suns on life | Back to Earth | Confidence |
Formative assessment-1 | ||
Unit II: The World of Plants Activity1: Plant structure and function | Big Mouth | Relevance |
Unit II: The World of Plants Activity 2: Plant reproduction | ||
Unit II: The World of Plants Activity 3: Classification of plants | Operation to Rescue Taiwan’s Native Species | Satisfaction |
Formative assessment-2 | ||
Summative assessment | ||
ARCS learning motivation post-test |
Background Variable | Category | Number of People | Percentage (%) |
---|---|---|---|
Gender | Male | 55 | 55 |
Female | 45 | 45 | |
Family members | 1–3 people | 9 | 9 |
4–6 people | 58 | 58 | |
7 people or more | 33 | 33 | |
Father’s degree | Below middle school | 7 | 7 |
High school | 47 | 47 | |
Above university | 44 | 44 | |
Mother’s degree | Below middle school | 8 | 8 |
High school | 48 | 48 | |
Above university | 42 | 42 | |
Have you played a tabletop game? | Yes | 100 | 100 |
No | 0 | 0 |
Times | Course Name | Learning Motivation | Teaching Design |
---|---|---|---|
1 | Heart Attack assimilates into Unit I: The Sun Activity 2 | Attract attention | 1. Know the positions and immediate changes of the Sun during a day 2. Have used a compass and a solar observation box to measure the azimuth and altitude of the Sun 3. The purpose of explaining the rules of Heart Attack is to attract the attention of students so the gameplay remains simple and the content is related to The Sun unit 4. Students pose questions and teachers respond 5. Actual tabletop game operation 6. Identifying and solving problems 7. Interview |
2 | Back to Earth assimilates into Unit I: The Sun Activity 3 | Build confidence | 1. Know the positions and shadow changes of the Sun during a day, and use the north arrow and a solar observation box to measure the Sun’s azimuth and altitude 2. Understand the changes of the Sun during the four seasons and the influence of the Sun on life 3. The purpose of explaining the rules of Back to Earth is to build students’ confidence, so the gameplay remains simple and intelligible and related to the students’ life experiences. The designed questions are consistent with the course content. After answering a question, students can proceed to the next level. Those who return to the Earth the fastest will win 4. Students pose questions and teachers respond 5. Actual tabletop game operation 6. Identifying and solving problems 7. Interview |
3 | Big Mouth assimilates into Unit II: The World of Plants Activity 1 | Personal relevance | 1. Know and understand the parts and functions of plants 2. Explain the rules of Big Mouth. The content on the game cards is related to students’ lives to facilitate contextual awareness 3. Students pose questions and teachers respond 4. Actual tabletop game operation 5. Identifying and solving problems 6. Interview |
4 | Operation to Rescue Taiwan’s Native Species assimilates into Unit II: The World of Plants Activity 13 | Create satisfaction | 1. Know and understand the parts and functions of plants 2. Know how plants reproduce and learn to classify plants 3. Explain the rules of Operation to Rescue Taiwan’s Native Species. The purpose is to make students feel fulfilled and satisfied, so the content is related to The World of Plants unit. The fastest three cards will win. 4. Students pose questions and teachers respond 5. Actual tabletop game operation 6. Identifying and solving problems 7. Interview |
Motivation | Group (Number) | Mean | Standard Deviation | t Value |
---|---|---|---|---|
Learning motivation (Pre-test) | Control group (n = 52) | 116.04 | 21.57 | −0.311 |
Experimental group (n = 48) | 117.46 | 24.13 |
Motivation | Group (Number) | Mean | Standard Deviation | t Value |
---|---|---|---|---|
Learning motivation (Post-test) | Control group (n = 52) | 121.54 | 18.59 | −4.447 *** |
experimental group (n = 48) | 135.69 | 12.92 |
Evaluation | Group (Number) | Mean | Standard Deviation | t Value |
---|---|---|---|---|
Formative and summative assessment | Control group (n = 52) | 251.98 | 25.83 | −2.349 * |
Experimental group (n = 48) | 263.75 | 24.14 |
Evaluation | Group (Number) | Mean | Standard Deviation | t Value |
---|---|---|---|---|
Formative assessment (The Sun) | Control group (n = 52) | 75.82 | 10.58 | −3.003 ** |
Experimental group (n = 48) | 82.71 | 12.35 | ||
Formative assessment (The World of Plants) | Control group (n = 52) | 88.41 | 9.47 | −1.551 |
Experimental group (n = 48) | 91.15 | 8.01 | ||
Summative assessment | Control group (n = 52) | 87.75 | 10.76 | −1.100 |
Experimental group (n = 48) | 89.90 | 8.52 |
Element | Pre-Test | Post-Test | t Value | ||
---|---|---|---|---|---|
Mean | Standard Deviation | Mean | Standard Deviation | ||
Attention | 30.60 | 6.12 | 35.88 | 2.82 | −6.76 *** |
Relevance | 30.15 | 6.33 | 30.85 | 5.50 | −0.546 |
Confidence | 29.54 | 7.06 | 29.58 | 6.91 | −0.027 |
Satisfied | 30.63 | 7.41 | 31.63 | 5.28 | −0.703 |
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Lin, C.-Y.; Lin, H.-H.; Ting, K.-C.; Shen, C.-C.; Lo, C.-C.; Hung, H.-C.; Tsai, L.-J. A Study on the Influence of Recreational Activities Intervening in Natural Science Courses on Learning Motivation and Learning Outcomes—The Case of Tabletop Games. Sustainability 2023, 15, 2509. https://doi.org/10.3390/su15032509
Lin C-Y, Lin H-H, Ting K-C, Shen C-C, Lo C-C, Hung H-C, Tsai L-J. A Study on the Influence of Recreational Activities Intervening in Natural Science Courses on Learning Motivation and Learning Outcomes—The Case of Tabletop Games. Sustainability. 2023; 15(3):2509. https://doi.org/10.3390/su15032509
Chicago/Turabian StyleLin, Chao-Yen, Hsiao-Hsien Lin, Kuo-Chiang Ting, Chih-Chien Shen, Chih-Cheng Lo, Hsiu-Chu Hung, and Li-Ju Tsai. 2023. "A Study on the Influence of Recreational Activities Intervening in Natural Science Courses on Learning Motivation and Learning Outcomes—The Case of Tabletop Games" Sustainability 15, no. 3: 2509. https://doi.org/10.3390/su15032509
APA StyleLin, C. -Y., Lin, H. -H., Ting, K. -C., Shen, C. -C., Lo, C. -C., Hung, H. -C., & Tsai, L. -J. (2023). A Study on the Influence of Recreational Activities Intervening in Natural Science Courses on Learning Motivation and Learning Outcomes—The Case of Tabletop Games. Sustainability, 15(3), 2509. https://doi.org/10.3390/su15032509