Learning Theories in Games That Teach Responsible Antibiotic Use: A Literature Review
Abstract
:1. Introduction
- What are the games used to teach responsible antibiotic use?
- What population groups are they targeting?
- What learning theories are used in these games?
2. Methodology
3. Results
3.1. Games and Population Targeted
3.2. Learning Theories
3.2.1. Problem based Learning
3.2.2. Game Mechanics and Constructive Alignment
4. Discussion
4.1. Implications for Theory and Research
4.2. Implications for Practice
5. Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Game Name | Brief Description |
---|---|
Students | |
AntibioGame® [23] | Uses different case studies the primary medical students are taught knowledge of responsible antibiotic use. |
Body Busters [18,20] | Focuses on how microbes interact with antibiotics. The game mechanics are similar to Pac-man. |
Doctor Doctor [18] | Focuses on how antibiotics should be administered. It is a role-playing game. The players treat the patients with either antibiotics, water or bed rest depending on their condition. |
edugames4all MicrobeQuest! [46] | The mobile version of Junior Game. Covers the same learning objectives as Junior Game and has similar game mechanics (e.g., the player—who is the size of a microorganism—collects white blood cells and “throws” them at the microbes (a similar approach for using treating with antibiotics. The player receives rewards for successfully performing an action). |
Junior Game [19,47,48,49,50,51] | A digital platform game that can be played through the browser. It aims to teach microbe transmission, hand and food hygiene and antimicrobial resistance. It targets school children from 9 to 12 years old. The game’s learning objectives were selected based on what is taught across several countries in Europe for this age group. |
Senior Game [48,49,50,51,52,53] | A digital adventure game that can be played through the browser It is designed based on the European curriculum for 13 to 15 years old. The game is composed of three missions and teaches about microbe transmission, hand and food hygiene, and antimicrobial resistance. |
Healthcare Workers | |
AMS Game [54] | Focuses on the relevance of One Health [55] in antimicrobial stewardship. The game has a target audience of healthcare workers (e.g., doctors, clinicians, pharmacists, and students in the area). Tested across multiple countries. |
GASDA [56] | Focuses on refreshing knowledge of antibiotic prescription guidelines and changing non-compliant prescribing practices. The game was piloted in Nigeria. |
On call: antibiotics [57] | Focuses on antibiotic administration. The game has a target audience of doctors, clinicians and pharmacists. |
General Public | |
Aevol [58] | Simulates the Aevol model of bacterial evolution. Throughout the game, the player fights infections using different types of antibiotics. |
Superbugs [59] | Educates about proper antibiotic use. Focuses on players accumulating knowledge on factors affecting antibiotic resistance. Can be played on mobile phones. |
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Molnar, A.; Molnar, I. Learning Theories in Games That Teach Responsible Antibiotic Use: A Literature Review. Sustainability 2023, 15, 4643. https://doi.org/10.3390/su15054643
Molnar A, Molnar I. Learning Theories in Games That Teach Responsible Antibiotic Use: A Literature Review. Sustainability. 2023; 15(5):4643. https://doi.org/10.3390/su15054643
Chicago/Turabian StyleMolnar, Andreea, and Ioana Molnar. 2023. "Learning Theories in Games That Teach Responsible Antibiotic Use: A Literature Review" Sustainability 15, no. 5: 4643. https://doi.org/10.3390/su15054643
APA StyleMolnar, A., & Molnar, I. (2023). Learning Theories in Games That Teach Responsible Antibiotic Use: A Literature Review. Sustainability, 15(5), 4643. https://doi.org/10.3390/su15054643