Fostering Sustainable Nutrition Behavior through Gamification
Abstract
:1. Introduction
2. Importance of Self-Efficacy and Social Norms for Behavioral Change
2.1. Self-Efficacy
2.2. Social Norms
2.3. Influence of Reference Groups on Social Norm Effectiveness and Self-Efficacy
3. Gamification for Behavioral Change?
- –
- Points: Rewards accumulated for certain actions
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- Badges: Visual representations of achievements, which can be collected
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- Leaderboards: Lists of all players, usually ranked by their success (e.g., based on points or badges awarded)
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- Progress bars: Information about a player’s current status towards achieving a goal
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- Performance graphs: Information about a player’s performance compared to previous performances
- –
- Avatars: Visual representations of players
4. Designing Gamification to Promote Sustainable Nutritional Behavior
5. Conclusions
Acknowledgments
Author Contributions
Conflicts of Interest
References
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Berger, V.; Schrader, U. Fostering Sustainable Nutrition Behavior through Gamification. Sustainability 2016, 8, 67. https://doi.org/10.3390/su8010067
Berger V, Schrader U. Fostering Sustainable Nutrition Behavior through Gamification. Sustainability. 2016; 8(1):67. https://doi.org/10.3390/su8010067
Chicago/Turabian StyleBerger, Verena, and Ulf Schrader. 2016. "Fostering Sustainable Nutrition Behavior through Gamification" Sustainability 8, no. 1: 67. https://doi.org/10.3390/su8010067
APA StyleBerger, V., & Schrader, U. (2016). Fostering Sustainable Nutrition Behavior through Gamification. Sustainability, 8(1), 67. https://doi.org/10.3390/su8010067