Guessing the Game: An Individual’s Awareness and Assessment of a Game’s Existence
Abstract
:1. Introduction
2. Theoretical Framework
2.1. Awareness and Forming a Belief Assigned to a Game’s Existence: A Literature Review
2.2. Assessing Game Presumptions on a Personal Level, Under Incomplete Information And Uncertainty
- Are someone’s actions and strategies influencing my possible outcomes?
- Who are the players who choose those actions and strategies?
- Which actions and strategies have already been played?
- What are the possible outcomes and how do other players’ actions influence the set of possible outcomes?
- What are the other players’ preferences given the actions and strategies employed?
- certainty or belief assigned to awareness that someone’s actions influence individual’s possible outcomes βA
- certainty or belief assigned to awareness that players exist βB
- certainty or belief assigned to assessment that actions and strategies exist that have already been employed βC
- certainty or belief assigned to assessment of players βD
- certainty or belief assigned to assessment of possible outcomes βE
- certainty or belief assigned to the assessment of their own possible payoff βF
3. Examining Game Existence Awareness Using a Scenario Technique
3.1. Scenario Technique and the Data
- is it possible to detect any activity that influences your welfare (economic or otherwise)? Please provide your determined certainty2 as the answer (0–100%),
- can you detect and identify that activity? Please provide your determined certainty as the answer (0–100%),
- can you determine/detect a person (or group/association/company, etc.) who initiated the activity? Please provide your determined certainty as the answer (0–100%),
- can you identify a person (or group/association/company, etc.) that initiated the relevant activity? Please provide your determined certainty as the answer (0–100%),
- can you determine desirable outcomes for that person (or group/association/company, etc.)? Please provide your determined certainty as the answer (0–100%),
- determine the outcomes for yourself regarding the initiated activity (positive/ negative/ do not know)? Please provide your determined certainty as the answer (0–100%),
- do you believe that something is going on that affects you and that there exists a person (or group/association/company, etc.) whose activities influence your outcomes? Please provide your determined certainty as the answer (0–100%),
- do you believe that activity was deliberate or accidental? Please provide your determined certainty as the answer (0–100%).
- the respondents’ detection (awareness) and description (assessment), as well as assigned beliefs, will differ over the scenarios;
- the respondents’ detection (awareness) and description (assessment), as well as assigned beliefs, will differ given the provided information amount and action types.
- whether the “players” understand the game the same way as the modeler does;
- patterns and inconsistencies in game and game elements awareness and assessment;
- the relationship between awareness and assessment.
3.2. Data Insights
3.3. Game Elements and Game Existence Beliefs
4. Discussion and Conclusions
Funding
Acknowledgments
Conflicts of Interest
References
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1 | No incentive in the terms of material reward was provided, but the students could choose this task instead of the regular practice assignment (and would receive points; if they provided thoughtless answers, they would receive no points). |
2 | The term certainty is used in psychological and not epistemic interpretation. A level of certainty in provided answer is respondent’s belief that his or her assessment is true/correct. |
Element | Individual’s Answer | Belief |
---|---|---|
Action detection | Yes/No/Not sure | βA |
Player detection | Yes/No/Not sure | βB |
Action identification | Description | βC |
Player identification | Description | βD |
Defining set of possible outcomes | Yes/No/Not sure, description | βE |
Defining own possible payoff | Yes/No/Not sure, description | βF |
Game existence belief | / | β |
Scenario 1 | You are going to the shop to do your usual grocery shopping. Besides the items on your usual shopping list, you intend to buy your favorite chocolate. When you arrive to the shelf with the chocolates, you learn that your favorite chocolate’s price increased by 10 HRK (approx. $1.57). |
Information regarding action | The price increase |
Information regarding player(s) | Not stated explicitly (it can be recognized as a shop/shop manager, manufacturer, distributor, etc.) |
Information regarding payoff | Loss of 10 HRK in the case of a purchase/lack of chocolate in case of a non-purchase |
Scenario 2 | You are at a usual cafe hanging out with a friend. You notice that your friend is behaving slightly different and is somewhat restrained. Moreover, you notice an unusual look that can be interpreted as playful or mischievous. You are trying to figure out what that would mean: maybe it is a secret about preparations for your upcoming birthday, maybe the friend knows something you do not know (e.g., some gossip or some footage that has appeared on YouTube), maybe the friend is about to announce something important, maybe he or she is conducting a scheme, maybe … There may be a lot of options and maybe they have nothing to do with you. |
Information regarding action | Non-verbal signals |
Information regarding player(s) | Not stated explicitly (a friend with whom an individual is drinking coffee, or a third party) |
Information regarding payoff | Not stated explicitly (the payoff could be both positive and negative) |
Scenario 3 | You arrive to work. You expect the usual tense working pace, and in addition to all your existing obligations, you get another one. Lately you have caught a few glances and greetings from other colleagues, and the reasons for these changes are not quite clear to you. You figure that you may be promoted to a better position. During the break, you meet a colleague and you mention the amount of work you need to do. With understanding and good intent, your colleague admits to you that one of your colleagues spoke badly about you. Moreover, it was the person who assigns you your tasks. |
Information regarding action | Two separate actions are stated: workload and a rumor |
Information regarding player(s) | Two players are stated: colleague and task assignor |
Information regarding payoff | Not stated explicitly, but both positive and negative payoffs indicated |
Scenario 4 | A month ago, you started a seasonal job. This season is better than the last one for the company’s turnover. There is a rumor amongst your colleagues that all the employees could get a raise. |
Information regarding action | A rumor |
Information regarding player(s) | Not stated explicitly (the rumor’s source is the colleagues, but the payer is the company) |
Information regarding payoff | Not stated explicitly (a raise is stated as a possible payoff, but without the information about the amount) |
Scenario 5 | You have received a team assignment to conduct some research and to report the results in a written form. There are four of you in the team. Your part of the assignment is to create a questionnaire. You are unfamiliar with designing questionnaires, so you contact one of the team members to help you. At that time, you learn that one of the team members already assembled the questionnaire. |
Information regarding action | Activities within a team assignment |
Information regarding player(s) | Team members |
Information regarding payoff | A grade |
Scenario 6 | You are a manager of a department for consulting clients in a leading consulting company. The company is well known for its large number of clients and for the lowest prices of its services. You meet a client and, in an informal conversation at the beginning of the meeting, he/she reveals that he/she has been contacted by a newly opened consultant company that offered their services at a lower price. |
Information regarding action | New competitor that offers a service at a lower price and/or a client’s attempt to negotiate lower price |
Information regarding player(s) | Newly opened consultant company and/or a client |
Information regarding payoff | Not stated explicitly, but indicates loss (implicitly, it can be the loss of market share to competitor and/or a diminished price charged to a client) |
Scenario 7 | You have come up with an idea to start your own business. Even though all the people who hear about the idea agree that it is an excellent idea, you do not have the capital to start the company. You consider giving up the idea, given that you cannot finance it. At that time, you receive an invitation to pitch your idea in front of five investors. If you impress the investors, they could decide to invest. |
Information regarding action | Invitation to pitch the idea |
Information regarding player(s) | Five investors |
Information regarding payoff | Not stated explicitly (the possibility of investment—positive payoff—of an unknown amount is indicated) |
Scenario 8 | Your colleague and you have been accused for cheating in an exam using unallowed electronical devices and are taken in front of the faculty’s ethical committee for interrogation. You and your colleague are placed in separate rooms and cannot know what the other one is saying during interrogation. The ethical committee member who conducts the interrogation makes the following offer to each of you: ”You may choose to confess or remain silent. If you confess and your accomplice remains silent, you will not be punished, and your testimony will be used to ensure that your accomplice gets a year of suspension. Likewise, if your accomplice confesses while you remain silent, s(he) will go free while you get a year of the suspension. If you both confess there will be two punishments, but I’ll see to it that you both get only 6 months of the suspension. If you both remain silent, I’ll have to settle for a token punishment for having unallowed devices during the exam and you will get 1 month of suspension.” |
Information regarding action | Confess or remain silent, for both players |
Information regarding player(s) | A colleague |
Information regarding payoff | 0, 1, 6, or 12 months of suspension |
Scenario 9 | You and your colleague participated in a presentation for your faculty. At lunch, you were given the last sandwich, so your colleague is left with none. Your colleague promises to take you for a coffee later, hoping that you will give him a piece of your sandwich now. You can decide to trust your colleague and give him a piece of the sandwich or keep it all for yourself. |
Information regarding action | A promise of the colleague and own action about sandwich allocation |
Information regarding player(s) | A colleague |
Information regarding payoff | A possibility of a coffee, and a piece of/whole sandwich |
Scenario | Whether Detection or Identification Occured or Not | Action Detection aA | Action Identification aB | Player Detection aC | Player Identification aD | Possible Outcomes Identification aE | Expected Payoff aF | Game Existence aGE |
---|---|---|---|---|---|---|---|---|
1 | Yes | 83.33 | 79.17 | 83.33 | 79.17 | 77.08 | 93.75 | 87.50 |
No | 16.67 | 20.83 | 16.67 | 20.83 | 22.92 | 6.25 | 12.50 | |
2 | Yes | 93.75 | 77.08 | 81.25 | 64.58 | 41.67 | 87.50 | 87.50 |
No | 6.25 | 22.92 | 18.75 | 35.42 | 58.33 | 12.50 | 12.50 | |
3 | Yes | 95.83 | 79.17 | 91.67 | 85.42 | 60.42 | 91.67 | 87.50 |
No | 4.17 | 20.83 | 8.33 | 14.58 | 39.58 | 8.33 | 12.50 | |
4 | Yes | 81.25 | 68.75 | 79.17 | 72.92 | 72.92 | 97.92 | 83.33 |
No | 18.75 | 31.25 | 20.83 | 27.08 | 27.08 | 2.08 | 16.67 | |
5 | Yes | 93.75 | 81.25 | 89.58 | 77.08 | 58.33 | 97.92 | 83.33 |
No | 6.25 | 18.75 | 10.42 | 22.92 | 41.67 | 2.08 | 16.67 | |
6 | Yes | 89.58 | 81.25 | 83.33 | 70.83 | 77.08 | 93.75 | 83.33 |
No | 10.42 | 18.75 | 16.67 | 29.17 | 22.92 | 6.25 | 16.67 | |
7 | Yes | 100.00 | 83.33 | 91.67 | 68.75 | 95.83 | 95.83 | 87.50 |
No | 0.00 | 16.67 | 8.33 | 31.25 | 4.17 | 4.17 | 12.50 | |
8 | Yes | 83.33 | 81.25 | 77.08 | 75.00 | 72.92 | 95.83 | 89.58 |
No | 16.67 | 18.75 | 22.92 | 25.00 | 27.08 | 4.17 | 10.42 | |
9 | Yes | 91.67 | 83.33 | 87.50 | 79.17 | 89.58 | 85.42 | 81.25 |
No | 8.33 | 16.67 | 12.50 | 20.83 | 10.42 | 14.58 | 18.75 |
Action Detection βA | Action Identification βB | Player Detection βC | Player Identification βD | Possible Outcomes Identification βE | Expected Payoff βF | Game Existence Belief βGE | Derived Game Elements Existence Belief βGEE | Difference (βGEE − βGE) | |
---|---|---|---|---|---|---|---|---|---|
Scenario 1 | |||||||||
β1i | 0.6896 | 0.6906 | 0.7375 | 0.6406 | 0.6402 | −0.4056 | 0.3756 | 0.2966 | −0.0790 |
s1i | 0.0498 | 0.0553 | 0.0541 | 0.0530 | 0.0554 | 0.1161 | 0.0231 | 0.3499 | 0.3374 |
95% conf. level | 0.1003 | 0.1113 | 0.1088 | 0.1066 | 0.1114 | 0.2336 | 0.0465 | 0.1016 | 0.0980 |
Scenario 2 | |||||||||
β2i | 0.8235 | 0.6563 | 0.7296 | 0.5510 | 0.3585 | −0.1367 | 0.3725 | 0.1678 | −0.2047 |
s2i | 0.0386 | 0.0568 | 0.0546 | 0.0639 | 0.0642 | 0.1219 | 0.0234 | 0.3475 | 0.3342 |
95% conf. level | 0.0777 | 0.1143 | 0.1098 | 0.1286 | 0.1292 | 0.2452 | 0.0470 | 0.1009 | 0.0971 |
Scenario 3 | |||||||||
β3i | 0.8831 | 0.7133 | 0.8329 | 0.7513 | 0.5317 | −0.5065 | 0.3869 | 0.2949 | −0.0920 |
s3i | 0.0323 | 0.0564 | 0.0415 | 0.0505 | 0.0654 | 0.1013 | 0.0234 | 0.4107 | 0.3992 |
95% conf. level | 0.0650 | 0.1134 | 0.0835 | 0.1016 | 0.1315 | 0.2038 | 0.0470 | 0.1192 | 0.1159 |
Scenario 4 | |||||||||
β4i | 0.7273 | 0.5992 | 0.6842 | 0.6223 | 0.6365 | 0.7402 | 0.3690 | 0.2476 | −0.1213 |
s4i | 0.0541 | 0.0615 | 0.0566 | 0.0593 | 0.0597 | 0.0695 | 0.0261 | 0.3729 | 0.3697 |
95% conf. level | 0.1089 | 0.1238 | 0.1138 | 0.1193 | 0.1201 | 0.1397 | 0.0525 | 0.1083 | 0.1074 |
Scenario 5 | |||||||||
β5i | 0.8781 | 0.7019 | 0.7860 | 0.7023 | 0.5260 | −0.1102 | 0.3582 | 0.2140 | −0.1442 |
s5i | 0.0374 | 0.0541 | 0.0479 | 0.0600 | 0.0669 | 0.1288 | 0.0265 | 0.3645 | 0.3524 |
95% conf. level | 0.0753 | 0.1088 | 0.0963 | 0.1207 | 0.1347 | 0.2592 | 0.0533 | 0.1058 | 0.1023 |
Scenario 6 | |||||||||
β6i | 0.8263 | 0.7206 | 0.7473 | 0.6256 | 0.6925 | −0.5848 | 0.3738 | 0.3350 | −0.0388 |
s6i | 0.0452 | 0.0550 | 0.0539 | 0.0628 | 0.0587 | 0.0949 | 0.0264 | 0.4254 | 0.3753 |
95% conf. level | 0.0909 | 0.1106 | 0.1085 | 0.1263 | 0.1180 | 0.1908 | 0.0532 | 0.1235 | 0.1090 |
Scenario 7 | |||||||||
β7i | 0.9379 | 0.7758 | 0.8102 | 0.6288 | 0.8660 | 0.8502 | 0.3869 | 0.4319 | 0.0450 |
s7i | 0.0180 | 0.0537 | 0.0425 | 0.0645 | 0.0338 | 0.0554 | 0.0237 | 0.4415 | 0.4204 |
95% conf. level | 0.0361 | 0.1081 | 0.0855 | 0.1298 | 0.0680 | 0.1114 | 0.0476 | 0.1282 | 0.1221 |
Scenario 8 | |||||||||
β8i | 0.7519 | 0.6779 | 0.6860 | 0.6510 | 0.6446 | −0.4023 | 0.3940 | 0.2758 | −0.1182 |
s8i | 0.0547 | 0.0544 | 0.0599 | 0.0604 | 0.0610 | 0.1127 | 0.0225 | 0.3740 | 0.3367 |
95% conf. level | 0.1101 | 0.1094 | 0.1206 | 0.1215 | 0.1227 | 0.2267 | 0.0453 | 0.1086 | 0.0978 |
Scenario 9 | |||||||||
β9i | 0.8450 | 0.7356 | 0.7688 | 0.7058 | 0.8446 | 0.5190 | 0.3616 | 0.4670 | 0.1054 |
s9i | 0.0424 | 0.0528 | 0.0493 | 0.0575 | 0.0454 | 0.1063 | 0.0275 | 0.4363 | 0.4440 |
95% conf. level | 0.0854 | 0.1062 | 0.0992 | 0.1156 | 0.0913 | 0.2138 | 0.0553 | 0.1267 | 0.1289 |
Grouping Variable | Parametar | Action Detection βA | Action Identification βB | Player Detection βC | Player Identification βD | Possible Outcomes Identification βE | Expected Payoff βF | Game Existence Belief βGE | Derived Game Elements Existence Belief βGEE | Difference/(βGEE − βGE) |
---|---|---|---|---|---|---|---|---|---|---|
Scenario | Chi-Square | 32.211 | 9.936 | 5.671 | 10.615 | 49.497 | 144.943 | 1.938 | 25.440 | 21.047 |
df | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Asymp. Sig. | 0.000 *** | 0.270 | 0.684 | 0.224 | 0.000 *** | 0.000*** | 0.983 | 0.001*** | 0.007*** | |
MC Sig. | 0.000*** | 0.239 | 0.681 | 0.2 | 0.000*** | 0.000*** | 0.984 | 0.001*** | 0.002*** | |
Information | Chi-Square | 5.748 | 5.116 | 2.901 | 5.761 | 13.430 | 15.268 | 0.436 | 9.006 | 6.699 |
df | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Asymp. Sig. | 0.056 | 0.077 | 0.234 | 0.056 | 0.001*** | 0.000*** | 0.804 | 0.011** | 0.035** | |
MC Sig. | 0.057 | 0.078 | 0.238 | 0.045** | 0.000*** | 0.001*** | 0.818 | 0.012** | 0.036** | |
Payoff | Chi-Square | 4.195 | 2.253 | 9.778 | 0.183 | 3.457 | 334.761 | 6.528 | 0.685 | 2.199 |
df | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
Asymp. Sig. | 0.041** | 0.133 | 0.002*** | 0.668 | 0.063 | 0.000*** | 0.011** | 0.408 | 0.138 | |
MC Sig. | 0.041** | 0.143 | 0.001*** | 0.676 | 0.065 | 0.000*** | 0.013** | 0.425 | 0.121 | |
Action type | Chi-Square | 1.912 | 0.314 | 0.031 | 0.110 | 0.748 | 64.113 | 0.183 | 0.130 | 0.359 |
df | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Asymp. Sig. | 0.384 | 0.855 | 0.985 | 0.947 | 0.688 | 0.000*** | 0.912 | 0.937 | 0.836 | |
MC Sig. | 0.417 | 0.85 | 0.987 | 0.953 | 0.698 | 0.000*** | 0.9 | 0.94 | 0.816 | |
Deliberation | Chi-Square | 11.203 | 1.111 | 10.573 | 9.672 | 26.796 | 1.390 | 14.138 | 12.710 | 3.149 |
df | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
Asymp. Sig. | 0.001*** | 0.292 | 0.001*** | 0.002*** | 0.000*** | 0.238 | 0.000*** | 0.000*** | 0.076 | |
MC Sig. | 0.001*** | 0.298 | 0.001*** | 0.004*** | 0.000*** | 0.234 | 0.000*** | 0.000*** | 0.069 |
Grouping Variable | Parametar | Action Detection βA | Action Identification βB | Player Detection βC | Player Identification βD | Possible Outcomes Identification βE | Expected Payoff βF | Game Existence Belief βGE | Derived Game Elements Existence Belief βGEE |
---|---|---|---|---|---|---|---|---|---|
Difference (βGEE − βGE) | Chi-Square | 81.505 | 114.113 | 128.015 | 161.526 | 151.123 | 1.390 | 143.340 | 339.866 |
df | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Asymp. Sig. | 0.000*** | 0.000*** | 0.000*** | 0.000*** | 0.000*** | 0.499 | 0.000*** | 0.000*** | |
MC Sig. | 0.000*** | 0.000*** | 0.000*** | 0.000*** | 0.000*** | 0.519 | 0.000*** | 0.000*** |
Parameter | βA | βB | βC | βD | βE | βF | βGE | βGEE | βGEE − βGE | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
βGE | Pearson Correlation | 0.327** | 0.270** | 0.465** | 0.350** | 0.127** | −0.116* | 1 | 0.306** | −0.125** | ||
Sig. (2-tailed) | 0.000 | 0.000 | 0.000 | 0.000 | 0.008 | 0.016 | 0.000 | 0.009 | ||||
N | 432 | 432 | 432 | 432 | 432 | 432 | 432 | 432 | 432 | |||
Bootstrap | Bias | −0.002 | −0.001 | 0.000 | 0.001 | 0.000 | 0.000 | 0 | −0.001 | 0.000 | ||
Std. Error | 0.057 | 0.052 | 0.050 | 0.051 | 0.051 | 0.048 | 0 | 0.041 | 0.047 | |||
95% Confidence Interval | Lower | 0.212 | 0.163 | 0.363 | 0.253 | 0.030 | −0.214 | 1 | 0.222 | −0.218 | ||
Upper | 0.437 | 0.370 | 0.566 | 0.445 | 0.230 | −0.020 | 1 | 0.390 | −0.030 | |||
βGEE | Pearson Correlation | 0.383** | 0.505** | 0.474** | 0.580** | 0.582** | 0.013 | 0.306** | 1 | 0.906** | ||
Sig. (2-tailed) | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.784 | 0.000 | 0.000 | ||||
N | 432 | 432 | 432 | 432 | 432 | 432 | 432 | 432 | 432 | |||
Bootstrap | Bias | 0.001 | 0.001 | 0.002 | 0.002 | 0.001 | 0.002 | −0.001 | 0 | 0.000 | ||
Std. Error | 0.021 | 0.024 | 0.021 | 0.022 | 0.023 | 0.050 | 0.041 | 0 | 0.008 | |||
95% Confidence Interval | Lower | 0.343 | 0.458 | 0.437 | 0.540 | 0.536 | −0.082 | 0.222 | 1 | 0.890 | ||
Upper | 0.422 | 0.555 | 0.516 | 0.625 | 0.628 | 0.110 | 0.390 | 1 | 0.922 | |||
βGEE − βGE | Pearson Correlation | 0.254** | 0.407** | 0.287** | 0.449** | 0.550** | 0.065 | −0.125** | 0.906** | 1 | ||
Sig. (2-tailed) | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.177 | 0.009 | 0.000 | ||||
N | 432 | 432 | 432 | 432 | 432 | 432 | 432 | 432 | 432 | |||
Bootstrap | Bias | 0.002 | 0.002 | 0.002 | 0.001 | 0.001 | 0.002 | 0.000 | 0.000 | 0 | ||
Std. Error | 0.031 | 0.033 | 0.031 | 0.033 | 0.029 | 0.050 | 0.047 | 0.008 | 0 | |||
95% Confidence Interval | Lower | 0.191 | 0.340 | 0.228 | 0.391 | 0.491 | −0.032 | −0.218 | 0.890 | 1 | ||
Upper | 0.314 | 0.470 | 0.348 | 0.516 | 0.610 | 0.159 | −0.030 | 0.922 | 1 |
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Kostelic, K. Guessing the Game: An Individual’s Awareness and Assessment of a Game’s Existence. Games 2020, 11, 17. https://doi.org/10.3390/g11020017
Kostelic K. Guessing the Game: An Individual’s Awareness and Assessment of a Game’s Existence. Games. 2020; 11(2):17. https://doi.org/10.3390/g11020017
Chicago/Turabian StyleKostelic, Katarina. 2020. "Guessing the Game: An Individual’s Awareness and Assessment of a Game’s Existence" Games 11, no. 2: 17. https://doi.org/10.3390/g11020017
APA StyleKostelic, K. (2020). Guessing the Game: An Individual’s Awareness and Assessment of a Game’s Existence. Games, 11(2), 17. https://doi.org/10.3390/g11020017