From Tabletop to Screen: Playing Dungeons and Dragons during COVID-19
Abstract
:1. Introduction
2. Materials and Methods
- Threads dedicated to the discussion of tech use (e.g., requests for, or suggestions about what software to use);
- Threads by users advertising for players, or players looking for groups;
- Memes;
- General discussions of D&D content or gameplay practices.
- Exclusion of posts that suggested or advertised online platforms or technology and that did not also include any discussion of attitudes, perceptions, or experiences;
- Exclusion of posts that were off-topic for the discussion thread;
- Exclusion of posts from players that explicitly stated that they had only ever played D&D online.
- Experiences with the hardware and software used to transition to remote play;
- Reported positive and negative experiences during remote play;
- Attitudes towards the experience of playing D&D remotely;
- Judgements of in-person versus remote play.
- There were a common set of approaches to adapting D&D for remote play through available consumer-grade technology, which modified or augmented game practice.
- There were a set of frequently reported positive and negative elements of transitioning to remote play, and some of these were in binary opposition depending on player preference.
- There was a general trend towards a negative overall judgment of playing D&D online among players who had transitioned to remote play, while a small but not insignificant number reported now preferring remote play.
2.1. Ethics
2.2. Limitations
3. Results
3.1. Adapting D&D for Online Play
Our wizard used secret chats for Message, and in another game the DM used them for a telepathic weapon’s speech.
Pen and paper, no maps, no nonsense. Feels like playing 2nd edition again. And I love it!
3.2. Positive Experiences
I could never get a game together everyone always had other things going on. With everyone locked inside it’s gaming galore. I have started up campaigns with friends across the continent, it’s been amazing.
I love getting together to see friends, but online has been a revelation for us. We usually only play once or twice a month, but online we’ve been able to play once a week with no problems. No travel time, no rushing to get to someone’s house after work, easy to call a 15-minute break so we can all go help with bedtime for our kids, and so on.
Online is better in my opinion since you have more resources, visual ones in particular. - Know exactly how many feet there are between creatures. - Create tokens for different ones instead of using placeholder miniatures. - Changing maps is seamless and they are of a better quality. - You can implement fog of war, flying and invisibility in a better way.
last session our DM threw at us a damn Kraken with ANIMATED TENTACLES and we all lost our shit
As a DM I prefer it. So much easier to track and use spells/HP/ movement and there’s so much content available for maps. Being able to input a map, then hide loot, throw in monster tokens and have fog of war enabled so that the party can’t immediately see everything makes it so much more efficient.
Yeah, the real game changer is Roll 20 with the DnDBeyond browser mod. All rolls and spell slots, initiative, etc automatically calculated with a single button click. Incredible. And moving players exact distances, etc. I love it.
We get a lot more actual gaming done. We don’t have to take breaks for the smokers. There’s no traveling. Everyone is in their favorite chair.
I found moving to the virtual table top made the game more enjoyable. Role play felt more focused since we’re having to relay so much more verbally.
Yeah, it is so much easier without my friends staring at me while I try to pull off talking like a charming bard.
3.3. Negative Experiences
My pet peeves [sic] is party members that don’t understand muting when they’re talking with SO/roommates when something else is going on in game. “Dude, we can totally hear you taking a piss. Mute your damn mic.”
Player A: impassioned roleplaying, heartfelt speech, dramatic roleplaying Player B: “You cut out halfway through. Can you please repeat all that?” About sums it up.
Phone put out of reach and muted, closed all non-essential browser tabs, closed all non-essential apps, closed the door to the room I’m doing it from, turn off the TV/music, etc. It really makes a big difference to your focus and what you get out of the game.
… I wish I could do this. Instead, I have to keep myself able to respond to my kids’ frequent requests for snacks, or break up their arguments, or get on them for playing together at MAXIMUM VOLUME. Plus the inevitable other distractions -- the cat coughing up a hairball, or someone accidentally breaking something, or someone getting hurt. I would love to be able to just shut out the rest of the house for a few hours, that one day a week, and just focus on a bit of escapism. Instead, I have to constantly put aside my hobby to put out fires
D&D is first and foremost to me, a social game. Sure we get to talk to each other playing online, but it will never be the same as meeting in person and just “hanging out”.
I just miss everyone—I’ve known most of the group for 20+ years, and that connection is much harder online. I miss seeing their kids for a few minutes before games, and the occasional pregame dinners.
Not physically travelling, meeting my friends irl and playing with them just feels kinda cold and unfulfilling.
I think there’s something to be said about people that like it more than in person. Socialization is important. Meeting face to face is important. You’re not a voice on the internet, you’re a real person. You may as well just be playing a video game.
This is like my biggest reason for disliking online games, online shiny math rocks do not compare to the thrill of holding all your dice preparing to end a mans whole life.
I refuse to DM online where I have to pre-prep every single possibility that could happen, whereas our best session (last before lockdown) was basically all “seat of my pants” improv.
I feel like (in addition to having to figure out how the vtt even fucking works) my dm prep time needed has more than tripled.
Virtual tabletops makes a good dungeon crawl ideal whereas a social encounter heavy campaign would suffer.
I started off D&D online and I just couldn’t enjoy it, I couldn’t do the voices or anything online, it just felt stupid...but in person for some reason it feels natural.
3.4. Attitudes towards Remote Play
… I despise it. I can’t stand any of the tabletop sites or apps, everyone I’ve played with sounds like they’re using a cup with a string shoved into their mic jack, and there’s just something so empty and depressing about rolling dice without actually rolling dice.
… I would rather not play for six months than have to deal with all this online junk.
… I absolutely despise playing D&D online in every way… But...it brings people to me that normally could not meet me, and that means everything.
I hate not being able to play at all more. Online is a small price to pay for friendship.
With Random? Yes. With friends? Naa.
3.5. Perceptions of In-Person Versus Remote Play
Nothing beats in person. But online tools have much improved over setting up a party line like in the early 90s.
It’s tough for a lot of us, I think. Playing any tabletop game is a very social experience for me, and the online sessions don’t feel the same. They are still fun, but not what I want out of gaming long term. I also enjoy breathing without a respirator though, so virtual gaming it is for now.
no it’s better than in person. I love it. I dont have to wear pants, I dont have to bring food for the party, i can roleplay all the same, and it’s super easy to go to the bathroom or walk away without missing anything.
4. Discussion
5. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Coded Category | Count (%) |
---|---|
VTT features, e.g., digital maps, animated tokens, fog of war | 27 (16%) |
Running the game as a DM is easier/less work for DM | 20 (12%) |
A more streamlined or game-focused experience | 45 (27%) |
Organising sessions is easier, wider participation, more play | 58 (35%) |
Roleplay is easier/more accessible | 16 (10%) |
Total | 166 (100%) |
Coded Category | Count (%) |
---|---|
Hardware and software unreliability | 90 (27%) |
Distractions and difficulty concentrating | 52 (16%) |
Roleplay is harder/less accessible | 49 (15%) |
Loss of face-to-face social aspect | 72 (22%) |
Loss of tangible/physical interaction, e.g., dice | 34 (10%) |
More work for DM | 32 (10%) |
Total | 329 (100%) |
Coded Category | Count (%) |
---|---|
Dislike it | 38 (34%) |
Better than nothing at all | 54 (48%) |
Enjoy it | 20 (18%) |
Total | 112 (100%) |
Coded Category | Count (%) |
---|---|
Just not as good as in-person | 47 (33%) |
It takes some getting used to | 39 (28%) |
It’s just a different kind of experience | 19 (14%) |
Online is good, but preference for in-person | 15 (11%) |
Preference for online | 19 (14%) |
Total | 139 (100%) |
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Scriven, P. From Tabletop to Screen: Playing Dungeons and Dragons during COVID-19. Societies 2021, 11, 125. https://doi.org/10.3390/soc11040125
Scriven P. From Tabletop to Screen: Playing Dungeons and Dragons during COVID-19. Societies. 2021; 11(4):125. https://doi.org/10.3390/soc11040125
Chicago/Turabian StyleScriven, Paul. 2021. "From Tabletop to Screen: Playing Dungeons and Dragons during COVID-19" Societies 11, no. 4: 125. https://doi.org/10.3390/soc11040125
APA StyleScriven, P. (2021). From Tabletop to Screen: Playing Dungeons and Dragons during COVID-19. Societies, 11(4), 125. https://doi.org/10.3390/soc11040125